Bilder
http://www.erikflyg.se
World of Warcraft
läs min skumma teori
http://forum.sweclockers.com/showthread.php?s=&threadid=32409...
värdelös signatur.
Throw dirt on me and grow a wild flower
Citera så att jag hittar tillbaka tack.
I just love the fact that there is a global integer variable named 'i'. Just think, you will never need to declare your loop variable again!
To avoid collisions where a loop that uses 'i' calls another function that loops with 'i', be sure to stack 'i' and restore it when your function exits.
Athlon 64 3000+ | MSI K8T Neo FIS2R | 1024 mb Kingsmax pc 3500 | PC Geforfe 6800
värdelös signatur.
Citera så att jag hittar tillbaka tack.
Throw dirt on me and grow a wild flower
WS (Moria) Win XP SP1: ABIT NF7-S 2.0, AMD XP 2200+@2005 (h2o), 768 MB RAM, 360GB HDD, POW GeForce 2 GTS Pro
Server (Angmar) Gentoo Linux 1.4: PIII@500, 256 MB RAM, Riva TNT 16 MB, 678GB HDD
Server (Morgul) Gentoo 2004.3 PIII@700, 384 mb RAM, 457GB HDD
Sentient Hyper-Optimised Data Access Network
WS (Moria) Win XP SP1: ABIT NF7-S 2.0, AMD XP 2200+@2005 (h2o), 768 MB RAM, 360GB HDD, POW GeForce 2 GTS Pro
Server (Angmar) Gentoo Linux 1.4: PIII@500, 256 MB RAM, Riva TNT 16 MB, 678GB HDD
Server (Morgul) Gentoo 2004.3 PIII@700, 384 mb RAM, 457GB HDD
Dator: Antec P183, ASUS M4N72-E, AMD PhenomII X4 940 3GHz BE, 4GB DDR2, Gigabyte GeForce 260+
Kamera: Canon 80D, 10-22/3.5-4.5, Tamron 90/2.9 Macro, Speedlite 430EX II
Media: Playstation 4, Google Nexus 6p
Athlon 64 3000+ | MSI K8T Neo FIS2R | 1024 mb Kingsmax pc 3500 | PC Geforfe 6800
I just love the fact that there is a global integer variable named 'i'. Just think, you will never need to declare your loop variable again!
To avoid collisions where a loop that uses 'i' calls another function that loops with 'i', be sure to stack 'i' and restore it when your function exits.
Spelar mestadels Arma 3, men även sådant som Factorio och Rimworld.
Gaming: Epenis ++
Everything else: MacBook Air M1
Work: MBP M1
I just love the fact that there is a global integer variable named 'i'. Just think, you will never need to declare your loop variable again!
To avoid collisions where a loop that uses 'i' calls another function that loops with 'i', be sure to stack 'i' and restore it when your function exits.