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"How can Legions be characters too?
Along with making the AI a force that you can understand and predict, Creative Assembly are also aiming their sights squarely on the troops you shuffle around their expanded map, turning them from just a mob of archers, infantry and cavalry into armies, and more specifically, Legions.
It’s another way for Rome 2 to push forward its “Human Face”. It’s a phrase that comes up time and again while talking to Russell.
“What we want the player thinking about is not ‘I’m going to move that archer unit and combine it with those two units of cavalry.’ We want the player to think ‘Where’s the Tenth Legion?’, or ‘The Eighth Legion has been in a battle, it’s weakened, let’s move up the Tenth to support it.’ We want the player thinking about the grand strategy with armies, not fiddling about individual units.” Importantly, this doesn’t mean simplifying the game, but instead bringing about more colour to your manoeuvrings. And it’s there that they’re putting a lot of effort in tying you to these Legions.
Legions will “gain traits and properties that outlive their general”, dependent on how they perform in battle, leaving you with a tracked history that “help unify that idea of Legions being an army. It also creates this institutional memory that isn’t just dependent on one character.” So while your generals will gain their own traits, your Legions will, too, becoming more fearsome, or more cowardly, depending on their victories and losses."
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