ArchAge - kommande sandbox mmo

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ArchAge - kommande sandbox mmo

Hittade detta när jag for runt... någon som vet mer?

ArchAge.

Kolla in videorna... mounted combat verkar schyst.

http://www.archeage.com/en/pds/media

En tidig beskrivning : http://archeagesource.com/topic/96-archeage-review/

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Det verkar intressant

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Örebro
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Utan fullloot så känns det inte som ett äkta sandbox

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Umeå
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eastern mmo? nej tack

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Skrivet av Mo0rbid:

eastern mmo? nej tack

Inte så extremt eastern...

Kolla senaste videon http://www.youtube.com/watch?v=MdOf-EKr_6U&feature=player_det...

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ser ju fränt ut. Långt till release eller?

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Fantasy-tjafs igen??

Nej tack, det finns redan 100 andra MMOs som pysslar med det.

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Skrivet av RHWarrior:

Fantasy-tjafs igen??

Nej tack, det finns redan 100 andra MMOs som pysslar med det.

Poängen är att det är ett sandbox mmo, alltså inget 'WOW' mmo där allt är scriptat åt dig och där du inte har någon som hällst påvärkan utan ett spel som styrs av spelarna.

Finns riktigt få antal sådana spel, även om man räknar in spel som är lite halft spelar styrda t.ex. sieges o.s.v. så kommer iv knappt upp till ett 20 tal

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Finns inget som pekar på att det är sandbox om man väljer att definiera spelet utifrån spelmekaniken som eve/wurm har gett oss.
Dock så ser det väldigt fint ut

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Skrivet av astrob0y:

Finns inget som pekar på att det är sandbox om man väljer att definiera spelet utifrån spelmekaniken som eve/wurm har gett oss.
Dock så ser det väldigt fint ut

det är en stor seamless world
EDIT: sry läste för fort såg inte att du skrev "om man väljer att definiera spelets spelmekaniken"

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Ser spännande ut!

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Skrivet av Främling:

Hittade detta när jag for runt... någon som vet mer?

ArchAge.

Kolla in videorna... mounted combat verkar schyst.

http://www.archeage.com/en/pds/media

En tidig beskrivning : http://archeagesource.com/topic/96-archeage-review/

Guilden jag spelar med har forskat en hel del om detta.. och en person har till och med översatt massor med ryska guider/info till engelska ... Så tänkte ge lite här i alla fall.. Saken som kommer vara "störst" verkar vara crafting.. Sen självklart att man bygger hus/slott/stall med mera..

Crafting:

Source: GoHa.ru

Since this game is all about crafting and building stuff you don't have to worry wich profession to choose. All professions are unified, meaning you can craft what you want on one char. But that doesn't mean choices have to be made... First let's take a look at the professions:

Types of Professions in ArcheAge

Alchemy

Crafting various potions and akhiuma.
Types of potions:
Blue - restores MP
Red - restores HP
Green - gradually increases HP
Black - increases physical defense
Potions have long cooldowns which prevents them from spamming.
Potions like items have different tires, higher tier potions require more effort to be crafted and it also have better effects.

Cooking

Creating different types of foods.

Blacksmithing

Crafting and upgrading all the weapons (except the staves and bows).

Joinery (Carpentry)

Crafting and upgrading staves and bows, also various furnitures for the house.

Molding (Casting)

Crafting and upgrading shields and plate armors, also crafting ingots.

Treatment of Skin

Crafting and upgrading leather armors.

Sewing

Crafting and upgrading robes and creating various types of fabrics.

Handwork

Crating and upgrading jewelry and musical instruments.

Construction

Covers the construction of houses, castle walls, ships, farms, scarecrows...

Mechanics

Creating gliders and siege vehicles.

Farming

Harvesting vegetables and grain...

Animal Husbandry

Breeding of animals: collecting eggs, milking cows, butchering cattle for meat, collecting wool from sheep etc...
Animals available at farms: chickens, pigs, cows, sheep.

Stone Processing

Processing of stone, probably creating ingots for other crafting professions.

Gathering

No info.

Cutting (Wood Gathering)

Not confirmed.

Mining (Ore Gathering)

Not confirmed.

Printing

No info.

Fishing

Not confirmed.

In order to craft to best stuff you need to lvl them up. Lvling them up will mean that you have to spent less and less labour points to craft the same item of that profession. The more you lvl up in crafting the bigger chance you have to succesfully upgrade an item. (lvling up in crafting is not restricted by pve lvls, you can just keep going) And this is what it is all about... it will show you how this game will be... First let me show you the upgrades tiers:

Common
Uncommon
Rare
Ancient
Heroic
Unique
Artifact
Wonder
Epic

If you want the best bow in game and craft it you need to cut down 60.000 trees and spent 10.000 points of labour. Some russian did some calculations and it will take you like 3 months to get it. But that is just the profesion Joinery, what about your other gear? Well that's another 3 months or so... Getting nervous? Fear of grind? No need... You can't spent 24/7 on crafting since you have labour points. You get only 288 a day so once you spent them it off to do some other stuff like stealing stuff, destroying other ppl's stuff or gank them and robb their backpack So no no-lifer can become the super crafter in a few months since nobody can spent more then those 288 points. He can try to roll lvl 50 alts asap but they will be of low crafting lvl so the 288 points will be quickly spent on those chars.
And the good part about it is that once you reach 50 you can't start collecting the best gear from raids or mini's since it all comes from crafting. Nobody will see the best epic gear for atleast 3 months let alone get it yourself. So there won't be any huge differences in gear lvl between players. The gear will get better over time.

Next is the item decay. Crafted items need to be rapaired or you loose them once they break down. Quest rewards can't be repaired at all. This means ppl will need to keep gathering and have spares in storage. This will keep the economy in the game going. If you are not interested in crafting you can simply make money from gathering since there will be an unlimitid demand for it since the ammount a player can gather is limited. Also the ammount a person can carry is also limited to 100. You can increase it by building carriers wich can be seen in this video (can you gank them I wonder and robb all):

As a guild you need to decide who will focuss on what items to lvl up if you want an overal progress as a guild. If you look at the professions you can see that some are primary professions to give you a final product, other professions are more like secundary professions and last you have the basic gathering skills. So team effort is needed to get all the stuff asap. This will also result in alot of trading. Having a city in an area that is crowded or has the best resources will pay off since all trades done in the city will get taxed by 5%.

Note: You can press "O" at any time to see all crafting recipies in the game. Handy tool when you are far away from a city and you are wondering what to spent your labour points on

Note: Ships and buildings are crafted with blueprints, not recipies, it hasn't got tiers. Only advantage in lvling up in construction is that you can build more from those 288 points a day. So just get some wood and buy the blueprint of a boat you want and you can craft your masterpiece

Repairing items:

Repairing is done by players, it's not available at NPC's so no need to find one for repairs. Repairing is done by merging two similar items. The best stats are saved on the new/repaired item. So if you need to repair your helmet you either need to craft a helmet or buy one from an npc or get one from a mob/boss drop. To repair an item (X), you need to combine it with another item (Y), and after the repair the (Y) item will be lost and your (X) item will be repaired. It's shown in this picture:

Dold text

Lite mer om crafting + Allmänt om gear + Sieges/Playerhousing:

Gathering Materials, Crafting, and Labor Points

Materials were either dropped from mobs, or obtained from various resource nodes (this includes cows/sheep). Each resource node is pretty intuitive as to what it gives, sheep can be either sheered for wool or butchered for meat, trees give lumber for crafting and sometimes acorns for use in food recipes, mining nodes give ore and gemstones, etc.

There are a ton of craftable items in ArcheAge: all your gear, gliders, boats, houses, potions, food, furniture for your house, siege weapons and lots of yet to be added items. In most cases you will need to refine the resources into higher tier versions of those resources in order to craft your item. Some components also need to be bought from the NPC's.

In order to craft an item or refine it, you must bring it to the appropriate crafting station (anvil, smelter, oven, workbench, etc.). Each of the main towns has what you need to craft everything, while the smaller towns provide only some crafting stations. On the third continent there are no crafting stations so players have to purchase the recipes for the crafting station, place them, transfer the required packaged resources, and build the crafting station themselves. At the moment players can only create the crafting stations necessary to refine and package resources. Thus all crafting of gear/potions/food needs to be done on the starter continents.

EVERY player can craft any craftable item in the game. There are no previous skill requirements and no class/race restrictions. The only requirements are that you have the correct ingredients, enough labour points, and a suitable crafting station.

All of the crafting recipes are viewable to anyone at any time by pressing "O" so you can plan out what you need and quickly check it while you're out of town (very convenient).

For the first 15 to 25 levels, it does not make much sense to craft gear as dropped/quested items are quite sufficient. Quest items are NOT repairable so if they get down to 0 durability, you need new gear.

Previously XLGames mentioned that only crafted items could be upgraded, but that's no longer the case! The crafting system for gear requires the previous tier gear as an ingredient for crafting. If you take a rare item (only available as a drop) and use it as an ingredient, the resulting item will be a rare item of the next tier (common turns into common, uncommon into uncommon, etc.). If you have placed any enchantment stones on your gear and decide to use it in a craft to bring it to the next tier the enchantment is lost.

Labor points regenerated at 1 every 5 minutes (giving you 288 for each day). Your maximum labour points start at 50 at level 1. At every 5th level you get an extra 50 maximum labour points (at level 45 I have 500 max). When you use labor points you gain experience relative to how many labor points you use for that activity and this amount increases with your character level (at level 45 I get 160 exp per labour point, meaning if I use all of my day's labour points I get about 21% of a level). Any sort of crafting, gathering, refining, building, or repairing (boats, not gear) requires labour points. The amount of labour points required varies depending on the task. There's a large number of categories that each of these tasks fits under and for each labour point you spend doing that task you get 1 "point" attributed to your skill in that area. Each labour skill area goes up to 1000 points. At 50% and 100% the amount of labour points required for the tasks decrease. The amount that the labour points decrease varies depending on how many the task was supposed to take, but we haven't found any good description for this. However, a Korean fansite posted some detailed information on gathering crops with 100% labour skill. If at 0% gathering took 1, at 100% it would be 0, 2(0%) -> 1(100%), 3(0%) -> 1(100%), 5(0%) -> 2(100%), and 7(0%) -> 3(100%).

Building Houses and Boats

The small houses are relatively cheap at 10 gold. There are larger houses available for 100 gold and much larger houses (meant for guilds and have multiple floors) for 2500 gold. There are several types of each that give you the option of choosing the roof color and siding type of the houses.

The resources required for building the houses must be put into a package (each package contains 100 of a type of resource) at the appropriate crafting station. These stations are provided in most of the housing areas, but must be built by players on the 3rd continent. The amounts required vary depending on the house/boat. For the small house it's just a simple 200 wood and 200 stone, while for the guild house it's 6000 wood and 6000 stone. The quest given sailboat requires 200 wood and 100 cloth, while the galleon takes 1000 wood, 1000 cloth and a special log from a raid boss.

To build a boat you must click the blueprint and select a place to build your boat on water that is deep enough. As soon as you do, a partially built dock appears. As you bring resource packages to the dock, the dock becomes fully built and the boat begins to appear. When the boat is complete the dock lowers the boat and splashes rise up as the boat enters the water. The boat is then unsummoned into your inventory as a little paper with a boat icon on it. You can resummon/unsummon your boat later using this item.

Placing your house is a little less simple. You can currently only place your house in areas designated by XLGames. When you click the blueprint you see a preview of the house as you are sliding it over the ground. Each house a circle of influence around it where you can place things and have them be protected from theft. The circles must not overlap with other housing circles. If everything is good and it is an acceptable location to place your house, the house preview will turn from red to the house's normal colour. When the house is placed you are greeted with the foundation of it that you can build upon.

Crops, Livestock, Etc.

ArcheAge is one of the few games that lets you change the world around you. Other than by making houses, you can do this by planting crops and trees and placing livestock around the world.

From one of the quests you are given a scarecrow that you can place in one of the housing areas. You cannot purchase another. This takes 200 wood to construct and, like a house, it has a circular area of influence that protects from theft. Each crop/tree/livestock has it's own circle that cannot overlap with each other and aids in guiding the placement of the item. You can place your crops/trees anywhere (other than inside towns, on roads, steep slopes, inside houses, etc.), but livestock have to be placed inside the protected zones. If the trees/crops are outside of the protected areas, they can be stolen by other players.

There are currently 37 crops and 25 trees to choose from so there's lots of variety. For livestock you have the standard roosters, cows, pigs, sheep. Trees are essential for gathering wood but some varieties can also provide you with fruits and nuts for cooking meals. Crops are important component in meals, but a few are also used for making potions. Livestock produce eggs, milk and wool while alive, but you can butcher them if you want meat in your meals.

When you initially plant a tree or a crop, they appear in a very early stage in their development. As time progresses, they grow through various stages and can be harvested. You halve the growth time by dumping water on them (obtained from a well). Roughly 1 in 10 crops will give you a seed to replant when you harvest them.

Neither your crops or livestock are permanent. Crops wither (disappear) if they are not harvested in time (crops mature at 1/2 life, wither at full life). Livestock will become sick if not attended to. If they are left sick for too long, they will die!

All seeds and livestock can be purchased from NPC's in town. They can all be sold for different amounts and take different times to grow/mature.

So to summon it up: everyone can craft everything, you get xp for spending labour points so you can lvl up with farming and crafting

I also found out that you can design your capes and ship's sails. check out the white cape on this pic:

Everyone can wear any type of armor but they are designed for certain roles: cloth ==> +speed, leather ==> +crit, plat ==> defence.

Everyone can wield any weapon, no restrictions.

Got some info on sieges, the info is from CBT3 I think, the castle influence range is expended from 250m to 300m for example:

Quote:
Here's what we do know.

In order to be able to declare war and participate in a siege you must obtain a special drop from the raid boss on the third continent. Sieges only take place on the weekends and last for two hours. You can only have one attacking and one defending expeditionary force. Each side can currently have only 50 players participating. If you're not signed up for the siege or if the player limit goes above the allotted amount you will simply be teleported back to the nearest resurrection shrine if you try to enter the siege area.

Right now there's no real benefit to owning a territory. Just the chance to take part in sieges. XLGames mentioned that each claimed territory will have an area of effect around it that will let the owners charge taxes to whoever placed their houses in that area. When a territory is owned, the giant stone sword in the ground goes up into the air and glows. This is the central point of the territory and what everything is based around. For 100m around this sword, territory owners can demolish anything and claim crops without any penalty. This area is generally used to build the defensive structures like gates, towers, and walls to protect the sword during sieges (not 100% sure, but I believe you have to destroy the sword when attacking in order to win the territory). The walls, gates, towers and the big sword have 500k-2mil hit points so you'll have to bring a lot of firepower. These, like the houses, are also placed freely by the players and so you can design your own custom castle. The price of the walls, gates and towers vary from 1 gold to 10 gold. The territory area of effect is 250m around the sword. Both of these circles are displayed on the map to aid players in knowing if their constructions are safe.

A siege just wouldn't be complete without siege weaponry. Two of these are currently implemented in the game with hints of more to come. The siege tank has a cannon on board and moves at a decent speed. The siege tower is very useful tool for getting up on the castle walls. Early concept videos of ArcheAge showed some battering rams, but these are currently not available. Some of the recent images from the official ArcheAge page also show a catapult.

For some reason the siege tank does not require a blueprint so the ingredients required are easily viewable using the crafting recipe window. It's expensive and requires some hard to get components. Arkhium trees require arkhium water to grow (so it's only useful to plant these on the 3rd continent) and cost 5 gold each. On average, when chopped down, an arkhium tree will yield 2 arkhium logs (1~3 random). The siege tank requires 5 of these logs and 10 branches from trees that were struck by lightning. As you can imagine, these branches are the bottleneck for the production of the siege tank. On top of that you're going to need 900 iron ore... Then smelt that iron ore into iron ingots and then smelt those iron ingots into higher tier iron ingots. Since ore nodes yield 1~3 iron (or average of 2) you can quickly see how much work it is to craft a siege tank. They keep tweaking the damage and range of the siege tanks so I haven't gotten a chance to see them action in their latest implementation (darn branches struck by lightning are hard to get so I don't have one of my own) but a ranged AoE is always a good thing to have, especially when you have multiple people with them (the tanks are also useful outside of battle to help you ferry arhkium water across the land on the 3rd continent since you don't have to be in a siege to summon them).

The siege tower requires a blueprint that costs 10 gold and is placed just like a boat except on land. This is expensive to build as you have to create 4 packages of arkhium logs. Arkhium log packages require only 5 (instead of 100 like other resources) to create. Since each arkhium tree gives an average of two logs you're looking to spend 50 gold just for the logs, or a total price of roughly 60 gold for the siege tower.

Edit: I also found out why you see castles in sieges with hardly any houses in it. 100m around the sword icon can be destroyed in a siege. Also the owner (GM) of an area can move and destroy any build objects within that 100m and take the the crops or whatever belongs to that building. So outsiders won't build any building within that 100m.
300 meter arond the sword is the max influence range of the territory that you own. Building within it can be taxed by the GM (tax not implemented yet)
So if you loose your castle your houses and other buildings you build are still there. You just get taxed by someone else. So it's saver atm to have your castle and guild city seperated. So if you play this game for long and alliances and "frontlines" shift you might end up having your house deep in enemy territory. You can dissemple your house by removing ownership and then attack and destroy it. You loose the matz but get the blueprints by mail to build your new house. Not sure if you can build more then 1 house for yourself.

- You can't carry unlimited ammount of resources like in most games, the max is 100 resources, you carry them in a big bag (incase you have seen it on video's, the big boxes on ppl's back)

- A minimum of 5 ppl is needed to start a guild city/castle, so the foundation of your castle/city can't be more then 500 resources...

- You can't gather 24/7, you have labor points, each action you make with gathering or crafting costs you labor points. I've been reading through most beta info on forums and no complaints about the ammount of time that is needed to build stuff or the labour points respawn rate.

- Cutting down a small tree will give you some ammount of wood, cutting down a huge tree will give you alot of wood, cutting down a tree and collecting it immediatly gives you a big bulk of standard wood, cutting it down and you wait a while you get the option to gather a small amount of rare wood. so the thing is to think about what trees or rocks etc to gather and what you need to resources for, a big city wall or a good crafted bow or something.

- Beta testers spent the majority of their time exploring the continents and building stuff to test it out.

- Atm best crafting gear is better then any npc drop or quest reward.

- Best crafting gear can be crafted while playing the game solo, there are no rare items/resources/weapons that can only be obtained by group effort.

Dold text

Combat/Combo-system:

Found out something new about combo's. If you take this spell for example:

Lvl 6; CT instant; CD 21s; range 0~20m
Channelled (cancelled if caster moves), deals damage and heal the caster both over time (basically a HP leech).

Combos:
-[Stunned target]: damage is increase by 100%.

So if the target is in a stunned state the attack will do +100% damage. And here is the cool part... The best combo's can't be done alone. You need teamwork to do them cause the time frame window is too small to do it alone. It needs coordinated attacks to do most dmg

Check out the skills and combo lists here (not all classes are there yet): http://archeagesource.com/forum/17-new-articles-guides/

Dold text

Om man är intresserad av det så bör man läsa det.. Är man inte intresserad så kommer man troligtvis bli det hehe..

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Synd att såna här spel som verkligen tillför lite till genren inte är lika hypade som alla stora theme park som aldrig kommer med något nytt..

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Någon som har hört något om en EU version av detta? Skulle nog skippa Gw2 för det !

Citera för svar!!

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Skrivet av klantbo:

Synd att såna här spel som verkligen tillför lite till genren inte är lika hypade som alla stora theme park som aldrig kommer med något nytt..

Beror nog på den nätta summa $$$$ som de stora bolagen plöjer ner i marknadsföring...

... zzZZzzzZzzzzzZzzz ....

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Ny video som summerar en hel del: http://www.youtube.com/watch?v=hcLLH5yfnkQ

Kanske inget nytt som inte visats tidigare, men intressant att kolla på ändå.

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:meh:

Fortfarande ett fantasytrams spel. Men ge mig ett sandbox MMO typ i Shadowrun universumet eller Fading Suns-universumet så kan vi snacka.

Tills vidare så duger EVE för mig.

Science flies you to the moon. Religion flies you into buildings.

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Finns loot från skepp, när man sänker ett skepp i pvp, så kan man dyka ner och ta up loot kista, skepp-pvp är inte likt mark pvp, ett skepp som har ett lag som har bra teamplay kan sänka 2-3 skepp med sämre teamplay.

Gear och lvl's spelar ingen större roll på skeppet, där avgör styrningen av kaptenen, siktet på kakon-pojkarna och hur snabbt repareras läckor/hål från motståndarens kanon kulor

Pvp på mark är också kul, specielt sieges, där man kan använda siege prylar som: Siege tower(transport av mele styrkan till muren), siege tanks (förstöra murar) , Ram (förstöra porten), Scorpion (stor x-bow med exploderande pilar som kan ställas på slott torn),
catapult, trebuchet osv..

Slott byggs av spelarna(guilds), det finns 3 kontinenter, 2 södra är NPC kontinenter där man börjar spela och utforska världen, den norra kontinenten är där man kan bygga och ta över slott för at få kontrol av mark, finns 37 zoner där man kan bygga slott(om jag inte minns fel) guilds/alianser som kontrolerar fler än 3 zoner kan bilda egen Faction, och sätta standings likadant som i EVE-online enemy/neutral/friendly.

Du kan även döda spelare av samma faction, dock så finns det "karma", när du dödar spelare från din egen faction så lämnas det blod på marken, så offret kan komma tilbax plocka upp blooded och lämna in det, ju mer du dödar "oskyldiga" desto mer blood lämnar de in och din karma ökar, efter ett viss antal karma hamnar du i fängelse(30 min) då kan du inte göra nåt förutom att vänta tills debuffen tar slut.

När du maxxar din karma blir du pirat, då kan du inte gå in i NPC städer (typ som i EVE), men du får åka till pirat ön, där får pirater nåra quests(repeatable) för att sänka sin karma om de vill, stora fördelen med att vara pirat är att när du dödar folk, då droppar de inte blood, dvs du kan inte hamna i fängelse. Pirater kan bygga egna hus/villor på pirat ön, dock området är inte stort, så om de inte ändras så kmr de vara ett fåtal hus på pirat ön.

Finns 10 skill-träd (conjury,cleric,mage,war,necro,ranger,sin,will,tank,bard) du kan kombinera 3 av 10 träd, dvs 120 kombinationer/klasser, dock finns det symbios mellan vissa träd, dvs "kombo" till ex. "sin" skills gör mer skada om det finns bleed dot från ranger, eller Conjury debuffs(fear/sleep) varar längre om target brinner/frusen av mage skills.

När du skapar din karaktär så får du välja 3 skill-träd, varje skill-träd har lvl, så om du lvlar mage/cleric/necro t.ex från lvl 1 till 20 och sen beslutar att du vill byta ut cleric träd mot conjury så kmr du ha lvl20 mage/necro och lvl1 conjury, din lvl20 cleric t räd kmr vara kvar om du vill lvl upp den i framtiden.

Grafiken är fin och optimerat bra, ArcheAge använder cryengine 3 med dx10, även folk med "dåliga" burkar (dualcore 4-5år gamla pc)som kört Close beta 4 har sagt att även i sieges när det är 100+ spelare på skärmen och katapulter/tanks massa explosioner osv så uplevde de inga problem med flytet av spelet, vilket är imponerande eftersom på senaste tiden har flesta MMO varit ganska dåligt optimerade t.ex SW-tor och Aion (som jag själv har spelat) där folk med super-pc hadde samma fps drops i städer och sieges(aion).

Du kan göra va du vill, i stort sätt. Du kan vara Pirat sänka och lota skepp, du kan va PK och springa runt döda folk, du kan vara crafter armor/vapen, du kan vara farmer dvs odla resurser för crafters tex du kan odla träd som behövs för hus/slott osv eller odla får och samla ull för at sedan göra tyg som behövs för craft, du kan vara treasure-hunter dvs leta efter skatt kistor på botten av havet, du kan vara me i stor guild/alians och kriga för mark/slott.

Finns massor av raidbossar (outdoor) som guilds kmr kriga över, finns också Kraken som är raidboss i havet, man behöver ganska många skepp för att döda han

Craft systemet är ganska bra, 1 person kan inte träna up alla craft skills som finns, för att man får begränsat med: craft poäng/dag. Så folk kommer specialisera sig: bygg-arbetare, smed, alchemy, bonde osv (finns 18 st)

När ditt vapen eller armor går sönder, då måste du gå till en vapen eller armor crafter(spelare) för att reparera (om du har inte lvlat upp vapen/armo craft),
dvs du kan inte reparera hos npc

Runt hela norra kontinentet finns random artefakter (typ som i Rift) som man kan samla, då har du en korg(som ryggsäck) på ryggen så andra spelare kan se att du har hittat artefakt, om du blir dödad av en annan spelare kan han plocka up artefakten, för att sen sälja den till en NPC som köper upp dom

Finns massor olika mounts, mounts får lvl's också när du expar, de får olika skills t.ex Åsna på lvl20 får passiv skill som gör så att du får inte speed penalty om du har mountat med stort last (dvs om du har ett last med sten/träd), Häster får charge och nåra andra skills, finns ett mount som springer på 2 ben (typ mutant kangaroo) den får skill så att den kan hoppa väldigt högt.

Trädvy Permalänk
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Trädvy Permalänk
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Sitter och pillar lite med en archeage-sida... http://archeagescandinavia.se . Finns ett forum där nu också som precis kom upp precis för er som vill diskutera lite mer om ArcheAge. Tar för övrigt gärna emot feedback då jag aldrig någonsin gjort en hemsida förut.

Trädvy Permalänk
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karlskoga
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Detta spel vill jag bara ha nu, men det kommer dröjja länge innan det släpps i usa eller eu. Dom har inte ens en publicer(stavning?).

Trädvy Permalänk
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Skrivet av Termy:

Sitter och pillar lite med en archeage-sida... http://archeagescandinavia.se . Finns ett forum där nu också som precis kom upp precis för er som vill diskutera lite mer om ArcheAge. Tar för övrigt gärna emot feedback då jag aldrig någonsin gjort en hemsida förut.

Jag undrar om du kan göra Skill kalkylator på engelska, jag kan hjälpa till med att översätta skills om du vill.

Trädvy Permalänk
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STHLM
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Jul 2008
Skrivet av Ferum:

Finns 10 skill-träd (conjury,cleric,mage,war,necro,ranger,sin,will,tank,bard) du kan kombinera 3 av 10 träd, dvs 120 kombinationer/klasser, dock finns det symbios mellan vissa träd, dvs "kombo" till ex. "sin" skills gör mer skada om det finns bleed dot från ranger, eller Conjury debuffs(fear/sleep) varar längre om target brinner/frusen av mage skills.

När du skapar din karaktär så får du välja 3 skill-träd, varje skill-träd har lvl, så om lvlar mage/cleric/necro t.ex från lvl 1 till 20 och sen beslutar att du vill byta ut cleric träd mot conjury så kmr du ha lvl20 mage/necro och lvl1 conjury, din lvl20 cleric t räd kmr vara kvar om du vill lvl upp den i framtiden.

Tanken med en massa skillträd som man kan kombinera som man vill är fin.. men det fungerar tyvärr inte.
Rift fungerar på precis samma sätt men när theorycraftarna har räknat klart så finns det bara ett sätt att specca t ex en tank, speccar man inte på "rätt" sätt, så är man inte lika effektiv som man borde vara.
samma gäller Range-DPS, melee-DPS o healer. det kommer bara finnas ett sätt som är "rätt".
detta gäller PvE, om man bara spelar för att vattna träd lr gräva ett hål att bo i, så behöver man självklart inte bry sig om räkne-nissarna
det jag menar är att man blir lurad av sådana här skillträd och deras falska sken av mångfald.

”Wherever God erects a house of prayer, The Devil always builds a chapel there; And ’twill be found, upon examination, The later has the largest congregation.”

Trädvy Permalänk
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Skrivet av Ferum:

Jag undrar om du kan göra Skill kalkylator på engelska, jag kan hjälpa till med att översätta skills om du vill.

Det vore ju ingen dum idé. Jag har ju iaf länkat till alla skilltrees på sidan http://archeagescandinavia.se/classes.html, där alla specifika skills för alla skilltrees står beskrivet på engelska (minus själva namnen på all skills). Ska klura lite på det.

Trädvy Permalänk
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http://www.watercrow.ru/calc/ här finns ett fungerande kalkylator på rysska som du kan kolla på, och namn på skills samt beskrivning kan jag översätta.

Trädvy Permalänk
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Skrivet av silicon111:

Detta spel vill jag bara ha nu, men det kommer dröjja länge innan det släpps i usa eller eu. Dom har inte ens en publicer(stavning?).

Beta 5 kommer dra igång snart, den kommer pågå runt 1-3 månader, efter den kommer sannolikt kort Open Beta därefter Release,
när XLgames började med projektet så lovades Release i alla länder samtidigt, får se hur det blir, i bästa fall får vi ArcheAge i höst/vinter 2012, i sämsta fall vinter/vår 2013.

Trädvy Permalänk
Medlem
Registrerad
Dec 2010

Tack ås himla mycket för länken, ska ta en närmare titt på detta ser väldigt intressant ut!
Har inte spelat mmo på väldigt länge, kanske dags att gå tillbaka ?

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Trädvy Permalänk
Medlem
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Stockholm
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Feb 2008

Ser lovande ut

Trädvy Permalänk
Medlem
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Puerto del Carmen, Lanza
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Mar 2011
Skrivet av Ferum:

http://www.watercrow.ru/calc/ här finns ett fungerande kalkylator på rysska som du kan kolla på, och namn på skills samt beskrivning kan jag översätta.

Ja den såg ju perfa ut. Jag får nog dock skicka iväg ett mail eller liknande till den ryska guilden där med förfrågan om det går bra att "låna" designen till kalkylatorn. Vilken tur att det är påskledighet veckan framöver nu då, så man kan sitta och pilla med detta.