Källa: http://raiderz-forum.perfectworld.com/showthread.php?t=765711
Updated - 1-26-2013
Now... I am trying to find out exactly how many of these "Hidden Abilities" are in Skills when you reach a certain Rank.
BTW, as we all should know by now, RaiderZ NA is using the old KR version, such as we only have 2 Ranks of Uplift, while KR have 3 Ranks, not all skill act the same between NA and KR currently.
Which is why I placed some skills with KR Version.
(placed unconfirmed skills as -require more confirmation-)
Also, this Thread's purpose to to allow players to see exactly what some skills do that's not mentioned or can't be seen until a certain Rank.
And most info comes from the community itself, so as we share, we all learn.
Currently WE only know of:
- - - - - BERSERKER - - - - -
Crush - Rank 3 - Unblockable Effect
Dodge Attack - Rank 2 - Identify Weakness Effect (increase Phy Crit and Mag Crit by 10% for 4 sec)
Dodge Attack - Rank 3 - useable during Block animation
(requires more confirmation)
Furious Dash - Rank 2 - Immobilization Effects & Reduce Damage Taken by 10%.
(checking to see if Immobilization Effect is (remove effect) or (can't be immobilized) during Dash animation)
- - - - - SORCERER - - - - -
Rapid Blast - Rank 3 - Required for Flame Impact Knock Down and Knock Back Effect
(require more confirmation - Rapid Blast 3 + Rapid Blast 3 deal Knock back Effect)
Flame Impact - Rank 3 - Knock down and Knock back Effect
(requires both Rapid Blast 3 & Flame Impact 3 for 100% Effects)
(RB3 + Flame Impact 1 have 15% chance of Knock down Effect)
(RB3 + Flame Impact 2 have 30% chance of Knock down Effect)
(Flame Impact 1 & 2 Knock down may only work on mobs lower level than you)
Flame Impact - Rank 2~3 - Gains 8 unit range per Rank up
(I1H wpn range = 100, 2H wpn range = 175)
Flame Orb - Rank 2~3 - Gains 1 target per Rank up
(IE: at Rank 1 you hit 3 target, at Rank 5 you hit 5 targets)
Ice Thorn - Rank 5 - Target incapable of using Dodge
Ice Barrier - Rank 5 - Target incapable of using Dodge
(requires more confirmation)
(needs testing to see if it requires a prerequisite skill like RB3 + FI^)
- - - - - CLERIC - - - - -
Heal - Rank 2~5 - Gains 1 person healed per Rank up & reduce Cooldown by 1 sec per Rank up
(IE: at Rank 5, it heals a total of 7 people)
(IE: Rank 1 - 5 sec CD, Rank 4 - 2 sec CD, Rank 5 - 1 sec CD)
Orb of Judgement - Rank 2~3 - Gains 1 extra Orb per Rank up
(IE: at Rank 3, you get 3 Orbs instead of just 1)
- - - - - DEFENDER - - - - -
Rush - Rank 2 - useable during Block animation
(requires more confirmation)
Rush - Rank 3 - Stun Effect
(requires more confirmation)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
None Written Abilities with just Rank 1 Skills (and most ranks afterwards)
- - - - - BERSERKER - - - - -
Crush - Rank 1 - Knock down Effect
Dodge Attack - Rank 1 - Flinch Effect
Buffalo Charge - Rank 1 - Knock down and Knock back Effect
(If all 3 attacks hit) (2H Mace have a wider range) (cannot be Flinch during animation)
Neutralize - Rank 1 - Flinch Effect
Berserk - Rank 1 - Flinch Effect on targets near you
Nocturne - Rank 1 - Knock down, Knock back, Unblockable and Undodgeable Effect
(cannot be Flinch during animation)
Upward Strike - Rank 1 - Flinch Effect
Bash - Rank 1 - Knock down, knock back, Unblockable and Undodgeable Effect
Armageddon Crush - Rank 1 - Flinch Effect
(Knock down Effect when chain from Dodge Attack)
Grievous Wounds - Rank 1~2 - when crit, deal 2~3% / 2~6% of dmg done every 2 sec, increase chance to deal physical crit on target by 3/5%, reduce target move speed by 10%
(Slow move speed is said to be broken currently)
(unable to really test if crit increases on target, can't see debuff description on target)
Grievous Wounds - Rank 1~2 - KR version - when crit, deal 10/14% of dmg done every 2 sec, increase chance to deal physical crit on target by 3/5%, reduce target move speed by 10%
Vanquish - Rank 1 - Knock down, Knock back, Unblockable and Undodgeable Effect
Tornado - Rank 1 - cannot be Flinch during animation
- - - - - SORCERER - - - - -
Fire Magic Effect - 3.5% Magic Attack increase per stack
(IE: 10.5% with 3 stack)
Ice Magic Effect - 3.5% Reduced Cast Time
(IE: 10.5% with 3 stack, 0.75 becomes 0.67)
Flame Arrow - Rank 1 - Deal 15~25% of Original Damage Done on Target every 2 sec for 4 sec
(IE: 500 dmg done on target deal 75~125 dmg every 2 sec, total Ticks = 3)
(seems it disregards Crit Damage and only counts what the damage would be if it didn't crit)
(requires more confirmation - trying to self test in HH on tiny spiders of same level)
Rapid Blast - Rank 1 - Flinch Effect
Flame Impact - Rank 1 - Flinch Effect
Flame Orb - Rank 1 - Unblockable Effect
(requires Rapid Blast Rank 3)
Flame Orb - Rank 1 - Knock down and Knock back Effect
Pillar of Fire - Rank 1 - Flinch Effect on Initial hit
(Will not Flinch Target if they're knock down - will do opposite effect instead, it makes target recover from knock down faster)
Burning Meteor - Rank 1 - Knock down and Unblockable Effect
Flame Tornado - Rank 1 - gives Dodge Effect on first explosion
(shown on other player's screen during PvP - teleportation effect - but it's actually a server lag issue)
Ice Arrow - Rank 1 - when hit a Sub-Zero affected target, deal additional 195% damage
(for better understanding, Cold Wave will not trigger this effect)
Cold Wave - Rank 1 - give a Cold Wave effect that act the same way as Frostbite Effect
(for better understanding, does not give Sub-Zero Effect)
- - - - - CLERIC - - - - -
Divine Punishment - Rank 1 - Flinch Effect
Hammer of Judgement - Rank 1 - Flinch and Unblockable Effect
Focus Strike - Rank 1 - Flinch Effect
Healing Strike - Rank 1 - Flinch Effect
Circle of Healing - Rank 1 - Increase Healing inside Circle by 15%
Circle of Punishment - Rank 1~5 - every 2 sec for 8 sec
R1 - 26% Magic Attack
R2 - 30% Magic Attack
R3 - 34% Magic Attack
R4 - 38% Magic Attack
R5 - 42% Magic Attack
Circle of Punishment - Rank 1 - Increase ALL Damage inside the Circle by 5%
(Whirlpool of Light when cast inside Circle deal Double Hit Effect)
(not sure if Circle effect stacks - requires more confirmation)
Circle of Punishment - Rank 3 - KR version - reduce Defense of targets by 2.5%
Circle of Punishment - Rank 5 - KR version - reduce Defense of targets by 5%
Uplift - Rank 1~3 - KR version - 5/10/15% on magic attack to restore 10 Stamina, increase all dmg done by 10% for 8 sec
(Circle of Punishment's ALL Damage inside Circle increased while Uplift is active)
Orb of Punishment - Rank 1 - Flinch Effect when hit by physical/ melee attack
Salvation - Rank 1 - Casting Time reduced by 50% during Possession
Storm of Judgement - Rank 1 - deal additional 130% damage and Flinch targets affected by Circle of Punishment
Nimble Healer - Rank 1~2 - Reduce Energy Cost of Heal and Revitalize by 5/10%
- - - - - DEFENDER - - - - -
Rush - Rank 1 - Flinch Effect
Stunning Smash - Rank 1 - Flinch Effect
Stunning Smash - Dodge Effect during animation
Massive Strike - Dodge Effect during animation
Rapid Assault - Rank 1 - Refreshes Counterstrike's Duration
Shield Slam - Rank 1 - Generate Aggro
(requires more confirmation)
Chaotic Strike - Rank 1 - Flinch Effect
Chaotic Strike - Rank 1~3 - Stamina Restore per Target Hit
(IE: 1 Target = 30/40/50 Stamina Restored)
(IE: 2 Targets = 60/80/100 Stamina Restored)
(requires more confirmation)
Cyclone Strike - Rank 1 - Dodge Effect during animation and Flinch Effect
PS: I don't have a Defender ._.