Reflex - Modern 90-tals pangare (Greenlight)
En spirituell uppföljare till de klassiska FPS-spelen från det manliga 90-talets koncept är på G, på riktigt denna gången. Det är alltså en oberoende liten spelstudio som de senaste 12 månaderna har knackat fram en helt ny spelmotor med målet att återskapa en 90-tals shooter i modernt format, som klarar av allt man kan förvänta sig och mer därtill. Tydligen så dög inte någon utav dagens konsol-hybrider till motorer
Teamet bakom spelet består för nuvarande endast utav 3 utvecklare med lång erfarenhet i både branschen och spel-genren, som jobbar på projektet under sin fritid. Hela tanken med Kickstarter-kampanjen är att dom ska få resurerna för att kunna utveckla det här på heltid och eventuellt anlita fler utvecklare. Mycket jobb kommer även läggas på att skapa en stor community under de kommande åren.
Uppdatering: Kickstarter misslyckades, men dom är istället godkända på Steam Greenlight, där Early Access nu finns tillgänglig för 9.99€.
Features / Highlights:
-High Performance Graphics (120fps optimized & No Cap)
-1000Hz Input Response
-Skillbased Movement-System
-Dedicated servers
-LAN support
-Fully customizable server-settings
-Ingame Map Editor
-Ingame Replay Editor
-Advanced Spectator Features
-Regional Ladders
-Custom Ladders
-Tournament Hosting
-Cosmetic Cutomization
-HUD Customization
-Taunts & Sprays
-10+ Game Modes
-Bots & Coop Modes
-Movement Training & Tutorials
-Steam Workshop!
Gamemodes:
- Duel -
"A prearranged contest with deadly weapons between two people in order to settle a point of honor". With no one to carry, duel in Reflex is the ultimate test of your timing, movement, aim, positioning and item control. Luck will not save you and the best player always wins.
- Deathmatch -
One of the most chaotic (but extremely fun) modes. You will be thrown into an arena with between 3-11 hostile players. Shoot anything that moves and gain an advantage with one (or more!) of the 6 planned powerups. The winner is whoever can hit the frag limit first.
- Team Deathmatch -
A mode all about teamwork and item control. The strongest team will be the one that keeps the tightest hold of key items such as armors and powerups. Our development focus for this mode is to reward intelligent teamplay, making it more that just "Don't shoot the blue guys".
- Capture The Flag -
Get in to the enemy base, grab their flag, get it back to your base. Would be easy if there wasn't people trying to kill you. Attacking players will find the most advantage through their mastery of the movement while defending players will benefit from precise aim and good control of their bases resources. Sudden death CTF overtimes are the closest I've come to a game induced heart attack.
- Arena -
A round based mode in which players spawn with all weapons and good armor, ditching control and timing for 100% combat. This mode can be played either as 1v1 or with as many team members as you can cram into a map. The victor will be the team the fastest reflexes, tightest aim and best sense of fight or flight.
- Control -
Gain points by taking (and holding!) key areas. The more control points you hold, the faster your teams score will increase (but the thinner you spread your defenses). Grab some items and gank an enemy point of fight off a constant barrage of players who dare attack your point.
- Flag Control -
A violent game of hide and seek. Players spawn in an arena with a single flag and gain points for as long as they can hold on to it (without being turned into giblets). If you've ever participated in an extended fight over a powerup, this is that, all match.
- Race -
The mode of choice for pacifists. Compete with other players to set the fastest time through an obstacle course full of trick jumps. A good place to hone your movement skills and maybe one day claim a new world record time.
- Juggernaut -
A team must work together to take down a single, highly buffed opponent. Each player will take turns as the juggernaut and the player who manages to hold out the longest wins. Enjoy the immense satisfaction of repeatedly stomped an entire enemy team all by yourself.
- Freeze Tag -
Players are frozen instead of fragged and points are gained by icing all members of the opposing team. Players can thaw out their team mates to prevent the other team scoring. This adds an interesting twist to the game, requiring players to respawn their friends and carefully guard enemy icicles.
- Midair -
A classic mode for quick, low pressure games. Players are thrown in to a small arena armed only with a rocket launcher. Points are only awarded by turning airborne targets into a shower of sparks, oil and robot chunks. Fun, extremely satisfying and good training.
Release:
Eftersom Kickstarter misslyckades så gäller ej tidigare datum längre. En tidig Early Access version finns nu tillgänglig på Steam Greenlight för 9.99€, och spelet kommer utvecklas där med tiden.
PC som plattform har full fokus just nu, men längre fram i utvecklingen så sägs det att även versioner för Linux och Mac kan skapas.
Länkar:
Reflex officiella forum - Här!
Reflex på Steam Greenlight - Här!
Reflex på IIRC (QuakeNet) - #reflexfps
Reflex på Facebook - Här!
Reflex på Reddit - Här!
Reflex på Twitter - Här!
Reflex på Youtube - Här!
Turbo Pixel / Reflex Hemsida - Här!
Reflex Kickstarter Trailer @60fps - Här!
Uppmärksamhet:
Kotaku
Destructoid
PC Gamer
Rock Paper Shotgun
Escapist
Övrig Media:
Intel i7 6700k @4.7Ghz | Be Quet! Dark Rock Pro 3 | Asus Z170 ROG Hero VIII | 32GB DDR4 Corsair Vengeance 3000Mhz | Asus 1080Ti Strix OC | Samsung 950 Pro M.2 250GB, Samsung EVO 850 120GB, Samsung EVO 840 250GB, & Seagate 7200rpm 4TB | Corsair HX 1050W | Fractal Design S | Asus Xonar U7 | Sennheiser PC360 | TrackIR 5 + ProClip | Eizo 27" EV2736W | HTC Vive | Windows 10 Pro