Spela DOOM 3 med 2013 Grafik!

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Spela DOOM 3 med 2013 Grafik!

Har precis spelat igenom DOOM III igen med lite grafikmoddar och det blir som ett helt nytt spel!

Spelar med allt på max, förutom FSAA i 1920x1200 med ett Geforce 580 Direct CUII och en I52500K@4,3

Moddarna som används är följande.

1.Sikkmod
http://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12
2.Monoxead's high-res texture pack
http://www.mediafire.com/?flgzr0w8wdat8j0
3.Wulfen texture pack
http://www.moddb.com/mods/wulfen-texture-pack/addons/wulfen-t...
4.6th Venom's Doom 3 HQ mainmenu
http://www.moddb.com/games/doom-iii/addons/6th-venoms-doom3-h... (för att få en snygg huvudmeny i högre upplösning)

För att installera moddarna
1.Tanka ner alla filer.
2.Börja med Sikkmod och extracta den i root katalogen av Doom 3
3.Drag-and drop Wulfen texture pack och Monoxhead in i Skkmod foldern ifrån åvan.
4.Exctrakta alla filer ifrån Venom Doom 3 HQ mainmenu till base mappen i Doom 3 foldern.

lägg till en genväg så att du startar med mods , om det fungerar skall du se en ny meny ingame som heter "sikkmod"

saxat ifrån Sikkmod: För ännu snyggare texturer.
"Note: If you want to use POM (Parallax Occlusion Mapping), copy the files "interaction.vfp" and "test.vfp" from the sikkmod\glprogs\POM folder into the base of the glprogs folder (i.e sikkmod\glprogs). If you don't know, POM is what makes the textures "pop", and actually become dimensional instead of being flat. It makes it look great but it does take a hit on the frame-rate."

För att få till custom upplösning i spelet gör följande.
Skapa en autoexec.config i base mappen i DOOM3 foldern.

den skall se ut enligt följande.

r_mode -1
r_customwidth 1920
r_customheight 1200
r_aspectratio 2

Ändra aspectratio till 1 om du kör med en 16:9 monitor (1080p ect)

Lite screens för att visa upp härligheten

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Medlem

NIce!

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"One is always considered mad, when one discovers something that others cannot grasp."
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Medlem

Ser rätt nice ut, kanske lite väl brighta ljuskällor.

Men kom det inte nyss ut en nyutgåva av DOOM III med bättre gfx?

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Medlem

o.O

Id släppte ju ganska nyligen 'Doom 3 BFG Edition' synd att dom inte har så bra grafik direkt från installationen.
Såg riktigt snyggt ut nu iaf
Önskar dom kunde göra om dom gammla Doom och Doom II med den grafiken ^^

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AWESOME måste man ju dra igenom spelet igen

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Kommer ihåg vissa delar av doom3 som rätt jobbiga, kanske skulle testa det igen ändå för det där såg rätt hett ut!

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Medlem

Härligt! Tack för tipset.
Doom 3 håller än. Tycker dock orginalet faktiskt ser bättre ut än BFG- köret.

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Trevligt.
Tyckte Doom 3 såg riktigt dåligt ut grafiskt, vilket drog ner spelupplevelsen en hel del.
Nu verkar det se ut som jag hade förväntat mig att det skulle se ut från början.

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Skrivet av 2000+:

Ser rätt nice ut, kanske lite väl brighta ljuskällor.

Men kom det inte nyss ut en nyutgåva av DOOM III med bättre gfx?

bara o dra ner brightness i spelet

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Min CFG.

unbindall
bind "TAB" "_impulse19"
bind "ENTER" "_button2"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "/" "_impulse14"
bind "0" "_impulse10"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "[" "_impulse15"
bind "\" "_mlook"
bind "]" "_impulse14"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "f" "_impulse11"
bind "q" "_impulse9"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientMessageMode"
bind "w" "_forward"
bind "y" "clientMessageMode 1"
bind "BACKSPACE" "clientDropWeapon"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_strafe"
bind "CTRL" "_attack"
bind "SHIFT" "_speed"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta radiant_entityMode "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_libOpenAL "openal32.dll"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "150"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "-40"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "1200"
seta r_customWidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "4"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "20"
seta image_cacheMinK "0"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "-2"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta gui_filter_game "0"
seta gui_filter_idle "0"
seta gui_filter_gameType "0"
seta gui_filter_players "0"
seta gui_filter_password "0"
seta net_clientDownload "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "16000"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "-0.022"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_guid "G0sAFxQ7/Ck"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_videoRam "1536"
seta com_showFPS "0"
seta com_purgeAll "0"
seta com_machineSpec "3"
seta g_decals "1"
seta g_projectileLights "1"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.6"
seta g_armorProtection "0.3"
seta g_damageScale "1"
seta g_nightmare "0"
seta g_bloodEffects "1"
seta r_aspectRatio "2"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Oneone"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "1"
seta r_useVignetting "0"
seta r_filmgrainStrength "1.0"
seta r_filmgrainScale "1.0"
seta r_filmgrainBlendMode "0"
seta r_useFilmgrain "0"
seta r_celShadingThreshold "1.0"
seta r_celShadingScale "1.0"
seta r_celShadingMethod "0"
seta r_useCelShading "0"
seta r_colorGradingSharpness "1.0"
seta r_colorGradingType "0"
seta r_colorGradingParm "0"
seta r_useColorGrading "1"
seta r_motionBlurQuality "1"
seta r_motionBlurLerp "0.5"
seta r_motionBlurFactor "1.0"
seta r_motionBlurMaxThreshold "45"
seta r_motionBlurMinThreshold "10"
seta r_motionBlurFPSThreshold "20"
seta r_motionBlurMaskDistance "32"
seta r_motionBlurScale "0.1"
seta r_useMotionBlur "1"
seta r_dofConditionZoom "0"
seta r_dofConditionTalk "0"
seta r_dofConditionReload "0"
seta r_dofConditionGUI "0"
seta r_dofConditionCinematic "0"
seta r_dofConditionAlways "0"
seta r_dofFocus "128"
seta r_dofFar "1024"
seta r_dofNear "-128"
seta r_dofBlurQuality "0"
seta r_dofBlurScale "4.0"
seta r_useDepthOfField "0"
seta r_lensFlareStrength "1.0"
seta r_useLensFlare "0"
seta r_sunOriginZ "0.0"
seta r_sunOriginY "0.0"
seta r_sunOriginX "0.0"
seta r_sunShaftsQuality "4"
seta r_sunShaftsMaskStrength "1.0"
seta r_sunShaftsStrength "2.0"
seta r_sunShaftsSize "16.0"
seta r_useSunShafts "0"
seta r_ssaoBlendScale "2.0"
seta r_ssaoBlendPower "2.0"
seta r_ssaoBlurEpsilon "16"
seta r_ssaoBlurQuality "1"
seta r_ssaoBlurScale "1.0"
seta r_ssaoBlurMethod "0"
seta r_ssaoAmount "1.0"
seta r_ssaoBias "0.075"
seta r_ssaoRadius "16"
seta r_ssaoMethod "0"
seta r_useSSAO "0"
seta r_ssilBlurEpsilon "4"
seta r_ssilBlurQuality "0"
seta r_ssilBlurScale "1.0"
seta r_ssilBlurMethod "0"
seta r_ssilAmount "1.0"
seta r_ssilRadius "128"
seta r_useSSIL "0"
seta r_bloomGamma "1.0"
seta r_bloomScale "1.0"
seta r_bloomBlurScaleY "1.0"
seta r_bloomBlurScaleX "1.0"
seta r_bloomBlurIterations "1"
seta r_bloomBufferSize "3"
seta r_useBloom "1"
seta r_hdrGlareSize "1.0"
seta r_hdrGlareScale "1.0"
seta r_hdrGlareStyle "1"
seta r_hdrFlareSize "1.0"
seta r_hdrFlareScale "1.0"
seta r_hdrFlareGamma "2.2"
seta r_hdrBloomSize "1.0"
seta r_hdrBloomScale "1.0"
seta r_hdrBloomOffset "3.0"
seta r_hdrBloomThreshold "1.0"
seta r_hdrBloomWhitePoint "1.0"
seta r_hdrBloomMiddleGray "0.18"
seta r_hdrBloomToneMapper "0"
seta r_hdrLumThresholdMin "0.1"
seta r_hdrLumThresholdMax "0.3"
seta r_hdrDitherSize "1.0"
seta r_hdrDither "0"
seta r_hdrBlueShiftFactor "0.25"
seta r_hdrWhitePoint "1.0"
seta r_hdrMiddleGray "0.18"
seta r_hdrAdaptationRate "60.0"
seta r_hdrToneMapper "0"
seta r_useHDR "1"
seta r_edgeAAFilterScale "1.0"
seta r_edgeAASampleScale "1.0"
seta r_useEdgeAA "0"
seta r_softShadowsBlurEpsilon "4"
seta r_softShadowsBlurScale "8.0"
seta r_softShadowsBlurFilter "1"
seta r_useSoftShadows "0"
seta pm_thirdPersonOffset "0"
seta g_randomEncountersDormantTime "10"
seta g_randomEncountersMaxTime "60"
seta g_randomEncountersMinTime "30"
seta g_randomEncountersMaxSpawns "5"
seta g_useRandomEncounters "0"
seta g_zombieResurrectionLimit "0"
seta g_interRankAggression "0"
seta g_cyberdemonDamageType "0"
seta g_burnAwayDelay "0.0"
seta g_enemyBaronFactor "0.0"
seta g_enemyPainElementalFactor "0.0"
seta g_enemySpectreFactor "0.0"
seta g_enemyHealthRandom "0"
seta g_enemyHealthScale "1.0"
seta g_enemyHealthType "0"
seta g_damageZoneType "0"
seta g_damageType "0"
seta g_playerSpeedType "0"
seta g_disableFallDamage "0"
seta g_grabMode "0"
seta g_weaponProjectileOrigin "0"
seta g_weaponHandlingType "0"
seta g_weaponAwareness "0"
seta g_ammoUsageType "0"
seta g_ammoClipSizeType "0"
seta g_ammoCapacityType "0"
seta g_itemSearchFactor "0.0"
seta g_itemRemovalFactor "0.0"
seta g_itemValueFactor "0.0"
seta g_itemHelmetFactor "0.0"
seta g_itemMaxArmorType "0"
seta g_itemPickupType "0"
seta g_healthRegenFeedback "50"
seta g_healthRegenSteps "4"
seta g_healthRegenLimit "100"
seta g_healthRegenAmt "1"
seta g_healthRegenDelay "5"
seta g_healthRegenTime "1"
seta g_healthPackTime "3"
seta g_healthPackUses "1"
seta g_healthPackTotal "100"
seta g_healthManagementType "0"
seta g_enablePortalSky "1"
seta g_showFirstPersonBody "0"
seta g_playerHeadType "0"
seta g_tracerFrequency "0.5"
seta g_screenFrostTime "0"
seta g_bloodSprayFrequency "0.5"
seta g_bloodSprayDistance "96"
seta g_bloodSprayTime "5.0"
seta g_showBloodSpray "0"
seta g_explosionFXScale "32.0"
seta g_explosionFXTime "2.0"
seta g_useExplosionFX "0"
seta g_ambientLightColor "0.03125 0.03125 0.03125"
seta g_ambientLightRadius "1024 1024 1024"
seta g_useAmbientLight "0"
seta g_batteryRechargeRate "120"
seta g_batteryLife "60"
seta g_goggleType "0"
seta g_dynamicHudTime "10.0"
seta g_useDynamicHud "0"
seta g_hudType "0"
seta g_crosshairLerp "0.5"
seta g_crosshairType "0"
seta g_crosshair "1"
seta g_mpWeaponAngleScale "0"
seta g_skipViewEffects "0"
seta g_fov "90"
seta g_viewNodalZ "0"
seta g_viewNodalX "0"
seta g_gunZ "0"
seta g_gunY "0"
seta g_gunX "0"
seta pm_air "1800"
seta pm_modelView "0"
seta pm_thirdPersonDeath "0"
seta pm_thirdPerson "0"
seta pm_thirdPersonClip "1"
seta pm_thirdPersonAngle "0"
seta pm_thirdPersonHeight "0"
seta pm_thirdPersonRange "80"
seta pm_bobroll "0.002"
seta pm_bobpitch "0.002"
seta pm_bobup "0.005"
seta pm_runroll "0.005"
seta pm_runpitch "0.002"
seta pm_runbob "0.4"
seta pm_walkbob "0.3"
seta pm_crouchbob "0.5"
seta pm_bboxwidth "32"
seta pm_crouchrate "0.87"
seta pm_deadviewheight "10"
seta pm_deadheight "20"
seta pm_normalviewheight "68"
seta pm_normalheight "74"
seta pm_crouchviewheight "32"
seta pm_crouchheight "38"
seta pm_staminarate "0.75"
seta pm_staminathreshold "4"
seta pm_maxviewpitch "89"
seta pm_minviewpitch "-89"
seta pm_usecylinder "0"
seta pm_spectatebbox "32"
seta pm_spectatespeed "450"
seta pm_noclipspeed "200"
seta pm_runspeed "220"
seta pm_walkspeed "140"
seta pm_crouchspeed "80"
seta pm_stepsize "16"
seta pm_jumpheight "48"

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Ett till high ress screen ifrån Hell, ser rätt bra ut

http://cloud.steampowered.com/ugc/596993009033931474/DEEE949C...

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Men funkar moddarna på BFG-edition?

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Skrivet av Electrix:

Men funkar moddarna på BFG-edition?

Skickades från m.sweclockers.com

nej tyvär så fungerar inga moddar alls på BFG... :/

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