Stökig start för The Last of Us till PC

Permalänk
Medlem

Några sekunder stutter ibland i vissa större områden när det laddar in saker? men annars har det funkat bra.
Ångrar inte köpet, hittills bland det bästa jag lirat. Är väl 11 timmar in kanske. Hoppas del-2 kommer till PC också.

MUS+TB funkar väldigt bra nu. Mycket skönare att sätta HS med mus än kontroll.

Permalänk
Avstängd

Ny patch ute 1.04

A patch for The Last of Us Part I is now live. This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches.

Optimized CPU and GPU use throughout the game
Improved texture fidelity and resolution on in-game Low and Medium settings
Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
Fixed a crash that may occur during shader building
Fixed a crash that may occur when quitting to the Main Menu
Fixed a crash that may occur when dying after combat
Fixed an issue where, on first boot, players may experience longer wait times to load into the game
Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
Added a Texture Streaming Rate setting (Graphics > Texture Settings)
Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
Fixed an issue where the shader load warning did not appear while relaunching the game
Updated the VRAM bar to more accurately display the OS+Apps usage
Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
Refined the handling of certain commands that are assigned the same KBM keybinding
Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD
Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
Fixed an issue where textures may render incorrectly on AMD GPUs

Steam
Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck
Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)

Visa signatur

7800x3d, 64GB 6000cl30, Gigabyte X670 Gaming X AX (F9d) 12TB m.2/nvme, 8TB SSD, WD 2x12TB 5400rpm, XFX 7900xt, SoundBlasterX AE-5+, HP X34", Fractal Design Define 7, Corsair HX750, Topping MX3s, Ino Audio piMx, Dan Clark Audio Aeon 2 closed..
LG B1 65", Topping e70, Topping pa5 II plus, Guru Audio Junior+ (primärt) / Canton GLE 90, Nintendo Switch OLED, Pico 4 VR

Permalänk
Medlem
Skrivet av Kaleid:

Ny patch ute 1.04

A patch for The Last of Us Part I is now live. This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches.

Optimized CPU and GPU use throughout the game
Improved texture fidelity and resolution on in-game Low and Medium settings
Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
Fixed a crash that may occur during shader building
Fixed a crash that may occur when quitting to the Main Menu
Fixed a crash that may occur when dying after combat
Fixed an issue where, on first boot, players may experience longer wait times to load into the game
Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
Added a Texture Streaming Rate setting (Graphics > Texture Settings)
Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
Fixed an issue where the shader load warning did not appear while relaunching the game
Updated the VRAM bar to more accurately display the OS+Apps usage
Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
Refined the handling of certain commands that are assigned the same KBM keybinding
Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD
Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
Fixed an issue where textures may render incorrectly on AMD GPUs

Steam
Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck
Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)

Testade snabbt. Nu är vram nere på 9200mb med allt på ultra i 1600p. Så dom gör något rätt :). Ska testa mer men orkade inte vänta på shader compilation som fort är sjuuukt segt. Verkade dock flyta riktigt jäkla bra nu mot när jag testade sist.

Visa signatur

|Asus Rog Strix Scar 16|i9 13980HX|32GB DDR5|1TB| RTX 4080|

Permalänk
Medlem

Fått nytt grafikkort så har provat detta spel lite då den följde med.

I 4k Ultra ligger jag på 60fps. Utnyttjar ca 15gb Vram och 20gb Ram.

Har inte haft några större problem ännu förutom ett par krasher i början.

Dock måste min gamla 7700k bytas ut för att orka med grafikkortet 7700k med 7900xtx är inte den bästa kombinationen

Visa signatur

#1 I7 7700K@5Ghz | 32gb DDR4 | 7900XTX |
#2 I5 6600K@4600Mhz | 8gb DDR4 | GTX1070 |
#3 AMD X2 4200+ | ASUS A8N32-SLI-Deluxe | Zalman CNPS9700LED | 2048mb pc3200 | x1950Pro 512Mb | 6x250gb sata | SB Audigy 2 ZS

Permalänk
Avstängd

Stor patch ute igen!
Hoppas krascherna försvinner

Info
https://steamcommunity.com/games/1888930/announcements/detail...

Visa signatur

7800x3d, 64GB 6000cl30, Gigabyte X670 Gaming X AX (F9d) 12TB m.2/nvme, 8TB SSD, WD 2x12TB 5400rpm, XFX 7900xt, SoundBlasterX AE-5+, HP X34", Fractal Design Define 7, Corsair HX750, Topping MX3s, Ino Audio piMx, Dan Clark Audio Aeon 2 closed..
LG B1 65", Topping e70, Topping pa5 II plus, Guru Audio Junior+ (primärt) / Canton GLE 90, Nintendo Switch OLED, Pico 4 VR

Permalänk
Avstängd

De har fixat texturer. Medium ser inte längre ut som något vi sett för 15 år sedan. Så kort med mindre VRAM kan nu också spela spelet med relativt trevliga texturer och inte suddighet.

Använder också 1.5GB mindre VRAM i exemplet i timestamp: 4:40
Ser löjligt mycket bättre ut.
Och 8GB kort kan numera spela med High preset på texturer.

Så det är rätt uppenbart att utvecklarna är lata.

Permalänk
Avstängd

Snart spelat igenom. Rätt hyfsad spel, ibland lite stelt och klumpiga kontroller. Vissa saker bättre i spelet än i serien, vissa sämre.

Visa signatur

7800x3d, 64GB 6000cl30, Gigabyte X670 Gaming X AX (F9d) 12TB m.2/nvme, 8TB SSD, WD 2x12TB 5400rpm, XFX 7900xt, SoundBlasterX AE-5+, HP X34", Fractal Design Define 7, Corsair HX750, Topping MX3s, Ino Audio piMx, Dan Clark Audio Aeon 2 closed..
LG B1 65", Topping e70, Topping pa5 II plus, Guru Audio Junior+ (primärt) / Canton GLE 90, Nintendo Switch OLED, Pico 4 VR

Permalänk
Avstängd

Ny stor patch ute nu!

A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, Steam Deck performance, various crashes, and more.

Alongside this patch, The Last of Us Part I is now Steam Deck Verified. You will find the latest patch notes for Steam Deck below.

Downloading this patch will trigger a full shader rebuild.

Optimizations to improve global CPU and GPU performance throughout the game
Overall improvements to texture and environment loading
Improved shader compilations times
Fixed a crash that could occur after changing custom controller settings
Fixed a crash that could occur in Photo Mode when saving images in 4K
Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
Fixed a crash that could occur when using a mouse with a high DPI
Fixed a crash that could occur when entering Options > Graphics
Fixed multiple crashes affecting players with Intel GPUs
Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
Fixed issues where players could see outside the game world in some locations
Addressed issues where screen tearing could still occur with V-Sync enabled
Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
Added support for players using third-party audio drivers
Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
Updated the QTE button UI to correctly display when using Xbox controllers
Corrected several in-game, menu, and text-to-speech translation errors
GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
Fixed an issue where the game could reset a user’s Monitor setting when launching the game
Fixed an issue where the shader loading could be shown as complete before it actually was
Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
Display settings are now saved per device and not shared through cloud saves
[The Suburbs] Fixed a crash that could occur in the sniper fight
[The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
Added a new AI Quality setting in the graphics menu (Options > Graphics)
Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)

AMD
Fixed an issue where the game could crash while shaders were building on AMD hardware
Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)

Steam
Fixed a crash affecting players missing a Steam user folder

Steam Deck
Overall improvements to performance while playing on Steam Deck
Addressed a memory leak issue that could cause crashes
Fixed an issue where certain button prompts would be misaligned
Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
Fixed a crash that could occur during loading screens
Effects Density now defaults to Very Low instead of Low
[Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
[Pittsburgh] Fixed a crash that could occur at certain checkpoints
[The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects

Visa signatur

7800x3d, 64GB 6000cl30, Gigabyte X670 Gaming X AX (F9d) 12TB m.2/nvme, 8TB SSD, WD 2x12TB 5400rpm, XFX 7900xt, SoundBlasterX AE-5+, HP X34", Fractal Design Define 7, Corsair HX750, Topping MX3s, Ino Audio piMx, Dan Clark Audio Aeon 2 closed..
LG B1 65", Topping e70, Topping pa5 II plus, Guru Audio Junior+ (primärt) / Canton GLE 90, Nintendo Switch OLED, Pico 4 VR