Nvidia's Maxwell har inte DX12 full support? (Ashes of the Singularity kontroversen)
Jag är förvånad att Sweclockers inte skrivit om den stora kontroversen de senaste dagarna. Allt startade med denna post på Hardforum:
http://hardforum.com/showthread.php?t=1873640
Det blev ett jävla hallå och denna Reddittråd summerar alla händelser ganska bra:
https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_po...
Brian Burke, senior PR manager för Nvidia sa detta för ca 2 veckor sedan då hela historien började:
This title is in an early Alpha stage according to the creator. It’s hard to say what is going on with alpha software. It is still being finished and optimized. It still has bugs, such as the one that Oxide found where there is an issue on their side which negatively effects DX12 performance when MSAA is used. They are hoping to have a fix on their side shortly.
We think the game looks intriguing, but an alpha benchmark has limited usefulness. It will tell you how your system runs a series of preselected scenes from the alpha version of Ashes of Singularity. We do not believe it is a good indicator of overall DirectX 12 gaming performance.
We’ve worked closely with Microsoft for years on DirectX 12 and have powered every major DirectX 12 public demo they have shown. We have the upmost confidence in DX12, our DX12 drivers and our architecture’s ability to perform in DX12.
When accurate DX12 metrics arrive, the story will be the same as it was for DX11.
Han fick frågan igår av pressen och sa då mycket mer vaga saker:
We’re glad to see DirectX 12 titles showing up. There are many titles with DirectX 12 coming before the end of the year and we are excited to see them
Ganska många Nvidia ägare som nu är upprörda. Maxwell såldes som bekant in med "full DX12 feature set support".