Children?s Week is celebrated in Orgrimmar and Stormwind at the start of May, lasting for a week. It is a time to give back to the
innocents of war, the orphans.
Invasions of elementals at different locations on Kalimdor have been reported as occurring sporadically every few days. Concerned
adventurers should investigate Silithus, Un'Goro Crater, Azshara and Winterspring to counter these incursions.
General
* Mana regeneration is now disrupted when a spell has completed casting rather than at the start of cast. It will resume normally 5 seconds
after the last spell cast.
* Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45
seconds.
* Perception - Increased detection bonus.
* Spells and abilities that interrupt a channeled spell will now properly interrupt the entire spell school for the interrupt duration.
* Fixed a bug where attack power bonuses were not properly affected by percent damage modifiers for Ambush, Backstab, Ghostly Strike,
Ravage, Riposte, Scatter Shot and Shred. Specific ability changes described below.
* Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill
bonuses beyond their normal cap.
* Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Will of the Forsaken will counter Mind
Control).
* Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases
all damage taken by 10% for the duration.
* There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load
screens throughout the world have been replaced with new art. Enjoy!
* Level 60 mounts purchased at vendors now have a whole new look. Undead mounts already have a different look for their faster mounts and
so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts you can exchange it
for one with a new look at the mount vendor.
PvP
# Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and
Orgrimmar (Hall of Legends).
Druids
* Ravage and Shred now properly increase the attack power contribution by the percent modifier.
* Shapeshifting into an animal form will now remove polymorph effects.
Hunters
* The Hunter Epic quest series is now in game and waiting to be found.
* Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power
contribution by the percent modifier.
* Highland Striders no longer have Cower (Rank 3) when tamed.
* New Pet Ability: Dive - Increases movement speed for a short duration.
* New Pet Ability: Dash - Increases movement speed for a short duration.
* Freezing Trap - Visual changed.
* Track Hidden - Increased stealth detection.
* Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
Mages
Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100%
chance to cause your target to be vulnerable to Fire damage. This
vulnerability increases the Fire damage dealt to your target by 2% and can
be stacked up to 5 times for a total of 10% increased Fire damage.
New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the
target's party with brilliance, increasing their Intellect.
Improved Mana Shield - Design changed. Instead of increasing the amount
absorbed, it now decreases the mana lost per point of damage taken by
10/20%.
An error message is now displayed if you try to use Blink on boats and
zeppelins.
Wand Specialization - Fixed a bug where the damage increase with this talent
was too high.
Cone of Cold - Now subject to diminishing returns in PvP. This is considered
a slowing effect.
Frost Nova - Now subject to diminishing returns in PvP. This is considered
an immobilizing effect.
Pyroblast and Fireball damage over time will now stack together.
Paladins
Paladin epic mount quest added, talk to Duthroian Rall or Brandur Ironhammer
to begin the quest.
Sanctity Aura - Fixed a bug where the spell/talent was unlearned after
logging out if learned before level 40.
Resistance Auras - Paladins should now be able to switch from a resistance
aura to any other resistance aura without canceling the current one first.
Improved Seal of Justice - Fixed a bug that caused the talent to have no
effect. It will now increase the frequency that the stun effect will land.
Priests
A new Priest epic quest series is now in the game and waiting to be found.
Levitate - Duration and mana cost increased.
Touch of Weakness - Should now be affected by the Blackout, Darkness, Force
of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
Starshards - Should now be affected by the Focused Casting, Force of Will,
and Silent Resolve talents.
Holy Fire - Should now be affected by the Focused Casting talent.
Mind Flay - Should now be affected by the Focused Casting talent.
Desperate Prayer - Should now be affected by the Holy Specialization
talents.
Vampiric Embrace - Active icon tooltip rewritten to be more clear.
Holy Nova - Now causes an explosion of holy light around the caster, causing
Holy damage to all enemy targets within 10 yards and healing all party
members within 10 yards. These effects now cause no threat as opposed to
reducing threat temporarily.
Holy Fire - We've made several changes to Holy Fire in an effort to make
this a more usable, efficient, damage spell. We've reduced the cast time
from 5 seconds to 4 seconds, which reduced the damage caused. From there, we
increased the damage and shifted more of the spell's potency into the damage
over time portion. We also increased the duration and reduced the mana cost
and cool down. While the direct damage portion was reduced slightly from the
previous version, each tick of damage should be unchanged as well as
delivering one additional tick of damage. In total, the relative damage and
efficiency of the spell have been increased.
Wand Specialization - Fixed a bug where the damage increase with this talent
was too high.
Rogues
Combo points will no longer be removed if the target is deselected. They
will only be removed if a different target is selected.
Vanish - Increased stealth bonus.
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the
attack power contribution by the percent modifier.
The Kick ability prevents the target from casting spells in the same school
when channeled casting is interrupted.
If using Gouge triggers the Stormshroud Armor lightning effect, the gouge
will no longer be instantly interrupted.
The Rogue trainers will now point the player to an appropriate area with
boxes to unlock depending on the lockpicking skill of the player.
Preparation - Will now clear the cooldown of the Blade Flurry ability.
Shaman
Earth Shock - The visual for ranks 2 through 7 has been changed to be
consistent with rank 1.
Windfury - Fixed a bug that caused an additional attack beyond what was
intended. In addition, fixed a bug that caused the next normal melee attack
to happen sooner than intended.
Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is
a special quest for them involving a dreaded death knight who dwells in the
depths of the Scholomance.
Frost Shock - Now subject to diminishing returns in PvP. This is considered
a slowing effect.
Warlocks
Warlock epic mount quest added. To begin the quest, speak with a demon
trainer in any of the capital cities.
The Warlock Infernal quest is now available and can be found in Felwood.
The Warlock Ritual of Doom quest is now available and can be found in the
Tainted Scar.
The succubus now has a new look.
Paranoia (Felhunter) - Increased stealth detection.
Seduction (Succubus) - Is now considered a Fear effect for purposes of
diminishing returns.
Warriors
Thunder Clap - Visual and animation changed.