Doom to Dunia: A Visual History of 3D Game Engines

Permalänk
Medlem

Doom to Dunia: A Visual History of 3D Game Engines

Intressant läsning!
http://www.maximumpc.com/article/features/3d_game_engines

Citat:

Doom might arguably be the most memorable (or at least the most popular) PC game of all time, and with good reason. Prior to Doom's release, programmers found themselves in the stone age of game development. For the most part, building a game meant starting from scratch and compiling all new code, but like the invention of the wheel, the advent of the game engine forever changed the PC gaming landscape.

Now, we know what you're thinking, and we're well aware that game engines existed prior to Doom's release in 1993; we're even going to cover some. But it was id Software's now legendary first-person shooter that pushed reusable 3D game engines as a viable programming model, and videogame development has never been the same since then.

On the following pages, we look back at all the major PC game engines and what made each one special.

Permalänk
Medlem

Trevlig sammanställning.

De glömde dock Infernal Engine som används i Ghostbusters. Den är gjord av Terminal Reality (som hängt med väldigt länge!)
http://www.infernalengine.com

De borde också nämnt Terminal Velocity som var deras första spel 1995:
http://en.wikipedia.org/wiki/Terminal_Velocity_%28video_game%...

Permalänk
Medlem

Terminal Velocity kommer jag ihåg det var ett trevligt spel.