Kommande patch 2.2.0.

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Medlem

Kommande patch 2.2.0.

En förtitt på patchen.
http://us.battle.net/d3/en/blog/17989719/first-look-patch-220...

Citat:

First Look: Patch 2.2.0
Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here’s a first look at some of the new content and changes you can expect to see and, of course, test to your heart’s delight once the PTR is live.

Legendary Updates
Adventure Mode Updates
Class Updates
Quality of Life Updates

*Please note that this is a preview. This information does not reflect all the updates coming in patch 2.2.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

Legendary Updates:
New and Improved Sets:

One of our main goals this patch is to introduce more sets that could compete with the most powerful ones currently in the game. To that end, we’re debuting three new 6 piece sets in patch 2.2.0—Unhallowed Essence, Wrath of the Wastes, and Delsere’s Magnum Opus. You’ll be able to take these items for a spin on the PTR (in Wrath of the Wastes’ case, literally)!

New DH set.
New Wiz set.
New Barb set.

In addition, we’re redesigning—and, in some cases, adding—bonuses to existing Sets like Zunimassa’s Haunt, Raiment of a Thousand Storms, Roland’s Legacy, Tal Rasha’s Elements, Inna’s Mantra, Natalya’s Vengeance, and Immortal King’s Call. This means a grand total of ten new or revamped play styles to try out!

New Legendary Item Powers:
Sets aren’t the only new items you’ll see in patch 2.2.0. We’re also adding over 15 new Legendary powers in the form of Legendary gems, armor, rings, and more, as well as updates to existing items.

Among these new Legendary powers include the one you, our community, helped create during the BlizzCon Legendary Workshop! We’re still finalizing the details on this item (including its name), and we’ll be interested to know what you think once you’ve had the chance to test it out on the PTR.

Adventure Mode Updates:
New Rift Layouts:

If you’ve been playing lots of Nephalem or Greater Rifts, you may feel like you’ve seen them all. Starting in the patch 2.2.0, however, you’ll begin seeing some new Rift tilesets based on the Fields of Misery and Festering Woods from Act I, Stinging Winds from Act II, and Fields of Slaughter from Act III. Their map layouts are randomized as well, so they’ll look different each time you explore them. Below, you can see two of these new layouts; the first image is a randomization of the Stinging Winds, and the second is based on the Festering Woods.

New Bounties:
If you’re a fan of Adventure Mode, you’ll be happy to hear that you’ll soon have over 20 new bounties to discover in Acts II, IV, and V. We’re also introducing a brand new type of bounty to the game: Exploration. As the name implies, these new bounties involve exploring an area and finding people who need to be rescued (if they’re good guys) or slain (if they’re not). You’ll see 14 bounties of this type across all Acts in the game.

Class Updates:
Unlike some of our previous patches, patch 2.2.0 will not have a large focus on changes to class skills. While certain skills will be receiving updates, they will be relatively minor in scope, aimed more at fine-tuning current overall balance and providing synergy with some of the new Legendary powers mentioned above. Some of these changes include directly buffing certain skills (like the Crusader’s Punish skill and Witch Doctor’s Fetish Sycophants skill) as well as implementing some quality of life improvements (like adding an icon that shows the number of active Sentries for the Demon Hunter).

Class balance is an ongoing endeavor, however, so it’s likely that changes will continue to be made and tweaked through the course of the PTR.

Quality of Life Updates:
New Goblins to Chase:

For those who never tire of hunting Treasure Goblins, we’re introducing three brand new ones to slake your thirst for gobbie slaying. The Gelatinous Sire splits into smaller goblins, the Gilded Baron helps satisfy your never-ending greed for gold, and the Insufferable Miscreant has friends to help him run interference. Be on the lookout, and good luck chasing after them!

New Cosmetics Window:
Want to take your Spectral Hound for a romp around Sanctuary without worrying about taking up valuable inventory space? Well, now you can! Starting in patch 2.2.0, any cosmetic items you own can be easily selected from a new interface, so all your visual goodies will be a click away. This includes items whose effect is only for looks and which don’t directly affect gameplay, like wings, pets, portrait frames, and pennants.

New File System: CASC
For many years, Blizzard games have used a file format called Mo’PaQ (MPQ for short) as a way to compress and store game files, but it has had a number of technical limitations. To address these, we’re switching Diablo III over to our proprietary file format called CASC (Content Addressable Storage Container) in patch 2.2.0.

This new file format has lots of improvements that directly benefit players, including a self-maintaining file structure (which helps prevent errors during installation), a faster and more reliable patching process, the ability to hotfix game client data, and a whole lot more!

The first step in transitioning Diablo III players will be converting existing installs to the new file format when patch 2.2.0 goes live, while using as much of the existing installed data as possible to reduce additional downloads.

Note: This change only applies to the Windows/Mac version of Diablo III and Diablo III: Reaper of Souls, and will not affect the console versions of the game.

But What About…
While these are a few of the more noticable adjustments we’re making, patch 2.2.0 will also include several additional fixes, quality of life enhancements, and other changes not listed above. We’re eager to hear your thoughts and feedback as you try out the patch, and look forward to reading your comments below and in the forums.

See you on the PTR, nephalem.

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Väldigt mycket kul för mig som nästan bara spelar barbar. Ett helt nytt whirlwind/rend set plus ett utökat Imortal kings set. Hoppas på ptr snart så man får testa lite olika builds.

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Medlem

Lirar bara barb så nästa patch blir riktigt intressant.

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Medlem

Kan ni klistra in texten?

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Verkar vara intressant patch.
Har nyss börjat spela HC-Barb på heltid efter ett fiasko med min Monk.
Hoppas det blir något att se fram emot!

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Medlem

vettefan om rend och ww lär funka bra, hela vitsen med ww är ju att köra den nonstop, med rend så bryter man ju flow så att säga men tiden får väl utvisa det.

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Medlem

Ska bli intressant att se hur de ska ändra WD pet-seten att kunna fungera i högre GR. Som det är nu så är det väl bara Jade som funkar tyvärr.

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Medlem
Skrivet av HazZarD:

vettefan om rend och ww lär funka bra, hela vitsen med ww är ju att köra den nonstop, med rend så bryter man ju flow så att säga men tiden får väl utvisa det.

Rend och WW var endgame meta i vanilla. Kul att Blizzard tar tillbaka det! (Tvivlar dock på att det blir lika bra som Raekor)

Ska bli intressant med nya setbonusarna, känns som alla klasser har bara 1 set att välja på nu.

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Skrivet av HazZarD:

vettefan om rend och ww lär funka bra, hela vitsen med ww är ju att köra den nonstop, med rend så bryter man ju flow så att säga men tiden får väl utvisa det.

Det kan funka bra på bossar och elite-packs.
Det kan ta en liten stund att få ner dom, beroende på svårighetsgrad så klart, så ett litet avbrott i WW-flow gör nog inget där.
Men på vanliga mobs tror jag ingen kommer stanna upp för att dra en Rend.

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Medlem

ww/rend blir trevligt. ska bli kul och göra en barb igen

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Hedersmedlem

Buffar för många klasser.. såg en wizard som dödade en 38 rift guardian på under 10 sekunder.

Crusader får också kärlek
https://www.youtube.com/watch?v=BK7WCoAmIRA

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Medlem

Wrath of the Wastes 2 pieces: [Rend deals 400% increased damage.]
Wrath of the Wastes 4 pieces: [Rend lasts 400% longer.]
Wrath of the Wastes 6 pieces: [Whirlwind deals 400% increased damage to enemies affected by your Rend.]
Delsere's Magnum Opus 2 pieces: [Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 |4second:seconds;.]
Delsere's Magnum Opus 4 pieces: [Enemies affected by your Slow Time take 1250% weapon damage every second.]
Delsere's Magnum Opus 6 pieces: [Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.]
Unhallowed Essence 2 pieces: [Your generators also generate 1 Discipline.]
Unhallowed Essence 4 pieces: [Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you.]
Unhallowed Essence 6 pieces: [Your generators and Multishot deal 10% increased damage for every point of Discipline you have.]
Roland's Legacy 2 pieces: [Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.]
Roland's Legacy 4 pieces: [Increase the damage of Shield Bash and Sweep Attack by 500%.]
Raiment of a Thousand Storms 2 pieces: [Your Spirit Generators have 25% increased attack speed and 500% increased damage.]
Raiment of a Thousand Storms 4 pieces: [Increases the weapon damage of Dashing Strike to 5000%.]
Raiment of a Thousand Storms 6 pieces: [Dashing Strike spends 50 Spirit, but refunds a Charge when it does.]
Guardian's Jeopardy 2 pieces: [+250 Vitality] [Regenerates 8000 Life per Second] UP FROM 2000
Zunimassa's Haunt 6 pieces: [Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds.]
Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]
Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]
Tal Rasha's Elements 2 pieces: [Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]
Immortal King's Call 2 pieces: [Call of the Ancients last until they die.]
Immortal King's Call 4 pieces: [Call of the Ancients' melee attacks also deal 600% weapon damage in a 15 yard radius.]
Immortal King's Call 6 pieces: [Increase the duration of your Wrath of the Berserker by [0.5|1|] |4second:seconds; every time an Ancient deals damage.]
Natalya's Vengeance 4 pieces: [The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill and by 3 seconds every time you cast a Hatred spender.]
Natalya's Vengeance 6 pieces: [Rain of Vengeance deals 800% increased damage.]
New Legendary and Possible Set Strings
Disclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other gear/armor slots for the final version.
Warning: also bear in mind we cannot tell as of now which of these are "revamped set bonuses", and any of these affixes/strings could be part of those!!!
Some pre-existing affixes that are already items have been re-added with a new ID. This might mean their values are getting buffed, or they are being brought back for this Patch (from beta).

ItemPassivePowerDescriptions
Barbarian
P2_ItemPassive_Unique_025 - Enemies hit by your Furious Charge take [VALUE]% weapon damage over 3 seconds.
P2_ItemPassive_Unique_026 - The first enemy hit by Furious Charge takes [VALUE]% additional damage.
P2_ItemPassive_Unique_027 - Increase the duration of your Wrath of the Berserker by [VALUE] seconds every time an Ancient deals damage.
P2_ItemPassive_Unique_032 - Wrath of the Berserker gains the effect of every rune.
P2_ItemPassive_Unique_043 - Ground Stomp causes an Avalanche.
P2_ItemPassive_Unique_048 - Call of the Ancients' melee attacks also deal [VALUE% weapon damage in a 15 yard radius.
P2_ItemPassive_Unique_004 - Increase the damage of Whirlwind by [VALUE]% weapon damage.
P2_ItemPassive_Unique_001 - Rend lasts [VALUE]% longer.
P2_ItemPassive_Unique_002 - Rend deals [VALUE]% increased damage.
P2_ItemPassive_Unique_003 - Whirlwind deals [VALUE]% increased damage to enemies affected by your Rend.
Wizard
P2_ItemPassive_Unique_028 - Attacks increase your damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
ItemPassive_Unique_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
P2_ItemPassive_Unique_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
P2_ItemPassive_Unique_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
P2_ItemPassive_Unique_015 - Slow Time gains the effect of every rune.
P2_ItemPassive_Unique_012 - Enemies affected by your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
P2_ItemPassive_Unique_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
P2_ItemPassive_Unique_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.
Monk
P2_ItemPassive_Unique_029 - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
P2_ItemPassive_Unique_033 - Increases the weapon damage of Dashing Strike to [VALUE]%.
ItemPassive_Unique_915_x1 - Seven-Sided Strike performs an additional seven strikes.
P2_ItemPassive_Unique_034 - Your Spirit Generators reduce your damage taken by [VALUE]% for 3 seconds.
P2_ItemPassive_Unique_049 - Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by [{VALUE1}*100]%.
P2_ItemPassive_Unique_022 - Your Spirit Generators have 25% increased attack speed and [VALUE]% increased damage.
ItemPassive_Unique_541_x1 - Your Spirit Generators generate [VALUE]% more Spirit.
P2_ItemPassive_Unique_021 - Dashing Strike spends [VALUE] Spirit, but refunds a Charge when it does.
Witch Doctor
P2_ItemPassive_Unique_030 - Enemies hit by your Mana spenders take [VALUE]% more damage from your pets for 4 seconds.
P2_ItemPassive_Unique_035 - Summon a Fetish Sycophant when you hit with a Mana spender.
P2_ItemPassive_Unique_041 - Gargantuan instead summons three smaller gargantuans each more powerful than before.
Crusader
P2_ItemPassive_Unique_039 - Increase the damage of Shield Bash and Sweep Attack by [VALUE]%.
P2_ItemPassive_Unique_040 - Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
P2_ItemPassive_Unique_042 - When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 50% of its Wrath Cost is refunded.
P2_ItemPassive_Unique_045 - Justice spawns a Blessed Hammer when it hits an enemy.
P2_ItemPassive_Unique_046 - Slash attacks in all directions.
P2_ItemPassive_Unique_047 - Blocks release forward a Fires of Heaven.
Demon Hunter
P2_ItemPassive_Unique_031 - Rain of Vengeance deals [VALUE]% increased damage.
P2_ItemPassive_Unique_005 - Your generators and Multishot deal [VALUE]% increased damage for every point of Discipline you have.
P2_ItemPassive_Unique_007 - Your generators also generate [VALUE] Discipline.
P2_ItemPassive_Unique_017 - Multishot hits enemies below [VALUE]% health twice.
P2_ItemPassive_Unique_020 - Gain [VALUE]% damage reduction for 4 seconds if no enemy is within 10 yards of you.
Misc
ItemPassive_Unique_916_x1 - Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your target for [VALUE]% weapon damage as Holy.
P2_ItemPassive_Unique_036 - Attacks increase your resistance to that damage type by [VALUE]% for 6 seconds.
ItemPassive_Unique_917_x1 - Grants a [VALUE]% chance to block attacks. Blocked attacks inflict 20% less damage. After blocking an attack, your next attack inflicts 20% additional damage.
ItemPassive_Unique_918_x1 - Attacking enemies below [VALUE]% Life freezes them for 3 seconds.
ItemPassive_Unique_919_x1 - Your skill cooldowns are reduced by [VALUE] seconds.
ItemPassive_Unique_920_x1 - Reduce the remaining cooldown of one of your skills by [VALUE] seconds each time you spend resource.
ItemPassive_Unique_921_x1 - Summons a Fallen Lunatic to your side every [VALUE] seconds.
ItemPassive_Unique_922_x1 - Chance to create an area of focused power on killing a monster. Damage is increased by [VALUE]% while standing in the area.
ItemPassive_Unique_923_x1 - After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds.
P2_ItemPassive_Unique_038 - Gain [VALUE] increased damage to a single element for 5 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
ItemPassive_Unique_Axe_1H_005_p2 - [VALUE]% chance to Smite enemies for 1500-1800% weapon damage as Lightning when you hit them.
ItemPassive_Unique_Belt_016_p2 - Picking up a Health Globe increases your maximum Life by [VALUE]% for 30 seconds, stacking up to 5 times.
ItemPassive_Unique_643_p2 - Blocks have a chance of summoning a charging wolf that deals [VALUE]% weapon damage to all enemies it passes through.
ItemPassive_Unique_597_p2 - After falling below [VALUE]% Life, all attacks are guaranteed Critical Hits for 4 seconds.
ItemPassive_Unique_Gem_018U_x1 - Enemies you attack also take increased damage from allied players, followers, and pets.
ItemPassive_Unique_Gem_019_x1 - Gain [VALUE]% melee damage reduction.
ItemPassive_Unique_Gem_019U_x1 - While below [VALUE]% Life, you may move unhindered through enemies.
ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to [VALUE]% of your maximum Life.
ItemPassive_Unique_Gem_021_x1 - Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%.
ItemPassive_Unique_Gem_021U_x1 - Gain [VALUE]% increased chance to critically strike chilled and frozen enemies.
P2_Legendary_Potion_07 - Restores [VALUE]% resource when used below 50% health. (up from 25% - change to Potion of Rejuvenation)

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Medlem

Vanilla seten får ett sjunde item i nästa PTR patch.
http://diablo.incgamers.com/blog/comments/item-sets-seventh-i...

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Medlem

Patchen har släppts i USA så här är patch notes.
http://us.battle.net/d3/en/blog/18642492/patch-220-now-live-4...

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Hedersmedlem

Intressant. De buffar healing-prylar. Men fortfarande sitter crusader med passiva skills som är fantastiskt värdekassa, eftersom de helar för något tusen hp.. suck.

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Medlem
Skrivet av mAster9:

Patchen har släppts i USA så här är patch notes.
http://us.battle.net/d3/en/blog/18642492/patch-220-now-live-4...

Jag läste lite i barbar forumet.

Ska man vara lite diplomatisk så kan man sammanfatta det hela med att dom inte riktigt var nöjda. Inte missnöjda heller, utan tvärförbannade.

Ser att Innas mantra har 2 och 6 sets bonus. Är 4 sets bonusen borta eller nämner man inte den eftersom den inte är ändrad ?

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Medlem

Vilket skämt morticks bracers som skulle göra barbs intressanta att spela som WW igen kommer alltså inte droppa för tillfället. .det var ju fint dagen innan säga det, under hela PTR har det inte kommit fram nån info att dom inte ska droppas.. räckte det inte med IK 500 till 100% nerf eller? blizzard måste fan hata barbs alltså på allvar.. dom bara bryr sig om demon hunters och wizards dom får vara OP...

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Medlem
Skrivet av HazZarD:

Vilket skämt morticks bracers som skulle göra barbs intressanta att spela som WW igen kommer alltså inte droppa för tillfället. .det var ju fint dagen innan säga det, under hela PTR har det inte kommit fram nån info att dom inte ska droppas.. räckte det inte med IK 500 till 100% nerf eller? blizzard måste fan hata barbs alltså på allvar.. dom bara bryr sig om demon hunters och wizards dom får vara OP...

Va? Demon hunters blev OP för inte så länge sedan. Om det är någon klass som har varit OP längst så är det Barbs. Det var på tiden att Barbs blev nerfade, nu vet jag inte hur de är i 2.2.0 eftersom jag inte har spelat än men i 2.1.0 så var de helt okej, inte OP jämfört med andra klasser men fortfarande rätt så bra.

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Medlem

Jag kör monk på Xbox one och den här patchen är mumma! Visste inte att den skulle släppas idag redan.

Kunde direkt hoppa från T3 till T4 utan problem. Köttar på som satan. Lightning build <3

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Medlem

Spenderade en hel del tid med PTR:en och gillade den starkt med Wiz.
När jag hade turen o springa på dom nya bootsen som buffar meteor så blev Grand Vizier helt plötsligt intressant!

Får hoppas det positiva även gäller för den "färdiga" patchen

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Är det här man ska skriva upp vilken dator man använder?
Ballongmoddat hopkok som kyls med vatten och kopplat till ett gäng skärmar med en massa pixlar.
Duger det??

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Medlem
Skrivet av rustax:

Va? Demon hunters blev OP för inte så länge sedan. Om det är någon klass som har varit OP längst så är det Barbs. Det var på tiden att Barbs blev nerfade, nu vet jag inte hur de är i 2.2.0 eftersom jag inte har spelat än men i 2.1.0 så var de helt okej, inte OP jämfört med andra klasser men fortfarande rätt så bra.

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Skall man se till leaderbords så är enda stället barbs dominerar är i solo sc gr övriga leaderbords både on and off season är dh:s och situationen var den samma i s1 ser det ut som.

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Medlem

Kan de inte fixa så min underbara WD kan börja att vara bra utan att köra defensive-boring-doc.
Samt kanske fixa så att man inte måste ha det mest sällsynta vapnet i hela spelet.

Gillar nya Zuni dock.
Nu ska man bara orka farma upp det igen........

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Medlem
Skrivet av aluser:

Skall man se till leaderbords så är enda stället barbs dominerar är i solo sc gr övriga leaderbords både on and off season är dh:s och situationen var den samma i s1 ser det ut som.

Tyvärr kommer det alltid att finnas en klass som är bättre än alla andra, därför de kallas fotm. Man spelar den klassen som man gillar att spela inte den klassen som är bäst.

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Medlem
Skrivet av HazZarD:

Vilket skämt morticks bracers som skulle göra barbs intressanta att spela som WW igen kommer alltså inte droppa för tillfället. .det var ju fint dagen innan säga det, under hela PTR har det inte kommit fram nån info att dom inte ska droppas.. räckte det inte med IK 500 till 100% nerf eller? blizzard måste fan hata barbs alltså på allvar.. dom bara bryr sig om demon hunters och wizards dom får vara OP...

Skrivet av rustax:

Va? Demon hunters blev OP för inte så länge sedan. Om det är någon klass som har varit OP längst så är det Barbs. Det var på tiden att Barbs blev nerfade, nu vet jag inte hur de är i 2.2.0 eftersom jag inte har spelat än men i 2.1.0 så var de helt okej, inte OP jämfört med andra klasser men fortfarande rätt så bra.

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Man kanske borde se sakerna i ett annat sken. DH går ganska långt i grift, men jag tror endast i grupp där man har med en fear WD eller någon annan som har lite CC. Spelar man ihop med en barb. så brukar den rusa iväg ensam långt framför alla andra.

Och tyvärr så måste den göra det därför att många skills kräver konstant hackande och slående.

Dock håller jag med om att ha med vissa saker i PTR och sedan bara rakt av ta bort den dagen innan patchen släpps är en förbannat dålig stil.
Jag får intrycket att dom inte vet va fan man ska göra för att göra spelet mer intressant eller balanserat.

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Sitter funderar på om det är lönt att börja köra igen.

Blizzard verkar bra lata när det gäller D3 ett nytt set och lite små grejer är allt? Många builds som oneshootar T6 och nu lär det väl gå ännu snabbare och lättare?

Blev lite sugen på prova fire gargantuan med nya ringen men hinner väl inte fram till elitsen innan en raekor barb eller liknande har rensat allt, bara tråkigt.

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Ser ut att vara en trevlig patch för Wizards.

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rustax du vet inte va du pratar om, DH är ju bäst på Solo i greater rifts ,ska barbs som tank class vara sämst eller? för fan....

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Mortics droppade på konsol men är fixat nu men vissa som hade tur sitter med en.

Ville ju köra med F&R men blir väl tvungen fortsätta köra med unity.

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Skrivet av mAster9:

Mortics droppade på konsol men är fixat nu men vissa som hade tur sitter med en.

Ville ju köra med F&R men blir väl tvungen fortsätta köra med unity.

Kan du inte i princip hacka till vad som helst på konsolen?

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Skrivet av aluser:

Kan du inte i princip hacka till vad som helst på konsolen?

Ingen aning.

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