Har lite mer tweaks att prova för er. Vissa finns med här som nämnts ovan.
iBlurDeferredShadowMask=3 (change to 1) - Greately improves the sharpness of the shadows with no FPS loss (for me at least).
If you think they are too sharp, set the value to 2 instead of 1.
fTreesMidLODSwitchDist=0.0000 (change to 10000000.0000) - Improves tree LOD distance.
fShadowLODStartFade=200.0000 (change to 1000.0000) - Improves the LOD distance of shadows.
bTransparencyMultisampling=0 (change to 1) - Enables Trasparency MS (needs more testing).
iWaterMultiSamples=0 (change to 4) - Improves water AA sampling.
bTreesReceiveShadows=0 (change to 1) - Improves the tree shadowing by enabling shadows ON trees!
bDrawLandShadows=0 (change to 1) - Supposed to enable land shadowing (needs more testing).
fGrassMinStartFadeDistance=0.0000 (change to 400.0000) - Improves grass distance.
iWaterReflectHeight=512 and
iWaterReflectWidth=512 (change both to 1024) - Improves the water reflections resolution.
bMouseAcceleration=1 (change to 0) - Disables mouse acceleration, which causes mouse lag with Vertical Sync, just be sure to
also raise the mouse sensitivity in the game options.
uiMaxSkinnedTreesToRender=20 (change to 40) - Renders more tree's skins/textures (needs more testing).
-Now add these lines at the bottom:
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1 - These 5 improve the water rendering.
fBlockLoadDistanceLow=50000.0000
fBlockLoadDistance=125000.0000
fHighBlockLoadDistanceLow=75000.0000 - These 3 improve the mesh on long distance.
-Save, exit.