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Skrivet av gurkburk92:

Snubben har ingen talan. Det är inget som är sämre. Som jag sa i min wall of text, man känner sig hemma i Dota 2.

Det är Valve som gör spelet, dom är jävligt bra på att göra vad Icefrog säger för Dota 2 är perfect änsålänge.

Alltså jag köper att folk gillar lol mer än dota för det är olika spel, är som att vissa gillar cod och andra bf.
Men det jag inte fattar är när någon som säger att han knappast spelat dota och sen säger att dota2 är ännu sämre än dota utan någon som helst motivering.

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Skrivet av tyvar1:

enligt mig så är LoL den lättaste DotA klonen av Hon,LoL,DotA och DotA2 så just nu kanske du tycker DotA2 är för svårt? eller?
du måste fatta spelet och ge det den tid det behövs innan du säger att det är sämre än LoL

Skrivet av gurkburk92:

LoL ska inte ens diskuteras i samma meningar som Dota 2.

Det är inte samma liga på nån form. LoL är en superförenklad version av Dota. Du kan inte denya och hela den biten. Dessutom är de extremt mycket fulare (LoL dvs).

Men som ni vet ska blizzard göra sin version av dota och den ska vara ännu mer casual än vad LoL är.

Amen to that brotha!

Skrivet av Enity:

Alltså jag köper att folk gillar lol mer än dota för det är olika spel, är som att vissa gillar cod och andra bf.
Men det jag inte fattar är när någon som säger att han knappast spelat dota och sen säger att dota2 är ännu sämre än dota utan någon som helst motivering.

just det som jag märkte, kändes som om han typ spela 1 match sen loga ut och skrev på tråden hur dåligt det är....

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bumpar denna för förtjänar de :>

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nån som har en betakey över som kan tänkas ge bort den?

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Kommer vara i Frankrike i en vecka så kommer inte kunna uppdatera tråden under den tiden :S

Men ni andra får ha det så bra och hoppas att ni som inte har beta key kommer få det

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Är även jag supersugen på att prova Dota 2, detta efter en herrans massa år i först DotA och senare HoN. Har letat betanyckel i månader men har inte fått tag på någon någonstans. Hade blivit riktigt glad om någon kan skilja sig från sin.

Tack på förhand
//Christopher

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Skrivet av CaptainCrazy:

Är även jag supersugen på att prova Dota 2, detta efter en herrans massa år i först DotA och senare HoN. Har letat betanyckel i månader men har inte fått tag på någon någonstans. Hade blivit riktigt glad om någon kan skilja sig från sin.

Tack på förhand
//Christopher

Signa ditt steam acc, skriv i playdota tråden, leta på irc

angående LoL vs dota eller vad som diskuterades.. Jag kan inte direkt uttala mig om LoL då jag testade en match och avinstallerade spelet men intrycket jag fick var "dota" för kids

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Skrivet av Tlee^_^:

Signa ditt steam acc, skriv i playdota tråden, leta på irc

angående LoL vs dota eller vad som diskuterades.. Jag kan inte direkt uttala mig om LoL då jag testade en match och avinstallerade spelet men intrycket jag fick var "dota" för kids

Jag själv tycker LoL är ett roligt spel att spela om man bara ska ''chill'' spela med polarna

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Någon som har lust att lira Captainsmode games ? Isf adda aleeexe på steam

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Edit: Ta bort inlägg, missade att detta inte var någon tiggtråd. Sorry!

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Skrivet av daizoe:

tjoho!

Jag är som alla andra utan beta key. Spelat dota sen wc3 RoC tiden kring 2005 nångång, hängde mycket i #dotainvite & #dotapickup.xp. Slutade för 2 år sen men är riktigt sugen å gibba lite igen. Ingen som kan tänka sig skänka en key? Har inte så mycket att erbjuda förutom en invite till waffles.fm om någon vill ha?

Linus

Fel tråd.

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Medlem

De som har bordsplats på dreamhack kommer få en gratis beta nyckel till Dota 2. Läs mer här:
http://www.dreamhack.se/dhs12/2012/04/10/dreamhack-dota-2-ven...

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Dota 2 nere? Står bara "Connecting to the Dota2 network..."

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Verkar så... Min dota 2 klient är helt cp

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Skrivet av Alexusswe:

Verkar så... Min dota 2 klient är helt cp

Löste sig när jag gjorde detta!

https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343

Prova vettja

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Räcker med att starta om Steam.

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Skrivet av El_Raspberry:

Räcker med att starta om Steam.

Provade det men det fungerade ej men det slutade efter typ 15 min iaf

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Weekly Patch Update #23

Har uppdaterat tråden med Weekly Patch Update #23
Patch notes:

GAMEPLAY

- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI

- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.

VISUALS

- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.

BOTS

- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.

Dold text
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Skrivet av tyvar1:

Har uppdaterat tråden med Weekly Patch Update #23
Patch notes:

GAMEPLAY

- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI

- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.

VISUALS

- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.

BOTS

- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.

Dold text

bara jag som tycker att dom är rätt sega med att lägga till heroes? vill att Ogre magi ska komma!

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Skrivet av Primary:

bara jag som tycker att dom är rätt sega med att lägga till heroes? vill att Ogre magi ska komma!

ja förut pumpade dom ut dom men på senaste tiden har det gått lite långsamt....

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Avstängd

Anledningar till varför Dota 2 suger:

Ingen Techies.
Horribelt interface.
Ingen logisk shop/courier.
Extrem delay-känsla även vid ca 33ms i ping. Som att köra HoN i sirap.
Ruggigt rörig grafisk stil.
(just nu) ingen bra matchmaking.
Ingen Techies.

Ta det från en som spelat dota, lol och HoN ett x antal för många timmar.

Ingen Techies.

Edit: Den svenska översättning är så dålig att jag blir ledsen i ögat. Tur att det gick få Engelska.

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lolclockers

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Medlem

Får man inte egna invites när man får beta själv längre? Fick från valve i mail och inte från kompis.

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Ursprungligen inskrivet av Galna_Dvärgen ... i begynnelsen skapade inet fri frakt för sweclockersmedlemmar och såg att det var gott.

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Medlem

Fick inga extra invites heller...

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Medlem

Fick dota 2 betan för några timmar sen nu, blev rätt chockad faktiskt var rätt länge sen jag signade upp för det. Man får väl se hur man gillar det.

Synd att min polare inte fick det med.

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"Dota 2" & "Dota 2 Test" dök upp i mitt steam idag, kommer inte ihåg att jag reggade för det.. Kan heller inte ge bort det då det lades till direkt i mitt steam acc.

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Här skryter vi om vem som lägger ut mest pengar på hårdvara.

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Medlem
Skrivet av lakej:

Anledningar till varför Dota 2 suger:

Ingen Techies.
Horribelt interface.
Ingen logisk shop/courier.
Extrem delay-känsla även vid ca 33ms i ping. Som att köra HoN i sirap.
Ruggigt rörig grafisk stil.
(just nu) ingen bra matchmaking.
Ingen Techies.

Ta det från en som spelat dota, lol och HoN ett x antal för många timmar.

Ingen Techies.

Edit: Den svenska översättning är så dålig att jag blir ledsen i ögat. Tur att det gick få Engelska.

Ok
Ingen som tvingar dig att spela

Skickades från m.sweclockers.com

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Konsolgrävare
Skrivet av 1mike20:

Får man inte egna invites när man får beta själv längre? Fick från valve i mail och inte från kompis.

Skrivet av Hzup:

Fick inga extra invites heller...

Skrivet av Goteborgan:

Fick dota 2 betan för några timmar sen nu, blev rätt chockad faktiskt var rätt länge sen jag signade upp för det. Man får väl se hur man gillar det.

Synd att min polare inte fick det med.

Skrivet av edasvangen:

"Dota 2" & "Dota 2 Test" dök upp i mitt steam idag, kommer inte ihåg att jag reggade för det.. Kan heller inte ge bort det då det lades till direkt i mitt steam acc.

nope man får inte invites längre när man får betan :S lite synd....

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Blev positivt överraskad. Feelingen ligger mycker nära ettan och det rullar på maxinställningar på gamla Bettan. Bara hunnit en match med några spanjorer och fåtal test med brorsan men ack vilken skön feeeeeeeeling.

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Medlem
Skrivet av Alakai:

Blev positivt överraskad. Feelingen ligger mycker nära ettan och det rullar på maxinställningar på gamla Bettan. Bara hunnit en match med några spanjorer och fåtal test med brorsan men ack vilken skön feeeeeeeeling.

Its good for you!

Ny update idag kanske?

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Medlem

Brewmaster kom igår!

GAMEPLAY
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

UI
- Fixed creepstats not being visible to spectators.

VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.

DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.

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