Workers & Resources: Soviet Republic

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Workers & Resources: Soviet Republic

Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.

Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.

Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.

Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.

Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.

Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.

Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.

Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.

Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.

Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.

RESOURCES & INDUSTRY

There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.
Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.

WORKERS AND THEIRS DEMANDS

Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.
Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

TRANSPORTATION

You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.
It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.

ECONOMY SIMULATION

The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.
You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.
As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.

https://store.steampowered.com/app/784150/Workers__Resources_... 20.89€ efter 5% till den 22 mars.

Köpt själv och börjat pickla och testa. En timme dammade iväg som aldrig förr. Kollat en hel del youtubegameklipp och det ser riktigt kul ut.

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Medlem

Ett sånt där spel "oj-vad-tiden-gick" men det har sina problem.

Har byggt farm och det skördas men lastbilarna som kör från åkrarna till farmen dumpar skörden i farmen och lastar på den igen, sen kör de sporadiskt runt och njuter av utsikten. Fast idag dumpade de skörden tills de bestämde sig för att lasta på den igen och köra in en repa i garaget där lasten försvann innan de rullade ut till åkern igen för att få även följande laster att försvinna.

Får inte arbetare ut till fabrikerna jag har annat än att det kommer en eller kanske två sporadiskt med buss som oftast går tom samtidigt som staden har över 9.000 arbetslösa.

Hoppas följande patcher fixar till det och det skulle inte skada med någon form av tutorial för det är lite som att dyka ner i en kall sjö när man börjar lira. Hade lite hum tack vare att jag glott på tubers som lirat innan.

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Medlem

Har också börjat spela det. Lite Tropico-vibbar fast mörkare och dystrare.

Det är lite svårt att avgöra vilka problem som beror på buggar och vad som helt enkelt beror på att man gör fel p.g.a bristande dokumentation och tutorials... Men verkar lovande om de fortsätter putsa på det (då det är i Early Access).

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Medlem

Sweet Jimeny så kul jag har i detta lir. pendlar mellan tre spel.

Fattade ingenting av detta spel när det kom men efter ett par vändor I Imperator: Rome så var det som att jag såg "ljuset" i detta spel så nu flyter det på. Inte lagt räls än. Kommer ha problem med signalerna.

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Medlem

Är jag den enda som lirar detta mästerverk?? Helt strålande spel.

En sak jag inte lyckas lista ut är hur forskning och "universiteten" fungerar. ska dessa byggas i städer eller kan man placera dem en bit bort och bussa folk fram och tillbaks. Lika nyfiken på hur "hostels" fungerar.

Börjar få grepp om andra saker, i skrivande stund. Bygger bostäder med affärer, kindegarten och skola vid varje ställe jag har "verksamhet" på istället för att försöka få folk att transportera sig längre sträckor.

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Medlem

inte hört talats om detta, ska definitivt kolla upp det!

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Moderkortsmodems problem.