Statsme
Hejsan!
Har satt upp statsme på servern. Nu är det så att det finns players som har väldigt hög ping och dom är inte roliga att ha, så det finns något som heter Highping kick i statsme som gör att den kicka folk vid en viss typ av ping som inte verkar funka.
Har tagit bort "//". Den står även på on när jag tar upp statsmenu. Alltså den kickar inte folk vid den höga pingen, någon?
Så här ser hpingkick.cfg ut:
sm_menu "High Ping Kicker\\y\\R{sm_mode2&g?ON:OFF}" "sm_mode2 {sm_mode2&g?remove:set} g"
sm_mode2 set g // Enable High Ping Kicker
// Format of message for telling players they are privledged users
alias set_hpka "sm_sayformat 255 0 0 0.30 0.60 0 6 6 0.5 1.5 4"
// Format of message for Announcing people got kicked
alias set_hpkb "sm_sayformat 0 255 0 0.30 0.60 0 6 6 0.5 1.5 4"
// If you wish to use a password change this to the password to use (Clients must have setinfo _hppw yourpassword set in config.cfg)
localinfo hppw "45645646546546asdjkeiofjiapasdo"
// Add WONID's surrounded by :'s
// Remove the // in front of the next line to activate
//localinfo admn ":WONID1:WONID2:WONID3:WONID4:"
// Add IP Addresses with :27005 after each one
// Remove the // in front of the next line to activate
//localinfo adip " :IPADDRESS1:27005:IPADDRESS2:27005:IPADDRESS3:27005:IPADDRES
S4:27005:"
// Add your subnet to exclude checks on (Only good for 1, and do not use .0, leave off the subnet part just specify the network number)
// Remove the // in front of the next line to activate
//localinfo hpsn "12.345.678"
// Over this ping then Kick
localinfo mping "80"
// Below this ping then never check (FOR LAN Players and Low Latency Players)
localinfo lping "65"
// Display console message letting them know they won't be checked
sm_register "SM_PutInServer g 2" "{I.adip&{:{p.ip}:}?:#}{%.pchk{p.uid}=2}set_hpkb;sm_tell2 #{p.uid} 'Privledged IP/Computer Detected, No Ping Checks Will Be Run Against You.';sm_clexec2 #{p.uid} 'echo \'Privledged IP/Computer Detected, No Ping Checks Will Be Run Against You.\''" bde
sm_register "SM_PutInServer g 2" "{p.ip&{{I.hpsn}}?:#}{%.pchk{p.uid}=2}set_hpkb;sm_tell2 #{p.uid} 'Privledged Subnet/Computer Detected, No Ping Checks Will Be Run Against You.';sm_clexec2 #{p.uid} 'echo \'Privledged Subnet/Computer Detected, No Ping Checks Will Be Run Against You.\''" bde
sm_register "SM_PutInServer g 2" "{I.admn&{:{p.aid}:}?:#}{%.pchk{p.uid}=2}set_hpkb;sm_tell2 #{p.uid} 'Privledged User Detected, No Ping Checks Will Be Run Against You.';sm_clexec2 #{p.uid} 'echo \'Privledged User Detected, No Ping Checks Will Be Run Against You.\''" bde
sm_register "SM_PutInServer g 2" "{p.I._hppw={I.hppw}?:#}{%.pchk{p.uid}=2}set_hpkb;sm_tell2 #{p.uid} 'Privledged User Detected (Password Set), No Ping Checks Will Be Run Against You.';sm_clexec2 #{p.uid} 'echo \'Privledged User Detected (Password Set), No Ping Checks Will Be Run Against You.\''" bde
// Core of Script, Check the ping if they aren't flagged, aren't in the wonid list or in the ip addr list
sm_register "SM_RoundStart g 2" "{%.pchk{p.uid}=1?:#}{I.adip&{:{p.ip}:}?#:{I.admn&{:{p.aid}:}?#}}{p.ping<{I.mping}?#}sm_clexec2 #{p.uid} 'echo \'Sorry, but your ping is too high. If you feel that you had a ping spike please type retry or reconnect to get back in.\';disconnect';sm_log '{p.name}<{p.uid}><{p.aid}><{p.tm.gm.name}>' kicked due to high ping [ping '{p.ping}]';set_hpkb;sm_tell * '{p.name} kicked due to high ping [ping {p.ping} over {I.mping}]' )" bde
// Flag Player ID to check Ping or Not
sm_register "SM_RoundStart g 2" "{%.pchk{p.uid}>0?#}{p.ping=0?#}{p.ping<{I.lping}?{%.pchk{p.uid}=2}:{%.pchk{p.uid}=1}}" bde
// Reset Player Check Flag When they Disconnect
sm_register "SM_Disconnect g 2" "{%.pchk{p.uid}=0}" bde
// Debug Command to Echo Players Ping (Uncomment following line if you want to see your averageping and if you are suppose to be checked each round)
sm_register "SM_RoundStart g 1" "sm_clexec2 #{p.uid} 'echo \'hpingkick: Your Average Ping: {p.ping} | PingCheck: {%.pchk{p.uid}} (2=Never, 1=Check, 0=NoCheckYet)\''" bde