JS funkar inte som jag vill i Wordpress!

Permalänk

JS funkar inte som jag vill i Wordpress!

Hej! Jag vill få min glostestare att fungera som den alltid gjort i vanlig HTML men när jag lägger in den i wordpress vill den inte fungera!?!
Wordpress
HTML
KOD 1

<!DOCTYPE html> <html style="overflow: -moz-scrollbars-vertical; overflow: scroll;"> <head> <style>p{ font-family:Segoe UI }</style> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel='stylesheet' media='screen and (min-width: 200px) and (max-width: 480px)' href='mobil.css' /> <link rel='stylesheet' media='screen and (min-width: 481px) and (max-width: 1050px)' href='liten.css' /> <link rel='stylesheet' media='screen and (min-width: 1051px)' href='stor.css' /> <link rel="stylesheet" href="main.css" /> <link rel="shortcut icon" href="favicon.ico"> <title>Glosor | Startsida</title> <link rel="apple-touch-icon-precomposed" href="http://tommielag.se/itmedia/liten.png"> <link rel="apple-touch-icon-precomposed" sizes="72x72" href="http://tommielag.se/itmedia/mellan.png"> <link rel="apple-touch-icon-precomposed" sizes="114x114" href="http://tommielag.se/itmedia/stor.png"> <meta name="viewport" content="initial-scale = 1.0,maximum-scale = 1.0" /> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <title></title> <meta name="description" content=""> <meta name="viewport" content="width=device-width"> <style type="text/css"> #main { max-width: 700px; margin: 100px auto 0; padding: 20px; text-align: center; font-family: sans-serif; margin-top:-3%; } #word { font-size: 36px; padding: 10px; } #correctAnswer { padding: 10px; } #answer { padding: 5px; margin: 5px; font-size: 16px; text-align: center; width: 230px; } #game { display: none; } #result .span { margin: 3px; } #score { font-size: 22px; margin: 10px; } .correct:after { content: "Rätt"; color: green; } .incorrect:after { content: "Fel"; color: red; } #statusbarContainer{ height: 20px; /* Can be anything */ position: relative; margin: 60px 0 20px 0; /* Just for demo spacing */ background: #555; -moz-border-radius: 25px; -webkit-border-radius: 25px; border-radius: 25px; padding: 10px; -webkit-box-shadow: inset 0 -1px 1px rgba(255,255,255,0.3); -moz-box-shadow : inset 0 -1px 1px rgba(255,255,255,0.3); box-shadow : inset 0 -1px 1px rgba(255,255,255,0.3); } #statusbar { display: block; height: 80%; width:80%; margin-top:4px; margin-left:4px; -webkit-border-top-right-radius: 8px; -webkit-border-bottom-right-radius: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; -webkit-border-top-left-radius: 20px; -webkit-border-bottom-left-radius: 20px; -moz-border-radius-topleft: 20px; -moz-border-radius-bottomleft: 20px; border-top-left-radius: 20px; border-bottom-left-radius: 20px; background-color: orange; background-image: -webkit-gradient( linear, left bottom, left top, color-stop(0, rgb(43,194,83)), color-stop(1, rgb(84,240,84)) ); content: ""; position: absolute; top: 0; left: 0; bottom: 0; right: 0; background-image: -webkit-gradient(linear, 0 0, 100% 100%, color-stop(.25, rgba(255, 255, 255, .2)), color-stop(.25, transparent), color-stop(.5, transparent), color-stop(.5, rgba(255, 255, 255, .2)), color-stop(.75, rgba(255, 255, 255, .2)), color-stop(.75, transparent), to(transparent) ); background-image: -moz-linear-gradient( -45deg, rgba(255, 255, 255, .2) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .2) 50%, rgba(255, 255, 255, .2) 75%, transparent 75%, transparent ); z-index: 1; -webkit-background-size: 50px 50px; -moz-background-size: 50px 50px; -webkit-animation: move 2s linear infinite; -webkit-border-top-right-radius: 8px; -webkit-border-bottom-right-radius: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; -webkit-border-top-left-radius: 20px; -webkit-border-bottom-left-radius: 20px; -moz-border-radius-topleft: 20px; -moz-border-radius-bottomleft: 20px; border-top-left-radius: 20px; border-bottom-left-radius: 20px; overflow: hidden; } background-image: -moz-linear-gradient( center bottom, rgb(43,194,83) 37%, rgb(84,240,84) 69% ); -webkit-box-shadow: inset 0 2px 9px rgba(255,255,255,0.3), inset 0 -2px 6px rgba(0,0,0,0.4); -moz-box-shadow: inset 0 2px 9px rgba(255,255,255,0.3), inset 0 -2px 6px rgba(0,0,0,0.4); box-shadow: inset 0 2px 9px rgba(255,255,255,0.3), inset 0 -2px 6px rgba(0,0,0,0.4); position: relative; overflow: hidden; } #statusbarText { text-align: center; font-size: 24px; margin-bottom: 5px; } </style> </head> <body> <div id="wrapper"> <a href="index.html" style="text-decoration:none"><p id="rubrik3" style="font-family:glosors; color:green; text-align:center;">Engelskaglosor</p></a> <div id="main"> <div id="startContainer"> <button id="start" style="padding:3%; border-radius: 15px; background-color:green; border:0px; color:white; width:200px; font-size:16px;">Starta</button> </div> <div id="game"> <div id="word"></div> <div id="form"> <div> <form action="javascript:void(null);"> <input type="text" id="answer"/> </form> </div> <div> <button id="submit" style="padding:3%; border-radius: 15px; background-color:orange; border:0px; color:white; width:200px; font-size:16px;">Rätta!</button> </div> </div> <div id="correctAnswer"></div> <div id="statusbarText"></div> <div id="statusbarContainer"> <div id="statusbar"> </div> </div> </div> <div id="result"></div> </div> <script> (function () { "use strict"; if (!Array.prototype.forEach) { Array.prototype.forEach = function forEach(callback, thisArg) { var T, k; if (this == null) { throw new TypeError("this is null or not defined"); } // 1. Let O be the result of calling ToObject passing the |this| value as the argument. var O = Object(this); // 2. Let lenValue be the result of calling the Get internal method of O with the argument "length". // 3. Let len be ToUint32(lenValue). var len = O.length >>> 0; // Hack to convert O.length to a UInt32 // 4. If IsCallable(callback) is false, throw a TypeError exception. // See: http://es5.github.com/#x9.11 if ({}.toString.call(callback) !== "[object Function="Function"]") { throw new TypeError(callback + " is not a function"); } // 5. If thisArg was supplied, let T be thisArg; else let T be undefined. if (thisArg) { T = thisArg; } // 6. Let k be 0 k = 0; // 7. Repeat, while k < len while (k < len) { var kValue; // a. Let Pk be ToString(k). // This is implicit for LHS operands of the in operator // b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk. // This step can be combined with c // c. If kPresent is true, then if (Object.prototype.hasOwnProperty.call(O, k)) { // i. Let kValue be the result of calling the Get internal method of O with argument Pk. kValue = O[k]; // ii. Call the Call internal method of callback with T as the this value and // argument list containing kValue, k, and O. callback.call(T, kValue, k, O); } // d. Increase k by 1. k++; } // 8. return undefined }; } if (!Array.prototype.indexOf) { Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) { "use strict"; if (this == null) { throw new TypeError(); } var t = Object(this); var len = t.length >>> 0; if (len === 0) { return -1; } var n = 0; if (arguments.length > 1) { n = Number(arguments[1]); if (n != n) { // shortcut for verifying if it's NaN n = 0; } else if (n != 0 && n != Infinity && n != -Infinity) { n = (n > 0 || -1) * Math.floor(Math.abs(n)); } } if (n >= len) { return -1; } var k = n >= 0 ? n : Math.max(len - Math.abs(n), 0); for (; k < len; k++) { if (k in t && t[k] === searchElement) { return k; } } return -1; } } var wordContainer = document.getElementById('word'), submit = document.getElementById('submit'), answer = document.getElementById('answer'), correctAnswer = document.getElementById('correctAnswer'), startButton = document.getElementById('start'), game = document.getElementById('game'), result = document.getElementById('result'), statusbar = document.getElementById('statusbar'), statusbarText = document.getElementById('statusbarText'), currentWord, rand, dictionary, corrected = [], getRand, getWord, correctWord, startGame, endGame, updateStatusbar, ev; dictionary = [{ word: 'Leda', translations: ['Guide'] }, { word: 'Lobby, entré', translations: ['Lobby'] }, { word: 'Ha på sig', translations: ['Wear'] }, { word: 'Reception', translations: ['Desk'] }, { word: 'Hotell/receptionist', translations: ['Clerk'] }, { word: 'Tillåta', translations: ['Allow'] }, { word: 'Lova', translations: ['Promise'] }, { word: 'Förvånad', translations: ['Surprised'] }, { word: 'Fruktansvärd, förfärlig', translations: ['Terrible'] }, { word: 'Främling', translations: ['Stranger'] }, { word: 'Galna i', translations: ['Addicted to'] }, { word: 'Ta hand om', translations: ['Take care of'] }, { word: 'Djurskötare', translations: ['Zoo keeper'] }, { word: 'Tog allt mindre och mindre hand om', translations: ['Took less and less care of'] }, { word: 'Ännu värre', translations: ['Even worse'] }, { word: 'Skrika', translations: ['Scream'] }, { word: 'Mask', translations: ['Worm'] }, { word: 'En god sak', translations: ['A good cause'] }, { word: 'Ovanlig', translations: ['Unusual'] }, { word: 'Måltid', translations: ['Meal'] }, { word: 'Samla, samla in', translations: ['Collect'] }, { word: 'Sjukhus', translations: ['Hospital'] }, { word: 'Trädgård', translations: ['Garden'] }, { word: 'Hälsa', translations: ['Health'] }, { word: 'Stam', translations: ['Tribe'] }, { word: 'Läcker, utsökt', translations: ['Delicious'] }, { word: 'Soldat', translations: ['Soldier'] }]; getRand = function () { var len = (dictionary.length - 1); return Math.floor(Math.random() * len); }; getWord = function () { rand = getRand(); answer.value = ''; currentWord = dictionary[rand]; wordContainer.innerHTML = currentWord.word; updateStatusbar(); }; correctWord = function () { var input; if (answer.value === '') { input = '(tomt)'; } else { input = answer.value; } if (currentWord.translations.indexOf(input.toLowerCase()) !== -1) { correctAnswer.innerHTML = 'Rätt!'; } else { correctAnswer.innerHTML = 'Fel! Rätt svar: ' + currentWord.translations.toString(); dictionary[rand].guess = input; } corrected.push(dictionary[rand]); dictionary.splice(rand, 1); if (dictionary.length !== 0) { getWord(); } else { endGame(); } }; updateStatusbar = (function () { var total = dictionary.length; return function () { statusbarText.innerHTML = corrected.length + ' / ' + total; statusbar.style.width = (corrected.length * 100 / total) + '%'; } }()); startGame = function () { startButton.style.display = 'none'; game.style.display = 'block'; dictionary.forEach(function (obj) { obj.translations = obj.translations.join("|").toLowerCase().split("|"); }); getWord(); }; endGame = function () { var correctAmount, div; correctAmount = (function () { var amount = 0; corrected.forEach(function (obj) { if (!obj.guess) { amount += 1; } }); return amount; }()); game.style.display = 'none'; result.style.display = 'block'; div = document.createElement('div'); div.innerHTML = 'Resultat: ' + correctAmount + ' rätt av ' + corrected.length + ' möjliga'; div.id = 'score'; result.appendChild(div); corrected.forEach(function (obj) { var div = document.createElement('div'), markup = '<div>' + '<span>' + obj.word + ' - </span>' + '<span>' + obj.translations.toString() + ' - </span>' + '<span class="' + (obj.guess ? 'incorrect' : 'correct') + '"></span>' + (obj.guess ? '<span> - Du svarade: ' + obj.guess + '</span>' : '') + '</div>'; div.innerHTML = markup; result.appendChild(div); }); }; ev = function (obj, type, fn) { if (obj.addEventListener) { obj.addEventListener(type, fn) } else { obj.attachEvent('on' + type, fn) } } ev(submit, 'click', function () { correctWord(); }); ev(answer, 'keyup', function (e) { if (e.keyCode === 13) { correctWord(); return false; } }); ev(startButton, 'click', function () { startGame(); }); }()); </script> <center><a href="glostestse.html"><button style="padding:2%; border-radius: 15px; background-color:orange; border:0px; color:white; width:200px; font-size:16px; text-align:center; margin-bottom:3%;">Starta om</button></a></center> </div> </body> </html>

Kod 2

<style type="text/css"> #secondary{display:none} #comments{display:none} #primary{width:100%} .entry-meta{display:none} #glostest { max-width: 700px; margin: 100px auto 0; padding: 20px; text-align: center; font-family: sans-serif; margin-top:-3%; } #word { font-size: 36px; padding: 10px; } #correctAnswer { padding: 10px; } #answer { padding: 5px; margin: 5px; font-size: 16px; text-align: center; width: 230px; } #game { display: none; } #result .span { margin: 3px; } #score { font-size: 22px; margin: 10px; } .correct:after { content: "Rätt"; color: green; } .incorrect:after { content: "Fel"; color: red; } #statusbarContainer{ height: 20px; /* Can be anything */ position: relative; margin: 60px 0 20px 0; /* Just for demo spacing */ background: #555; -moz-border-radius: 25px; -webkit-border-radius: 25px; border-radius: 25px; padding: 10px; -webkit-box-shadow: inset 0 -1px 1px rgba(255,255,255,0.3); -moz-box-shadow : inset 0 -1px 1px rgba(255,255,255,0.3); box-shadow : inset 0 -1px 1px rgba(255,255,255,0.3); } #statusbar { display: block; height: 80%; width:80%; margin-top:4px; margin-left:4px; -webkit-border-top-right-radius: 8px; -webkit-border-bottom-right-radius: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; -webkit-border-top-left-radius: 20px; -webkit-border-bottom-left-radius: 20px; -moz-border-radius-topleft: 20px; -moz-border-radius-bottomleft: 20px; border-top-left-radius: 20px; border-bottom-left-radius: 20px; background-color: orange; background-image: -webkit-gradient( linear, left bottom, left top, color-stop(0, rgb(43,194,83)), color-stop(1, rgb(84,240,84)) ); content: ""; position: absolute; top: 0; left: 0; bottom: 0; right: 0; background-image: -webkit-gradient(linear, 0 0, 100% 100%, color-stop(.25, rgba(255, 255, 255, .2)), color-stop(.25, transparent), color-stop(.5, transparent), color-stop(.5, rgba(255, 255, 255, .2)), color-stop(.75, rgba(255, 255, 255, .2)), color-stop(.75, transparent), to(transparent) ); background-image: -moz-linear-gradient( -45deg, rgba(255, 255, 255, .2) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .2) 50%, rgba(255, 255, 255, .2) 75%, transparent 75%, transparent ); z-index: 1; -webkit-background-size: 50px 50px; -moz-background-size: 50px 50px; -webkit-animation: move 2s linear infinite; -webkit-border-top-right-radius: 8px; -webkit-border-bottom-right-radius: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; -webkit-border-top-left-radius: 20px; -webkit-border-bottom-left-radius: 20px; -moz-border-radius-topleft: 20px; -moz-border-radius-bottomleft: 20px; border-top-left-radius: 20px; border-bottom-left-radius: 20px; overflow: hidden; } background-image: -moz-linear-gradient( center bottom, rgb(43,194,83) 37%, rgb(84,240,84) 69% ); -webkit-box-shadow: inset 0 2px 9px rgba(255,255,255,0.3), inset 0 -2px 6px rgba(0,0,0,0.4); -moz-box-shadow: inset 0 2px 9px rgba(255,255,255,0.3), inset 0 -2px 6px rgba(0,0,0,0.4); box-shadow: inset 0 2px 9px rgba(255,255,255,0.3), inset 0 -2px 6px rgba(0,0,0,0.4); position: relative; overflow: hidden; } #statusbarText { text-align: center; font-size: 24px; margin-bottom: 5px; } </style> <div id="glostest"> <div id="startContainer"> <button id="start" style="padding:3%; border-radius: 15px; background-color:green; border:0px; color:white; width:200px; font-size:16px;">Starta</button> </div> <div id="game"> <div id="word"></div> <div id="form"> <div> <form action="javascript:void(null);"> <input type="text" id="answer"/> </form> </div> <div> <button id="ratta" style="padding:3%; border-radius: 15px; background-color:orange; border:0px; color:white; width:200px; font-size:16px;">Rätta!</button> </div> </div> <div id="correctAnswer"></div> <div id="statusbarText"></div> <div id="statusbarContainer"> <div id="statusbar"> </div> </div> </div> <div id="result"></div> </div> <script> (function () { "use strict"; if (!Array.prototype.forEach) { Array.prototype.forEach = function forEach(callback, thisArg) { var T, k; if (this == null) { throw new TypeError("this is null or not defined"); } // 1. Let O be the result of calling ToObject passing the |this| value as the argument. var O = Object(this); // 2. Let lenValue be the result of calling the Get internal method of O with the argument "length". // 3. Let len be ToUint32(lenValue). var len = O.length >>> 0; // Hack to convert O.length to a UInt32 // 4. If IsCallable(callback) is false, throw a TypeError exception. // See: http://es5.github.com/#x9.11 if ({}.toString.call(callback) !== "[object Function="Function"]") { throw new TypeError(callback + " is not a function"); } // 5. If thisArg was supplied, let T be thisArg; else let T be undefined. if (thisArg) { T = thisArg; } // 6. Let k be 0 k = 0; // 7. Repeat, while k < len while (k < len) { var kValue; // a. Let Pk be ToString(k). // This is implicit for LHS operands of the in operator // b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk. // This step can be combined with c // c. If kPresent is true, then if (Object.prototype.hasOwnProperty.call(O, k)) { // i. Let kValue be the result of calling the Get internal method of O with argument Pk. kValue = O[k]; // ii. Call the Call internal method of callback with T as the this value and // argument list containing kValue, k, and O. callback.call(T, kValue, k, O); } // d. Increase k by 1. k++; } // 8. return undefined }; } if (!Array.prototype.indexOf) { Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) { "use strict"; if (this == null) { throw new TypeError(); } var t = Object(this); var len = t.length >>> 0; if (len === 0) { return -1; } var n = 0; if (arguments.length > 1) { n = Number(arguments[1]); if (n != n) { // shortcut for verifying if it's NaN n = 0; } else if (n != 0 && n != Infinity && n != -Infinity) { n = (n > 0 || -1) * Math.floor(Math.abs(n)); } } if (n >= len) { return -1; } var k = n >= 0 ? n : Math.max(len - Math.abs(n), 0); for (; k < len; k++) { if (k in t && t[k] === searchElement) { return k; } } return -1; } } var wordContainer = document.getElementById('word'), submit = document.getElementById('ratta'), answer = document.getElementById('answer'), correctAnswer = document.getElementById('correctAnswer'), startButton = document.getElementById('start'), game = document.getElementById('game'), result = document.getElementById('result'), statusbar = document.getElementById('statusbar'), statusbarText = document.getElementById('statusbarText'), currentWord, rand, dictionary, corrected = [], getRand, getWord, correctWord, startGame, endGame, updateStatusbar, ev; dictionary = [{ word: 'Leda', translations: ['Guide'] }, { word: 'Lobby, entré', translations: ['Lobby'] }, { word: 'Ha på sig', translations: ['Wear'] }, { word: 'Reception', translations: ['Desk'] }, { word: 'Hotell/receptionist', translations: ['Clerk'] }, { word: 'Tillåta', translations: ['Allow'] }, { word: 'Lova', translations: ['Promise'] }, { word: 'Förvånad', translations: ['Surprised'] }, { word: 'Fruktansvärd, förfärlig', translations: ['Terrible'] }, { word: 'Främling', translations: ['Stranger'] }, { word: 'Galna i', translations: ['Addicted to'] }, { word: 'Ta hand om', translations: ['Take care of'] }, { word: 'Djurskötare', translations: ['Zoo keeper'] }, { word: 'Tog allt mindre och mindre hand om', translations: ['Took less and less care of'] }, { word: 'Ännu värre', translations: ['Even worse'] }, { word: 'Skrika', translations: ['Scream'] }, { word: 'Mask', translations: ['Worm'] }, { word: 'En god sak', translations: ['A good cause'] }, { word: 'Ovanlig', translations: ['Unusual'] }, { word: 'Måltid', translations: ['Meal'] }, { word: 'Samla, samla in', translations: ['Collect'] }, { word: 'Sjukhus', translations: ['Hospital'] }, { word: 'Trädgård', translations: ['Garden'] }, { word: 'Hälsa', translations: ['Health'] }, { word: 'Stam', translations: ['Tribe'] }, { word: 'Läcker, utsökt', translations: ['Delicious'] }, { word: 'Soldat', translations: ['Soldier'] }]; getRand = function () { var len = (dictionary.length - 1); return Math.floor(Math.random() * len); }; getWord = function () { rand = getRand(); answer.value = ''; currentWord = dictionary[rand]; wordContainer.innerHTML = currentWord.word; updateStatusbar(); }; correctWord = function () { var input; if (answer.value === '') { input = '(tomt)'; } else { input = answer.value; } if (currentWord.translations.indexOf(input.toLowerCase()) !== -1) { correctAnswer.innerHTML = 'Rätt!'; } else { correctAnswer.innerHTML = 'Fel! Rätt svar: ' + currentWord.translations.toString(); dictionary[rand].guess = input; } corrected.push(dictionary[rand]); dictionary.splice(rand, 1); if (dictionary.length !== 0) { getWord(); } else { endGame(); } }; updateStatusbar = (function () { var total = dictionary.length; return function () { statusbarText.innerHTML = corrected.length + ' / ' + total; statusbar.style.width = (corrected.length * 100 / total) + '%'; } }()); startGame = function () { startButton.style.display = 'none'; game.style.display = 'block'; dictionary.forEach(function (obj) { obj.translations = obj.translations.join("|").toLowerCase().split("|"); }); getWord(); }; endGame = function () { var correctAmount, div; correctAmount = (function () { var amount = 0; corrected.forEach(function (obj) { if (!obj.guess) { amount += 1; } }); return amount; }()); game.style.display = 'none'; result.style.display = 'block'; div = document.createElement('div'); div.innerHTML = 'Resultat: ' + correctAmount + ' rätt av ' + corrected.length + ' möjliga'; div.id = 'score'; result.appendChild(div); corrected.forEach(function (obj) { var div = document.createElement('div'), markup = '<div>' + '<span>' + obj.word + ' - </span>' + '<span>' + obj.translations.toString() + ' - </span>' + '<span class="' + (obj.guess ? 'incorrect' : 'correct') + '"></span>' + (obj.guess ? '<span> - Du svarade: ' + obj.guess + '</span>' : '') + '</div>'; div.innerHTML = markup; result.appendChild(div); }); }; ev = function (obj, type, fn) { if (obj.addEventListener) { obj.addEventListener(type, fn) } else { obj.attachEvent('on' + type, fn) } } ev(submit, 'click', function () { correctWord(); }); ev(answer, 'keyup', function (e) { if (e.keyCode === 13) { correctWord(); return false; } }); ev(startButton, 'click', function () { startGame(); }); }()); </script> <center><a href="glostestse.html"><button style="padding:2%; border-radius: 15px; background-color:orange; border:0px; color:white; width:200px; font-size:16px; text-align:center; margin-bottom:3%;">Starta om</button></a></center> </div>

Visa signatur

Varför använda en dålig attityd? Det är en så onödig sak!
Min hemsida hittar du på tommielag.se

Permalänk
Medlem

Lägg in den som en iframe. Om du bara klipper in koden i wordpress kommer ju den inte ladda in saker och ting rätt.

Permalänk
Skrivet av iXam:

Lägg in den som en iframe. Om du bara klipper in koden i wordpress kommer ju den inte ladda in saker och ting rätt.

Nja... Grejen är det att jag senare ska göra ett plugin men får nog köra med en iframe, visste att någon skulle säga detta...

Visa signatur

Varför använda en dålig attityd? Det är en så onödig sak!
Min hemsida hittar du på tommielag.se