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Ursprungligen inskrivet av xhtml-geek
Hade jag vetat att jag skulle behöva komma ihåg det idag så hade jag antecknat när jag var på CeBit.
Fast PC Gamer och flera andra speltidningar säger ju idag att TFT är det som gäller.
Inputlag mm är sådant som var aktuellt förr.
http://en.wikipedia.org/wiki/Input_lag
Verkar ju som att alla overdriveskärmar (eventuellt inte IPS?) har en hög input lag, och alla skärmar som har en låg responstid använder väl overdrive? Eller?
"Input lag is easier "felt" than seen.", får mig ju att lita mer på de som faktiskt ÄR gamers här och påstår att CRT är bättre än TFT än en tillverkare som typ inte säljer en enda CRT längre men gärna vill sälja sina senaste TFT...
"CRTs are preferable to use as a control display because their input lag is typically negligible."
"Depending on the monitor, input lag times between 10ms and 65ms have been measured."
"Input lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc...) to the graphics card to the monitor. Most sensitive users can tolerate latency under 20ms"
Men jag antar att 20ms är hela vägen från mus till att bilden finns där på skärmen.
Och till människorna som tror att fps inte spelar någon roll och som tror att våra ögon "filmar" i x antal fps:
"In example, NVIDIA/3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. The results? - there is a definite difference between the two scenes; 60 fps looking much better and smoother than the 30 fps.
Even if you could put motion blur into games, it would be a waste. The Human Eye perceives information continuously, we do not perceive the world through frames. You could say we perceive the external visual world through streams, and only lose it when our eyes blink. "
http://amo.net/NT/02-21-01FPS.html
"Pushing the Human Eye past 30 FPS to 60 FPS and even 120 FPS is possible, ask the video card manufacturers, an eye doctor, or a Physiologist. We as humans CAN and DO see more than 60 frames a second."
" We as humans have a very advanced visual system, please understand that a computer with all it's processor strength still doesn't match our own brain, or the complexity of a single Deoxyribonucleic Acid strand. While some animals out there have sharper vision than us humans, there is usually something given up with it - for eagles there is color, and for owls it is the inability to move the eye in its socket. With our outstanding human visual, we can see in billions of colors (although it has been tested that women see as much as 30% more colors than men do. Our eyes can indeed perceive well over 200 frames per second from a simple little display device (mainly so low because of current hardware, not our own limits). Our eyes are also highly movable, able to focus in as close as an inch, or as far as infinity, and have the ability to change focus faster than the most complex and expensive high speed auto focus cameras. Our Human Visual system receives data constantly and is able to decode it nearly instantaneously. With our field of view being 170 degrees, and our fine focus being nearly 30 degrees, our eyes are still more advanced than even the most advanced visual technology in existance today."
"Our limit, is there one?
Until someone proves me, all the scientists, optometrists, and the like wrong, there is no limit to how many frames per second our human eye can see. Theoretical limit yes, proven limit, NO."
"The Human Eye perceiving 220 Frames Per second has been proven, game developers, video card manufacturers, and monitor manufacturers all admit they've only scratched the surface of Frames Per Second. With a high quality non-interlaced display (like plasma or a large LCD FPD) and a nice video card capable of HDTV resolution, you can today see well above 120 FPS with a matching refresh rate. With some refresh rates as high as 400Hz on some non-interlaced displays, that display is capable of 400 FPS alone. Without the refresh rate in the way, and the right hardware capable of such fast rendering (frame buffer), it is possible to display as cameras are possible of recording 44,000 Frames Per Second. "
"Thus, the big misconception that our eyes can only see 30 frames or 60 frames per second is purely due to the fact that the mainstream displays can only show this, not that our eyes can't see more. For the time being, the frames per second capable of any display device isn't even close to the phrase "more than meets the eye"."
Ah, här är den jag verkligen letade efter, sett den förut, skall finnas bookmarkad på min delicious tror jag:
http://www.100fps.com/how_many_frames_can_humans_see.htm
"Tests with Air force pilots have shown, that they could identify the plane on a flashed picture that was flashed only for 1/220th of a second."
"That is identifying. So it's pretty safe to say, that recognizing, that SOME light was there is possible with 1/300th of a second."