If your allowed to answer….what percent of power/potential would you say that Heavenly Sword uses of the SPU’s?
Insomniac stated they used less then 20% of their potential for Resistance.
Thats a hard question… and largely depends on what section of the game your running. The armies sections use the SPU the most…
And tbh completely honest, haven’t checked You only really have to know stats like this when your bottlenecked and we aren’t by the SPUs at all so…
Not to say I’m disappointed with what I’ve seen, I’m not, but every time you show off this game the enemy barely looks like they want to attack. I’m just going to assume it’s on easy because it’s simplier to showcase the game. So anyway, my question. Will Heavenly Sword be on the same level in difficulty to DMC/NG/GoW?
Balancing a game like HS isn’t easy…
As a counter point I know of at least two bugs in the bug db that without a cheat its impossible to complete some sections
Theres a formation system that tell the enemies when to attack and what ‘grombo’ (group combo move) to do. That has simply been turned way down for the demo’s I suspect.
By the time it ships it should be the right level of difficulty.
Okay one more question. You revealed a new character at Sony’s Gamers Day. Even though she was there for a short time I enjoyed her personality(her being legally insane). Will you soon release more info about her and will she be playable?
Any loading screens? i dont expect to go from sun drench village to a snowy forrest seemlessly with no cut scene but, Will we play the whole level we’ve seen with no “now loading”?
Your hear lots more about Kai soon enough I expect.
You should only see ‘loading’ at the beginning of a chapter, all the rest is async loaded in the background. Of course ironing out the stutters and load pauses is one of the things we are working on at the moment.
I was just wandering will the game run at 60fps in 720p and 1080p?
720p 4xAA at 30fps is our stated aim
Release date is set by Sony… Its fairly soon and are working our butts off to make it as good as we can by that date. Hopefully various bugs and things like abrupt transitions and FPS will be smoothed out by then.
When working on a demo for events such as E3 or SGD do you have a team which splits off to finalise it and bug check it, in order to make it presentable? Or does making the demo slow down your development of the actual game.
It must be a balancing act I’m sure…
Its a bit of both… Depends on the demo and other things. For example for E3 2005 and 2006 the main team did the work and essentially worked 100% on polishing and making it fit for viewing by the public.
However if you take the PSN demo we are currently doing, then we have a separate team (borrowed from Sony Cambridge) who are doing the work to make it a stand alone demo while the NT team are working on Beta. There’s still work for the main team fixing bugs and balancing but its much less than full time.