We often hear users wondering about micorstutter when we talk about multiGPU solutions. We do play all these games with all these solutions in addition to running the benchmarks. Our benchmark data is only a way to quantitatively show relative performance, it's not a substitute for experience. When we run into issues that disrupt our experience, we note them and report them. One such issue is microstutter.
Microstutter is what happens when we see a high average framerate but experience frequent choppiness in the form of lower framerates interspersed with much higher framerates. The experience can be hard to notice but at times frustrating. Typically, we don't notice this as a problem with current drivers on modern games with 2-way solutions.