Tycker det är skönt att slippa "Svensson-VR", så som Gear och Daydream, som riskerar ge förstagångsanvändarna en dålig upplevelse och därmed avskräcka dem.
Skrivet av anon15480:
VR är inte intressant. Det är bara så kul att stå stilla i en 3D-värld. Att förflyttas går ju inte för då mår man illa.
Finns utmärkta spel och upplevelser för stillastående, om det är vad man föredrar. Själv så rör jag mig hela tiden. (och det finns mängder av förflyttningsmetoder att välja på)
Skrivet av edvint:
Tycker det är mycket positivt att Google väljer byta till förstärkt verklighet. Användningsområdena är ju många fler än med VR.
Nja, snarare är de ju syskontekniker:
"In the future, the two closely related techniques will merge into one, but until then they have different areas of use where they excel;
AR has the upper hand when it comes to:
-office work (word processors, spreadsheets, notes, etc.)
-productivity, design, sculpting, enginering (small scale, objects<10 meter, like designing a motorcycle or testing the layout of machines in industrial premises)
-education (small scale, <10 m; like how a car engine works)
-games; casual (the likes of Angry Birds, Candy Crush Saga, Fruit Ninja) and sport video games (tennis, table tennis, street basketball, soccer, miniature golf), traditional PC/video games on a virtual screen, board games (chess, etc.) and card games
-support & info (eg. how to fix a leaking pipe in your home)
-shopping
-TV viewing
-health and fitness (pulse, ECG, glucose levels) and yoga classes
-household tasks (memos, recipes, furnishing, home decoration)
-internet surfing
-navigation
-communication (via audio, mail, video or with an avatar), translation and digital assistant
-2D photo viewing
VR is superior when it comes to:
-experiences (eg. scuba diving, mountain climbing, visiting museums, travelling to the moon, exploring Egyptian tombs, parachuting, roller coasters, trekking in the Amazon rainforest, cave exploring, taking a guided tour to the solar system, travel to national parks and glaciers, visiting the Titanic before and after sinking, experiencing the 1943 Berlin Blitz during the World War II)
-productivity, architecture, enginering (large scale, like architecture - to walk in a designed house, or testing the layout of machines in industrial premises when you can't access the area in person)
-education (large scale; like visualizing battlefields, the insides and lives in medieval castles, the pyramids, etc.)
-travel (eg. visiting tourist attractions like Notre-Dame, the Cologne Cathedral, Death Valley or simply checking how a hotel room looks)
-games; sport games (skiing, table tennis, golf), music-, rhythm- and dancing games, adventure, horror and sci-fi video games, car racing and flight simulators
-entertainment; eg. sports, live-shows, dancing, concerts, cinema viewing
-relaxation and meditation
-healthcare; phobia treatment
-360-/3D videos and photos
All in all, AR is more for work and every day tasks and VR for that little extra in life."