[Vitality system]
1. A system that adds bonus experience was added depending on the vitality level of the character.
2. Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, A player is participating in siege or raid.
3. Vitality points are transferred to subclasses when a character change occurs.
[General Combat System]
1. Song and Dance buffs now have their own buff bar.
2. Player and Monster melee range increased slightly.
3. Target location and the relationship with the attacker now affects damage bonus.
4. Long range physical attacks now have a distance differential to damage.
5. The poison and the bleedind damage has been increased.
6. Each character race now has traits that affect debuff duration.
7. The gap between Accuracy and Evasion has been widended.
[Changes to Existing Skills]
1) effect has been added for skills
Deflect Arrow: Now reduces damage from cross bows.
Real Target: The damage increase to archery damage and accuracy is now reduced if the target is more then 900 units away.
Bleed: Movement speeed reduction has been added.
Queen of Kat, Unicorn Seraphim, Shadow Knight has been added.
Queen of Kat: Blessed Body Effect, Blessed Soul Effect, Runspeed Effect
Unicorn Seraphim: Acumen Effect, Clarity Effect,, Empower Effect, Wild Magic effect
Shadow Knight: Death Whisper Effect, Focus Effect, Guidance Effect
2) Other skill changes
Shield mastery: Increase the effectiveness of shield pdef and if wearing heavy armor also increases main pdef while using a shield.
Armor Mastery (Warrior & Kamael): MP regeneration increased.
Soul collection: Kamaels now can hold 40 souls.
Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
Fighters/Archers Will: added a bonus chance rate the rate at which skills critical for double damage while the buff is active.
Cleanse: Raid curse can no longer be removed.
Wild Magic (Buff): Magic critical rate has been reduced.
Wild Magic (Items): Magic critical rate has been reduced
Dance of Siren: Magic critical rate has been reduced.
3) Changes to casting time.
Scroll of Escape, Cure Poison and Cure bleeding are now reduced in time.
4) Changes to skill duration
Dodge Attack: Increased to 15 seconds instead of 10.
Counter Attack: Increased to 15 seconds instead of 10.
5) Changes to skill power
Proximity to the target now affects the overall power of a physical skill and its MP consumption.
Physical attack skills have overall increased skill power.
Physical attack skills have an overall decrease in MP consumption.
All physical attack skills now have over-hit capability.
MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
6) Changes to magic damage
Magic damage now applies a random variance between minimum and maximum damage.
Depending on the type of weapon the damage variance of spells changes.
7) Changes to Kamael Spirit Consumption
Skills that use charged souls to enhance the skill have been changed.
8) Magic Critical Hits
The ratio at which a magic critical hit occures unbuffed has been increased more then 10 times.
EDIT -
9) New skills given to the following classes:
Bounty Hunter and Maestro: Fatal Strike
Abyss Walker: Lure (?)
Phantom Summoner: Death Spike, Summon Cursed Bone, Curse: Poison
EDIT - 2
[New skills]
Warsmith: Repair Golem (L40), Power Golem Might (L43), Golem Armor Plating (L40),
Golem Sharpen Edges (L49), Golem Spikes (L49), Golem Bow String (L49), ???A (L46), ???B (L46), ???C (L46), Summon Merchant Golem (L52)
Prophet: Mana Steal
Abyss Walker: ?? Counter (74)
Plain Walker: ?? Chance (Level 74)
Treasure Hunter: ?? (Level 74)
Shared Dagger Skill:
Abyss Walker, Plains Walker, Treasure Hunter: Shadow staff (level 72)
Edit 4
[Misc].
Something about dual sword weapons being able to block melee attacks and skills like a shield at a certain probability.
[PVP]
PvP Reputation Points
Nobless characters who participate in fortress or castle sieges, Underground Colloseum (Fantasy Isle), Olympiad, Festival of Darkness will gain PvP Reputation points, this value can be exchanged for items and effects:
PvP Weapon and Armor modifications.
Siege Items
Clan reputation
Removing PK count.
Siegefield changes
Registered attackers/defenders do not lose XP on death anymore due to PvP point system.
Repeated dying does not give death penalty but their combat ability will decline for the siege.
Using a scroll of courage on a siege field will now perform a ressurection effect upon death.
PVP - Flagged Time
Flagged time will be increased to 120 seconds, at which the last 20 seconds they will beign to flash.
[Attribute stones]
Defensive attribute applied to armor was increased to twice their capacity.
Attribute stone success rate was increased.
Different attribute can be used to increase defense of certin debuffs.
[Items & Equipment]
Crafting Adjustments
Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
Rare items can be damaged through use but that damage can be repaired at the blacksmith.
A Grade Items in Stores
A-Grade equipment can be bought from stores in town but cannot be augmented, strengthened or SA'd.
Misc Stores and Smiths
Items in all stores have had their prices reduced.
Stores that sell Normal C grade equipment now have Normal B grade items available for purchase.
B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
Some shops started selling Mirage headdress
Jewelry Augmentation
Earrings, necklaces, rings can now have special augmentations applied to them.
New herbs
New buff herbs drop in hunting zones and the duration has been increased to 5 minutes.
The new buffs from herbs eg. Vampire Herbs, Deadly herbs, Lifting Herbs.