We agree with this, in principle, but different games have different "thresholds" that must be maintained in order to keep play fun and smooth. We think 45fps is a good low threshold for FPS games, but a real-time strategy game, for example, requires a lot of interaction with a static interface and can be perfectly enjoyed as long as the frame rate stays above 30fps. Some competitive online games are a bit more demanding. As we get into the performance analysis of each game, we'll discuss these target frame rates. The point to take away is that it's critically important how often each CPU is able to maintain performance above this target speed.
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