Citat:
Ursprungligen inskrivet av Bombur
Dreamcast var den första "riktiga" 3D konsolen.
Sega Saturn var flera år före Nintendo 64 med "3D".
Nej har jag sagt det eller?
Vad pratar du om Saturn sög ju på 3D!
"
The Saturn was a necessarily failure for game to reach the point they have today. What sealed the Saturn's fate was its overall concept and design. At the time it was being developed, 3D gaming hadn't really hit prime time yet. The big push was still in 2D gaming, with better animations, more sprites, and fast action. The Saturn was designed to do all of this, with plenty of RAM (for the time) and processors designed to manipulate sprites.
But shortly after the Saturn was released, 3D hit in a big way (ironically, partly due to Sega's own Virtua Fighter). Another company who was previously trying to strike a deal with Nintendo to develop a new console came out with their own -- the Sony Playstation, which was designed from the start for 3D gaming. The Saturn just couldn't compete under this new standard.
The Saturn actually handled 2D graphics better than the Playstation, but had troube with 3D. Near the end, programmers squeezed everything they could out of the system; transparencies in Shining Force 3 were achieved with the help of the sound chip. But the system just wasn't designed for intensive 3D graphics. That's what the market wanted, so it failed.
And it's a good lesson. Console developers have to understand themarket forces and where the new technology is heading when they design a console. Even more ironically, Sega did exactly that with the Dreamcast, shipping it with a modem for on-line play. unfortunately, this time they were too early instead of too late, and it took the "broadband revolution" to really make online console gaming flourish."