xcode iphone ocjective-c beter sig inte som tänkt
jag håller på med ett simpelt luffar schack spel. men när man trycker på en ruta blir det bara O och aldrig X.
här är koden:
.h
UIButton *s1;
UIButton *s2;
UIButton *s3;
@property (nonatomic, retain)IBOutlet UIButton *s1;
@property (nonatomic, retain)IBOutlet UIButton *s2;
@property (nonatomic, retain)IBOutlet UIButton *s3;
.m
#define firstplayer 1
#define secondplayer 2
#import "tic_tac_toeViewController.h"
@implementation tic_tac_toeViewController
@synthesize s1,s2,s3;
@synthesize Ximg, Oimg;
- (void)viewDidLoad {
[super viewDidLoad];
playerstate = firstplayer;
Ximg = [UIImage imageNamed:@X.png];
Oimg = [UIImage imageNamed:@O.png];
}
-(IBAction)s1_pressed {
if (playerstate == firstplayer) {
[s1 setImage:Ximg forState:UIControlStateNormal];
playerstate = secondplayer;
}
if (playerstate == secondplayer) {
[s1 setImage:Oimg forState:UIControlStateNormal];
playerstate = firstplayer;
}
}
-(IBAction)s2_pressed {
if (playerstate == firstplayer) {
[s2 setImage:Ximg forState:UIControlStateNormal];
playerstate = secondplayer;
}
if (playerstate == secondplayer) {
[s2 setImage:Oimg forState:UIControlStateNormal];
playerstate = firstplayer;
}
}
-(IBAction)s3_pressed {
if (playerstate == firstplayer) {
[s3 setImage:Ximg forState:UIControlStateNormal];
playerstate = secondplayer;
}
if (playerstate == secondplayer) {
[s3 setImage:Oimg forState:UIControlStateNormal];
playerstate = firstplayer;
}
}
p.s det är 9 knappar men har inte med dem för koden skulle bli över drivet lång pga koden esamma för alla.