- [2.64] NEW Tank damage system overhaul by Animosity242.
- [2.64] NEW Doctor, and AT units added to Resistance, all units given backpacks.
- [2.64] NEW Panzerfaust 100 units added to German Factions.
- [2.64] NEW Fallschirmjager winter faction added to Germans.
- [2.64] FIXED Universal Carrier now takes damage.
- [2.64] FIXED Churchill front hatches added, commander view.
- [2.64] FIXED Panther & Tiger gear change volume corrected.
- [2.64] FIXED SdKfz234/2 Commander turned out view.
- [2.64] FIXED Hetzer missing portrait.
- [2.64] FIXED Sherman Wading tank mis-named DD.
- [2.64] FIXED Ju52 missing sounds.
- [2.64] FIXED Hetzer gunner sights.
- [2.64] FIXED Neaville Winter distant green colour.
- [2.64] FIXED Neaville foliage geometry's credit: Robster.
- [2.64] FIXED G43 rear sight widened.
- [2.64] FIXED Omaha_v2 and Neaville weather configs.
- [2.64] FIXED Chernarus (and other maps) weather and sea issues.
- [2.64] FIXED Panther distant texture, commander position, gunner sight foliage.
The new Tank Damage system incorporates a level of realistic armor penetration features not seen before in a first-person game.
Research stems from countless historical manuals, modern research books, and historical accounts.
Features Include:
Calculations for:
Armor Thickness
Armor Slope
Shot Placement
Impact Obliquity (Shots that impact at angles other than straight on, including rounded gun mantlets)
Shell Type (AP, APC, APCBC, APCBCHE, HEAT (shaped-charge), HE, APCR)
Shatter Gap
Armor Quality
Cast Armor
Face-Hardened Armor
Flawed Armor
Behind Armor Effects are also calculated for shell types, caliber, and velocity.
Effects Include:
Crew Wounding based on shot placement
Gun Damage
Track Damage
Engine Damage/Fire
Crew Compartment Fires