KT400 chipset was just supposed to be generally faster than the KT333 chipset. Coupled with the fact that the KT400 chipset was offering 8x AGP where as the KT333 chipset was not, I knew something was amiss. Days of testing and correspondence with FAE’s (field application engineers) from ATI, NVIDIA and VIA, we discovered that the problem was restricted to only OpenGL or Quake III engine-based games and that the bottleneck was in the way those software components interacted with the 8x AGP bus.
KT400 lider av dåliga AGPx8-drivrutiner? Vi får hoppas att VIA snart släpper en ny version av drivrutinspaketet VIA4in1. Läs artikeln hos AMDMB.