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Skrivet av Minsc S2:

Han kan döda folk medans han är osynlig...i 4 hela sekunder. (ner från 5.5)

Ja, jag tycker att Slark är nerfad nu, och jag är inte den enda.
Hela konceptet med att ping-ponga ut ur närstrid för att stacka agility är dött nu.

Jag hade inte manaproblem Earlygame, då jag oftast teamade med en Arcane Boots Omni.
Midgame är det som du sa sämre. Late-game är det säkert bättre, men tack vare att early/mid är sämre, så är det svårare att få bättre item och därmed bli bra lategame.

Så ja, jag tar hellre pre-patch shadow dance.

Det låter som att du har lirat slark i pubs. Jag kan säga att detta är en enorm buff för slark i competitive scene, där folk faktiskt vet hur man stoppar osynlighet. För övrigt säger det sig självt, slark+omni skulle inte vinna många lanes.

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Så vad känner folket nu när 6.79an kört ett tag? Jag själv måste påstå att jag gillar förändringarna ganska mycket, synd att Alchemists ulti nerfats bara. Han är så SJUKT rolig att spela när man har bra farm och han går lös med sina två svärd och slår superfort och hårt

Tycker dock att Broodmother är en jävla pain in the ass att döda nu, visst, hon är värdelös utöver splitpushes men helt omöjlig att komma åt när hon bara häckar i skogen..

EDIT: Går en "Supermatch" mellan Liqiud och Fnatic just nu som går live borta i Syd Korea. Ett förösk att få mer folk att börja splea Dota 2 där skulle jag tro!
http://www.twitch.tv/ongamenet/popout

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Medlem
Skrivet av Vispen123:

Så vad känner folket nu när 6.79an kört ett tag? Jag själv måste påstå att jag gillar förändringarna ganska mycket, synd att Alchemists ulti nerfats bara. Han är så SJUKT rolig att spela när man har bra farm och han går lös med sina två svärd och slår superfort och hårt

Tycker dock att Broodmother är en jävla pain in the ass att döda nu, visst, hon är värdelös utöver splitpushes men helt omöjlig att komma åt när hon bara häckar i skogen..

EDIT: Går en "Supermatch" mellan Liqiud och Fnatic just nu som går live borta i Syd Korea. Ett förösk att få mer folk att börja splea Dota 2 där skulle jag tro!
http://www.twitch.tv/ongamenet/popout

Jag tycker 6.79 e rätt trevligt, men fortfarande lite ovan med nerfen på naix.
Samt skogen är jättemärklig, både när man ska pulla och hur creepsen ändrar hastighet efter 7 minuter. Tar nog lite tid att vänja sig.

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Medlem
Skrivet av Vispen123:

Så vad känner folket nu när 6.79an kört ett tag? Jag själv måste påstå att jag gillar förändringarna ganska mycket, synd att Alchemists ulti nerfats bara. Han är så SJUKT rolig att spela när man har bra farm och han går lös med sina två svärd och slår superfort och hårt

Tycker dock att Broodmother är en jävla pain in the ass att döda nu, visst, hon är värdelös utöver splitpushes men helt omöjlig att komma åt när hon bara häckar i skogen..

EDIT: Går en "Supermatch" mellan Liqiud och Fnatic just nu som går live borta i Syd Korea. Ett förösk att få mer folk att börja splea Dota 2 där skulle jag tro!
http://www.twitch.tv/ongamenet/popout

Var en av de som hatade patchen för jag tyckte den förändra för mycket. Har nu spelat kanske 10-15 games och är väl likgiltig. Tycker inte det blivit bättre men det är väl ändå inte hela världen. Gillar vissa delar, som deward bountyn, som kan uppmuntra pubs att köpa sentries.

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Medlem
Skrivet av bran:

Seriöst, varför i helvete är alla dessa ryssar på EU-servers när dom har egna?! Jag får en allt större avsky för detta folk, vägrar engelska, tar alltid carries som dom failar stenhårt med, vägrar teamplay och hjälpa till.

Spela på US East. Ingen märkvärd latencyskillnad och oftast inga sydamerikaner eller mexikanare heller.

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Medlem

Har nyss börjat lira mer Dota och seriöst. Defense of the shadowblade är det verkligen. är det bara på låg nivå pubs eller är shadowblade core på varenda hero som can carrya? Går ju att kontra ganska lätt i lategame men varenda nisse köper det verkligen

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Medlem
Skrivet av Karazhan:

Har nyss börjat lira mer Dota och seriöst. Defense of the shadowblade är det verkligen. är det bara på låg nivå pubs eller är shadowblade core på varenda hero som can carrya? Går ju att kontra ganska lätt i lategame men varenda nisse köper det verkligen

Som du säger köps shadowblade nästan endast i lågnivå-pubs, där folk inte kommit på att det finns items som ger truesight.

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Skrivet av Karazhan:

Har nyss börjat lira mer Dota och seriöst. Defense of the shadowblade är det verkligen. är det bara på låg nivå pubs eller är shadowblade core på varenda hero som can carrya? Går ju att kontra ganska lätt i lategame men varenda nisse köper det verkligen

Brukar vara mycket så i lägre matchmaking. Visst, Shadowblade är bra som initiate (om du har någon stun t.ex.) eller som escape men koimmer du längre upp så börjar folk countra shjadowblade allt mer med dust, gem och sentry wards..

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Skrivet av bran:

Seriöst, varför i helvete är alla dessa ryssar på EU-servers när dom har egna?! Jag får en allt större avsky för detta folk, vägrar engelska, tar alltid carries som dom failar stenhårt med, vägrar teamplay och hjälpa till.

pga detta, och delvis pga att dota är ett helt annat spel än vad det va förr, så har jag efter typ 7 år lagt ner en gång för alla med DotA! Kommer inte ens ihåg sist de va roligt, även med 20vinster irad är de alltid nåt som är så jävla störande.

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Medlem

Var det någon som såg Fnatic's kross mot Alliance i Dreamleauge idag? Helt brutalt slaktat av Fnatic, Alliance gav upp efter 20 minuter!

Matchen hittar ni på länken nedan, är ni inte intresserade av försnacket, spola fram till 23e minuten då matchen börjar.
http://www.tv6play.se/play/330887?autostart=true

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Medlem
Skrivet av Agerberg:

Var det någon som såg Fnatic's kross mot Alliance i Dreamleauge idag? Helt brutalt slaktat av Fnatic, Alliance gav upp efter 20 minuter!

Matchen hittar ni på länken nedan, är ni inte intresserade av försnacket, spola fram till 23e minuten då matchen börjar.
http://www.tv6play.se/play/330887?autostart=true

Ja! Grymt besviken på [a]. Mycket bra produktion dock och Drayich är bäst!

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Skrivet av Cinefile:

Ja! Grymt besviken på [a]. Mycket bra produktion dock och Drayich är bäst!

Skickades från m.sweclockers.com

Drayich är väl skön emellanåt men han är ett sånt brutalt Loda-fanboy att det nästan är jobbigt att lyssna på.

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Medlem
Skrivet av raggelito:

Drayich är väl skön emellanåt men han är ett sånt brutalt Loda-fanboy att det nästan är jobbigt att lyssna på.

Märkte inte det i någon större utsträckning men sen är jag Alliance-fanboy så kanske var därför.

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Medlem
Skrivet av raggelito:

Drayich är väl skön emellanåt men han är ett sånt brutalt Loda-fanboy att det nästan är jobbigt att lyssna på.

Han och Loda har ju varit teammates så det kanske inte är så konstigt att han är Loda fanboy.

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Skrivet av cjal:

Han och Loda har ju varit teammates så det kanske inte är så konstigt att han är Loda fanboy.

Jo, men som kommentator ska man vara objektiv!

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Medlem
Skrivet av raggelito:

Jo, men som kommentator ska man vara objektiv!

Klart att man ska försöka vara objektiv men jag tror inte det finns någon engelsk kommentator som är helt objektiv. Det kan nog bero på att vi alla, spelare och kommentatorer är fan av spelet och lagen som spelar det och därför kryper lite av det fram när man är kommentator

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Medlem
Skrivet av Cinefile:

Ja! Grymt besviken på [a]. Mycket bra produktion dock och Drayich är bäst!

Skickades från m.sweclockers.com

Skrivet av raggelito:

Jo, men som kommentator ska man vara objektiv!

Jag har inget emot om kommentatorerna hejar på något lag, bara de inte hejar på samma.
Att höra kommentatorerna bråka om vem som är bäst är skitkul.

Edit: Eller ja, när de hejar på [A] för att de är så bäst, då är det rätt kul ändå
Älskar hur stolta hela europa e över att ha det bästa Dota-laget i världen, och de är helsvenska

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Ursäkta för att jag inte har uppdaterat tråden på länge!

  • *Ny front bild(Den förra bilden blev det något fel med)

  • *Uppdaterat Changelogen

  • *Not My Best Work! (Diretide)

ska bli mer aktiv nu med uppdateringar

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Patch Update October 21st, 2013

Har uppdaterat tråden med Patch Update October 21st, 2013
Patch notes:

Dota 2 Update - October 21st, 2013

6.79 Gameplay Update

GENERAL

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death

* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300

* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2
* Fixed Neutral Envenomed Weapons debuff dispelling regen items

* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

HEROES

Abaddon
- Base armor reduced by 1
- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed

Alchemist
- Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade manacost reduced from 150/200/250 to 60/120/180

Batrider
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100

Beastmaster
- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead

Brewmaster
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade.

No longer upgrades any stats, cd, duration, etc on Aghanim.
Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.
The skills granted are at the same level as Brewmaster's skills.
Cooldowns are independent of the original Brewmaster.

Bristleback
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14

Broodmother
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner
- Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight
- Chaos Bolt damage and stun values are now inversely related

Chen
- Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120

Clinkz
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity

Clockwerk
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer
- Vacuum cooldown increased from 24 to 28

Dazzle
- Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked

Previous Poison Touch:
=========================
Lvl 1
Slow target by 33% for 1 second

Lvl 2
Slow target by 33% for 1 second, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

New Poison Touch:
==================
Lvl 1
Slow target by 33% for 3 seconds

Lvl 2
Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

Death Prophet
- Exorcism Spirit damage increased from 43-48 to 53-58
- Fixed max Spirits being capped at 23 instead of 27

Disruptor
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom
- Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900

This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.

Drow Ranger
- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- Precision Aura no longer affects creeps
- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- Marksmanship attribute negation AoE increased from 375 to 400

Earthshaker
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100

Elder Titan
- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

Enigma
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Enchantress
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Faceless Void
- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450

Huskar
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom

Invoker
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2

Io
- Tether now does a -100% MS/AS slow instead of a stun

Jakiro
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut
- Healing Ward movement speed increased from 300 to 450
- Omnislash Scepter cooldown reduced from 110/100/90 to 70
- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash

Keeper of the Light
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Kunkka
- X Marks The Spot cooldown reduced from 16 to 13
- Ghost Ship damage increased from 350/450/550 to 400/500/600

Leshrac
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

Lich
- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2

Lina
- Attack range increased from 635 to 650

Lion
- Mana Drain duration increased from 4 to 5
- Hex cooldown increased from 15 to 30/25/20/15
- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300

Luna
- Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- Moon Glaive bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed

Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%

Magnus
- Turn rate improved from 0.5 to 0.8

Medusa
- Mystic Snake now does Pure damage to units in Stone Form

Meepo
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana
- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling
- Morph level 4 shift rate improved from 0.25 to 0.2

Naga Siren
- Rip Tide AoE reduced from 450 to 350
- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

Nature's Prophet
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20

Necrolyte
- Base armor increased by 1

Night Stalker
- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell

Ogre Magi
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6

Omniknight
- Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 1.0

Outworld Devourer
- Base damage reduced by 3
- Items no longer trigger Essence Aura

Phantom Assassin
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer
- Spirit Lance is now dodgeable

Pudge
- Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0

Pugna
- Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain
- Shadow Strike manacost rescaled from 80/100/120/140 to 110

Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items

When he starts his attack from Blink Strike, he will be revealed

Rubick
- Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King
- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon
- Shadow Poison AoE increased from 180 to 190

Shadow Shaman
- Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure

Silencer
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

Skeleton King
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900

Skywrath Mage
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

Slardar
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)

Slark
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight

Sniper
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre
- You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0

Spirit Breaker
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven
- Stormbolt cooldown reduced from 15 to 13
- Stormbolt is now dodgeable

Tidehunter
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw
- Chakram manacost increased from 75/125/175 to 100/150/200

Tiny
- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

Treant Protector
- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor manacost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3

Troll Warlord
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

Tusk
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying
- Decay steal duration increased from 25/30/35/40 to 40

Vengeful Spirit
- Can now use Blink Dagger
- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed

Visage
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%

Warlock
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Chaotic Offering 100 impact damage
- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- Chaotic Offering manacost increased from 200/250/300 to 200/300/400

Weaver
- Base attack time nerfed from 1.7 to 1.8

Windrunner
- Focus Fire remains sticky on the target you cast it on

This means that you can change targets and when you return to the original target, your attack speed bonus will resume.

Witch Doctor
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)

ITEMS

Animal Courier
- Movement speed increased from 300 to 350
- HP increased from 45 to 75

Arcane Boots
- Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown

Black King Bar
- Recipe cost increased from 1300 to 1375

Blink Dagger
- Damage disable no longer ignores self damage

This means stuff like Rot will trigger it, but HP loss like Soul Ring will not

Bloodstone
- Now gives the +10 damage from its components

Boots of Travel
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle
- Gold cost increased from 600 to 650

Clarity Potion
- Is no longer shareable (but can still be used on a target ally)

Dust of Appearance
- Slow increased from 10 to 15%

Eul's Scepter of Divinity
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40

Eye of Skadi
- Eye of Skadi MS/AS slow increased from 30/20 to 35/35

Flying Courier
- Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight
- Gold cost increased from 850 to 900

Hand of Midas
- Transmute no longer works against Necronomicon units

Healing Salve
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator
- Dominate can no longer control Necronomicon units

Hyperstone
- Gold cost reduced from 2100 to 2000

Linken's Sphere
- Linken's Sphere can now be cast on an allied hero to transfer the buff

When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.
If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.
700 cast range

Maelstrom
- Chain Lightning AoE increased from 500 to 900

Mjollnir
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900

Necronomicon
- Summoned units duration increased from 35 to 40

Observer Ward
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty

Phase Boots
- Movement speed bonus reduced from 55 to 50

Pipe of Insight
- Barrier AoE increased from 500 to 900

Power Treads
- Movement speed bonus reduced from 55 to 50

Radiance
- Burn Damage AoE increased from 650 to 700

Refresher Orb
- Now gives the +10 attack speed from its components

Rod of Atos
- Cripple cooldown reduced from 16 to 12

Sange and Yasha
- Movement speed bonus increased from 12 to 16%

Sentry Ward
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet
- Fade delay reduced from 2.4 to 1.8

Shadow Blade
- Shadow Walk cooldown increased from 18 to 28

Smoke Of Deceit
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots
- Reworked Tranquil Boots

Previous Tranquil Boots
=========================
Active Boots:
+ 75 Movement speed
+ 3 Armor
+ 3 HP Regeneration
Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.

Broken Boots:
+ 25 Movement speed
Restores when the last 10 seconds don't have 3 instances of damage.

Can be disassembled

New Tranquil Boots
=========================
Active Boots:
+ 85 Movement speed
+ 4 Armor
+ 10 HP Regeneration

Broken Boots:
+ 60 Movement speed
+ 4 Armor
Restores when you haven't attacked or been attacked in the last 13 seconds.

Cannot be disassembled

Urn of Shadows
- Soul Release cooldown reduced from 10 to 7

Vanguard
- Damage Block chance increased from 70 to 80%

Veil of Discord
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds

* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.

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Spelet har skitäcklig turnrate. Fyfan det går knappt att köra Lina eller Crystal Maiden..
Ändå har jag sjunkit in 1000h+...

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Medlem
Skrivet av GreenSoap:

Spelet har skitäcklig turnrate. Fyfan det går knappt att köra Lina eller Crystal Maiden..
Ändå har jag sjunkit in 1000h+...

Det är väl det som är en av grejerna? Med dessa långsamma cast-animations osv skulle det vara pissenkelt att dodge:a allt annars.

Aka: Det gäller att planera lite.

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Skrivet av Pertanbus:

Det är väl det som är en av grejerna? Med dessa långsamma cast-animations osv skulle det vara pissenkelt att dodge:a allt annars.

Aka: Det gäller att planera lite.

Det är minst lika ''svårt'' att lägga stuns och sådant med Pyromancer i HoN som det är med Lina i Dota2. Och movement är skit också! Jämför hur snabbt Furion ändrar riktning med Lina..

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Medlem
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Earth Spirit

Carved of sacred jade, a statue of general Kaolin was buried at the head of a stone army ten thousand strong'a force of soldiers, holy men and acrobats, entombed for millennia in the embrace of the soil. Within this jade flowed the spirit of the Earth itself'an elemental force at one with the planet, gathering its strength until it dug its way free. Now the great Kaolin Earth Spirit strides across the land, fighting his enemies, calling forth remnants of his buried army.

*Boulder Smash - Earth Spirit smashes the target, sending them flying in the direction he is facing.
*Rolling Boulder - Earth Spirit becomes a boulder, rolling forward to damage enemies.
*Geomagnetic Grip - Pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target are stunned.
*Stone Remnant - Calls a Stone Remnant at the target location. Stone Remnants make Earth Spirit's abilities more effective.
*Magnetize - Deals damage over time to enemy heroes in a small area. Victims will trigger Magnetize again if they run into Stone Remnants.

Ember Spirit

Within the Fortress of Flares rests a topaz cauldron filled with ash, a pyre for the warrior-poet Xin, who trained his acolytes in the Bonds of the Guardian Flame. Touched by the teacher's lasting legacy, the Burning Celestial, aspect of fire, cast himself to the fortress to reignite the remains. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Searing Chains - Unleashes fiery bolas that anchor enemies in place and deal damage each second.
Sleight of Fists - Attacks all nearby enemies in a rush in the targeted area of effect, then returns to his start location.
Flame Guard - Surrounds himself with a shield of fire that damages enemies and protects him from magic damage.
Fire Remnant - Generates Fire Remnants that he can dash to and detonate, dealing damage to enemies nearby.
Activate Fire Remnant - Select the Fire Remnant at which to arrive.

Patch Notes:

User Interface

*Lanepicker added to hero selection screen
*You can now invite to trade from within Dota 2, including people you aren't friends with (privacy settings available)
*Games that are part of a best-of series are now grouped and spoiler-protected in the recent games panel
*Added set browser to Hero Picker
*Broadcasters can now specify a country and description per channel when setting up a lobby for specators
*Showcase View can be activated using the icon on the left side of your hero portrait.
*Colorblind option added
*Closed-captioning option added
*Added a "Pending Invitations" tooltip when in a party that lists outstanding party invitations
*Added Acknowledgements tab to the Library
*Fixed incorrect turn arrows when spectating Captains Mode drafts
*New convar dota_ability_legacy_mode_quick_cast causes all ability casts in Legacy keybinding mode to be Quick Casts
You no longer need to equip pennants to have their view counts updated and count towards teams you watch live

New Player Experience

*Bots now substitute for players that leave in Limited Hero mode
*Added last hit training missions

Community

*Changed low-priority penalty metric from time-based to games played
*Added messaging popups and more indications of low-priority status in interface
*Added new survey questions about self and team cooperation

Audio

*Game Voices and Sound Effects now have separate volume sliders
*Added a damage sound to Blademail reflect (only audible to attacking player)
*Added a sound on Diffusal Blade target units
*Corrected Clockwerk's spawn line
*Fixed FoW issues with some Invoker, Crystal Maiden, and Nature's Prophet abilities
*Visage ult sound no longer stacks with number of familiars
*Bloodrage target sound now retriggers even if target is still silenced

Visuals

*New support for remnant based effects. Visual updates to Storm/Ember/Earth Spirit remnants can be applied to all wearable items and will properly mimic when Rubick steals them
*Modified Storm Spirit's effects to bring them visually in line with other Spirits

Coaching

*Anyone in a matchmaking party can specify that they'd like to coach the party instead of play. In lobbies, players can choose to coach a team instead of play or spectate. Coaches cannot be used in Team Matchmaking, or Tournament lobbies.
*Increased maximum matchmaking party size to 6, to allow a coach to teach an entire team of students (but you can't Find Match if you have 6 players with no coach)
*Coaches are able to use in-player perspective views and broadcaster tools like line drawing to teach their students. They are able to ping on the ground, the minimap, and anywhere in the HUD itself.
*Coaches are considered to be on the same team as their students, so they cannot see anything in the game that their students can't see.
*Coaches and students have private voice and text communication channels.
*Coaches can hit their 'Hero Select' key to cycle through their students.
*Coaches see spectator-style item purchase popups for their students.
*In-perspective player view now shows the correct state of more HUD elements (Shop Quickbuy, KDA/Last Hits/Denies, Buyback). These improvements apply the the in-perspective view in live games and replays, as well as coaches.

Economy

Steam Community Market
*This update may greatly disrupt market prices. In order to prevent items being purchased at pre-update prices for arbitrage, we are removing all item listings and returning them to their owners. While this removal process is taking place, new items will not be able to be listed on the Steam Community Market.
*You can now list an item on the market from the armory (right click: sell on the market).
*Armory item tooltips now contain the current lowest trading price for an item of the same class as the one highlighted. (Class is a somewhat flexible concept at the moment, so unusual courier prices will be less accurate than a specific wearable piece of equipment.)

Crafting
*Crafting recipes now have a chance of dropping as a bonus item. These drops do not take up your normal drops, but are in addition to them.

Polymorph Recipes
*These recipes take a variable number of any input of the same rarity and output a random other item of the same rarity. Example: 2 of Any Rare => 1 Random Different Rare

Augment Recipes
*These recipes take a combination of inputs of the same rarity and output a random other item of the next best rarity. Example: 1 of Any Common & 1 Wavecrester => 1 Random Uncommon

Ancient Scroll Case
*A new type of Treasure Chest called the "Ancient Scroll Case" has been added. These cases drop multiple recipes when they are opened.
*The Ancient Scroll Case has a chance to drop an Exceptional Recipe. These make items that were previously only available as Genuine quality promotional items. The recipe creates a non-genuine version of the item.

Gems & Sockets
*Items can now have up to 5 sockets.
*A socket can receive a gem. Each socket can only contain one gem.
*Some sockets require specific types of gems.
*When a gem is added to a socket that already contains a gem, the previous gem is destroyed.

New Socketing Tools:
*Artificer's Chisel: Adds a socket to an item.
*Artificer's Hammer: Extracts the gems from an item.

Gem Types:

Kinetic Gems
*Adds a new animation to the hero using the item.

Inscribed Gems
*Adds stat tracking ability to the item similar to the old strange system.
*The item they are added to changes to the "Inscribed" quality.

Ethereal Gems
*Adds a particle effect to the item.
*All unusual effects can now be colorized.

Prismatic Gems
*Colorizes the particle effect on the effect gem.

Ascendant Gems
*The Ascendant Orb, Gem of Taegeuk, and Bloodstones are now Ascendant Gems.
*The item they are added to changes to the "Ascendant" quality. (in addition to tracking victories or gifts given as they did before).

Autograph Runes
*Autographs are now Autograph Runes.
*Allows you to tag an item with a pro player's autograph.
*Since an item can have 5 sockets, you can now get a whole team to autograph an item.
*The item they are added to changes to the "Autographed" quality.

Spectator Gems
*Items that previously tracked 'games viewed' now contain spectator gems.
*Spectator gems follow a specific league or team.
*Styles that previously required 'games viewed' now require a gem with the same number of games viewed (for the correct league / player / team / etc).
*Ethereal & Prismatic gems are used together on unusual items (couriers).
*More types of gems will be coming in the future.
*Unusual items do not change quality when gems are added. Non-unusual items will change in the order gems are added.

Item Quality Keywords
*The item quality keyword "Vintage" has been changed to "Elder".
*The item quality keyword "Tournament" has been changed to "Heroic".
*The item quality keyword "Haunted" has been changed to "Cursed".
*The item quality keyword "Strange" has been changed to "Inscribed".

Strange Items
*Strange modifiers on items have been converted into stat tracking Inscribed Gems.
*The stats on items are no longer wiped when an item is traded.
*Strange modifiers that haven't been applied have been turned into 'gem packs' that grant a living stat tracking gem and a Artificer's Chisel to create a socket on an item.
*Previously strange quality items are now have the inscribed quality.

Unusual Paint & Colors
*Unusual paint items have been changed into Gem Packs that will grant a gem of the same color of the old paint item when used.
*All couriers that were painted in the past will now have color gems already installed of the appropriate color.
*All legacy courier colors (very old drop colors, bugged colors, etc) have been preserved as color gems. If you want, you can smash the courier to recover the legacy color gem and use it on some other courier or effect combination.
*All unusual paint items on the Steam Community Market have been delisted. You can relist the Color Gem Packs.
*All non-legacy colors (colors that drop normally from Treasure Chests) now have specific names (i.e.: "Verdant Green"). Legacy colors will have the name "Legacy (R G B)". (Most Legacy Colors are completely unique, but there are a few where more than one of that color exist.)
*New colors will appear on Treasure Chest unusuals from time to time moving forward. While we will avoid selecting legacy colors we cannot completely guarantee that new colors will not sometimes be similar. The 800 or so unique legacy colors in existence cover a large amount of color space.

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Medlem

Jag måste ju bara säga att dom väljer jävligt konstiga tider att patcha spelet på.

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Skrivet av Minsc S2:

Jag måste ju bara säga att dom väljer jävligt konstiga tider att patcha spelet på.

Huh? De patchade spelet samma tid som de brukar göra.

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Medlem

Då var det mitt Steam-nätverk som var knas. Det var nere i 2 timmar igår kväll efter patchen, så det blev inget spelande för mig.

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Medlem
Skrivet av Minsc S2:

Då var det mitt Steam-nätverk som var knas. Det var nere i 2 timmar igår kväll efter patchen, så det blev inget spelande för mig.

Patchen kom som vanligt med Valve valde att stänga ned alla servrar så att de kunde ta bort alla DotA 2 items från marketen.

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Medlem

Nån som vet vad som händer med dota servrarna? Knappt någon kan connecta till server och det är massa bugs...