Earthrise
» Genre: - Post-Apocalyptic Science Fiction MMORPG
» Utvecklare: - Masthead Studios
» Hemsida: - http://www.play-earthrise.com
» Kommer: - Prelimenärt 2009
Här är ännu ett spel att hålla ögonen på!
Skillbaserat
Öppen PvP
Spelardriven Ekonomi
Fokusering På Crafting
Factions istället För Raser
» What is Earthrise?
Earthrise is a post-apocalyptic science fiction MMORPG, set in the dark future of the planet Earth. The game is designed to run on the Windows operating system, and will be launching in 2009.
» Why Sci Fi?
We believe that science fiction themes in MMORPG games are clearly underdeveloped and need a fresh and innovative approach. Along with the action and battles which will take place in Earthrise, the game will raise questions such as:
What future awaits us?
How will the posthuman behave?
Should cloning of humans be allowed?
What will happen if the events preceding Earthrise become reality?
What is the real enemy of humans?
» Is Earthrise skill based or class based?
Earthrise is entirely skill based, which gives much greater flexibility for character customization. Players will be able to select from hundreds of different skill, ability, and tactic options, and no choices are ever permanently foreclosed.
» What unique features should I look for in Earthrise?
Earthrise will offer
highly customizable characters with no artificial "class" restrictions to get in the way of making the character you want
fast-paced action combat with advanced PvP mechanics
territorial conquest
a market-based economy
deep crafting
» Will there be PvP in Earthrise?
Yes. PvP will be an important part of the game. Players will have the opportunity to kill other players – but not without consequences.
Another PvP aspect in Earthrise will be guild rivalries. Guilds will be able to declare war on each other and fight for power and resources. Such wars will be prohibited in the security zones, but will not be punished in the other territories.
There must be a good reason for PvP players to risk everything to make a kill. What will making a PvP kill grant you?
Reward?
Faction?
Fame?
» Will there be transportation in the game?
Yes. Players will have their own vehicles – customizable personal hovercraft.
» Will players have pets in the game?
Robotic companions will be implemented in the game that aid the player in inventory management, combat support or personal assistance. Robot controllers who master the skill of controlling and programming their robots will be able to customize their robotic companion’s behavior to fit their adventuring style.
» Will crafting be a simple "click and create" or will there be player skill associated with creation?
Crafting is divided in two separate processes. The first process, Design, allows players to create special product enhancements to include in their recipes, which are then implemented into the final crafted item. Creating a new design requires player skill and patience. The second process, Manufacturing, is the process of using a recipe with the proper factory conditions to produce a final item from raw or processed components, and will be straightforward enough to allow for mass production.
» How does Earthrise’s offline advancement work?
In addition to their skills and abilities gained from adventuring, battling, and crafting, characters can take a "career" that will provide them with cash and other perks. Characters will advance in their career whenever they are offline. You can think of your character's career as their "day job": It's how they make money when they aren't killing mutants or battling in the Outer Territories or experimenting with lost technology. Some of the careers in the game include Holo Artist, Electro Sampler and Zero-T operator
» Random Quotes
Earthrise is designed ground-up with the idea to provide a complete virtual world sandbox experience with emphasis on the player’s freedom to choose his own career, and these choices will have real impact on the world. Military careers will extend in faction wars and true territorial conquest that will manipulate the global market of Enterra, while crafting and manufacturing will be the staple for military developments throughout the contested territories
Instances are very important for many MMORPGs, but our design goal is a single world with relatively few of them.
The reason is that Earthrise will focus on a more realistic type of gameplay where a dungeon or a battlefield has no artificial clones.
Players should feel they're part of one world, and that there's no separation.
Crafting is not about saving yourself some time instead of looking for an item somewhere else as monster loot.
Only a small portion of all possible item designs will be available as drops, and players will have tremendous freedom in designing new,
exciting ones from a wide range of basic templates and a plethora of enhancement designs.
They will then be able to make them available through in-game shops that remain open for business even when the player is offline.
Intervju: Del 1
Intervju: Del 2
:: Hell was build for heroes ::