http://www.ign.com/videos/2012/05/06...r-inferno-mode
Och massa mer spännande info om tex Enrage Timers (tyck vad man vill om dom...), items och mycket mer
här
Lägger inte lite av de intressantare delarna här också.
Citat:
In any case though, as I detailed the enrage timers aren't "I Win" buttons for the bosses, so a more defensive build should still be able to progress if they're geared and being played well.
With the Nephalem Valor buff the best loot is off champions, rares, and (assuming the buff is up) bosses. As I said the point is ensuring "legitimate" progression. But if someone wants to farm rares and champions in the beginning of Act I because they can't beat the Skeleton King, they should absolutely do that. And actually, everyone should be expecting to do exactly that when they reach Inferno.
Och lite om gear som förhoppningsvis gör det lite klarare hur "tiers" fungerar i d3
Citat:
We separate out 'item tiers' for their visual appearance first and foremost. We have a number of "armor sets" (18?) in the game that match visually, and so we call them 'tiers' because there's no real better way to say it. When all of your items are from that 'tier', you'll match. That doesn't directly determine their stats, though.
They're spread out in a logical progression, and items get more awesome looking as you go further in the game. Ipso facto the higher the visual tier the better chance it's a more powerful item, but it doesn't preclude the possibility of it being worse. You can absolutely find an item from a visual tier back in Hell difficulty that's better than an item using a later visual tier in Inferno.
It's best to just expunge the term 'tier' from your minds, because it really has nothing to do with any kind of stair step or item upgrade approach. It's just models and textures.