Star Wars: The Old Republic

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Medlem

New Build Available.
Synd att man inte kan testa men ladda ner det kan man...

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^^^
@¿@
o

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Medlem

Har någon en beta-nyckel liggandes om det fortfarande går att spela betan? Är ypperligt sugen på att testa detta :). Spelade WoW sen release fram till förra vintern, testade aion när det kom ut (sket i det efter några dagar) och även spelat rift ett tag... kliar i fingrarna efter lite lasersvärd.

Tack på förhand!

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Medlem
Skrivet av Fritjof92:

Trevligt med en till Imperial Agent i gillet! Alldelles för få sådana procentuellt!

Va! Imperial Agent är ju helt klart tuffast! Hade jag lirat som Empire så hade jag kanske joinat er. Men nu ska det spelar Republic, iaf till en början

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Medlem

Så segt att guild invites krånglar på swtor sidan.. >_<
Ska bli invitad till ett gille men får error när man klickar på join knappen i mailet.. =/

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"Some Bright Wizards have even been known to dabble in the healing arts, however cauterizing a wound with white hot fire is never a soldier’s first choice!"

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är de någon på SweC som spelar betan?

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Beställde mitt ex av SW-TOR från CdON igår, bra pris 449kr.
Fick min preorder kod idag via email, som jag nu knappat in på swtor hemsidan utan problem.

CDON har också en tävling, där man kan vinna coola sw prylar.
http://cdon.se/spel/star_wars%3a_the_old_republic/

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Konsolgrävare

Patch Notes:
Build Date 2011.12.01
Patch 0.742.27

Patch Notes
Welcome to Star Wars™: The Old Republic™
Build Date 2011.12.01
Patch 0.742.27

Welcome
If you encounter any issues while using the patcher, please exit and restart it.
For more information on the test, view the Test Details.
To discuss this with other testers, access the Game Tester Forums.
Note that you may need to log into the website to view the above links properly.
If you encounter any issues that prevent you from playing the game, please e-mail testing@swtor.com and we will do our best to address your concern quickly and efficiently. May the Force be with you!

Build Notes

General
Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.
Improved the overall performance of vanity pets.
Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.
Moving to a new planet instance no longer uses the player’s Quick Travel cooldown.
Mail sent to another player will now have a 30 minute delay.

Classes and Combat

General
Further improved and balanced all class content above level 30.
Slightly increased mouse targeting distance.
Implemented improvements that increase the responsiveness of combat actions.
Tab targeting now more accurately takes into account which enemies are on screen.
Tab targeting can now select enemies at a longer range.
Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of what direction they are facing.

Jedi Knight

General

Sentinel

Bug Fixes

Jedi Knights can now obtain the “Master” title.
Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.
Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.
Sith Warrior

General

Marauder

Bug Fixes

Sith Warriors can now obtain the “Darth” title.
Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active.
Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.
Jedi Consular

General

Shadow

Force Potency now increases the range of Telekinetic Throw.
Each use of Telekinetic Throw now uses a charge of Force Potency.
Players are no longer able to cancel Force Lift’s debuff by right-clicking it.
Infiltration

Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.

Sith Inquisitor

General

Assassin

Recklessness now increases the range of Force Lightning.
Each use of Force Lightning now uses a charge of Recklessness.
Players are no longer able to cancel Whirlwind’s debuff by right-clicking it.
Deception

Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.

Smuggler

General

Scoundrel

Cover now has a 1-second cooldown.
Recuperate can no longer be used from cover.
Scrapper

Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.
Flying Fists’ damage output has been decreased by 15%.
Sawed-Off now affects Flechette Round instead of Blaster Whip.
Imperial Agent

General

Operative

Cover now has a 1-second cooldown.
Explosive Probe’s animation now correctly displays when the probe is resisted by an enemy.
Recuperate can no longer be used from cover.
Concealment

Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
ILaceration now requires 15 energy and has had its damage output decreased by 15%.
Collateral Strike’s damage output has been decreased by 15%.
Waylay now affects Acid Blade instead of Shiv.
Trooper

General

Bug Fixes

Adjusted resource bar visuals for ammo gain and use.
Fixed an issue that prevented the skill Kolto Recharge from healing as intended.
Concussive Force now properly increases the knockback distance of Concussive Charge.

General Combat Bug Fixes
Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.
Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing.
The cooldown for calling a Medical Probe will now properly increase in phased areas.

Companion Characters

General

Companion Characters now vocalize less frequently during combat.
Companion Characters are now silent when entering stealth modes.
Companion names now display as “PLAYERNAME’s Companion.”

Crew Skills

General

Crafting Skills

Gathering Skills

Mission Skills

Bug Fixes

Added implants to the schematic filter for the crafting window and to trainers.
Slightly increased critical chance for crafting and missions for Orange difficulty tasks.
Cybertechs can now craft modifiable Droid armor.
Cybertech and Artifice modifications and enhancements have been updated.
Crafted relics and space upgrades now bind to the character when equipped.
Crafted items are no longer created with pre-slotted modifications.
The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis.
Adjusted mission costs across all skill levels.
Treasure Hunting relics now bind to the character when equipped.
Luxury Fabrics and Underworld Metals are now obtained through different missions.
Investigation Mission Discoveries now yield Researched Compounds.
Rich yields no longer always provide Artifact quality resources.
Mission rewards now include higher quantities of Prototype quality crafted materials.
Fixed an issue where Crafting schematics were not properly updating within the schematic trainer..
Learned Biochem schematics no longer disappear from the Crafting window.
Prototype and Artifact quality crafted weapons now have the correct weapon damage values.
Reverse engineering mode no longer toggles off after reverse engineering an item.
Items of less than Premium quality can no longer be reverse engineered.
Corrected refresh and mission tier issues.
Weapon damage and armor ratings listed on schematics now indicate these values on the resulting crafted items correctly.
Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving.

Flashpoints and Operations

General

Flashpoints

Operations

Items

Legacy

Missions and NPCs

General

Missions

NPCs

Flashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet.
Flashpoint mission levels have been adjusted to more accurately reflect their difficulty.
Early-level Flashpoint bosses are now slightly less difficult.
Nightmare Mode Operations are now significantly more challenging.
Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking.
The Black Talon

Yadira Ban's difficulty in Hard Mode has been increased.
Bringing Down the Hammer

Battlelord Kreshan now drops loot.
Colicoid War Games

This Flashpoint has undergone a difficulty balance pass.
The final boss no longer continually respawns.
Directive 7

Bulwark's mechanics now function properly.
The Esseles

Vokk's difficulty in Hard Mode has been increased.
Lieutenant Isric's difficulty has been corrected in Hard Mode.
The False Emperor

Normal Mode bosses now inflict less burst damage.
Boss mechanics in this Flashpoint now function properly in Normal and Hard Mode.
The Foundry

A normal enemy NPC in this Flashpoint no longer drops boss loot.
General

The Operations lockout window now displays the current boss lockouts for your group members.
Eternity Vault

Nightmare Mode chests now contain loot.
Enrage timers have been added to Annihilator Droid XRR-3 and Gharj.
The Ancient Pylon puzzle enemies now spawn.
Button use timing for the Ancient Pylon puzzle has been corrected.
The Infernal Council fight no longer resets as soon as the fight begins.
Lava creatures now correctly spawn in the cave before Gharj.
Karagga’s Palace

Bonethrasher no longer enters a state that causes him to cease executing his combat mechanics.
General

Vendors

Bug Fixes

Custom items now appear with an orange border in the inventory. All Custom items are modifiable.
The Lhosan Racer is now a level 40 vehicle.
Increased the stat diversity of medium armor drops on Origin Worlds.
The cost of Droid armor is now comparable to the cost of other armor.
Random relics now bind to the character when equipped.
Modifiable Artifact quality items now only feature modification and enhancement slots.
Some redundant random shield generators with Force stats have been replaced by random foci.
Decreased the chance for lockboxes to contain higher-quality loot.
All standard modification vendors now sell a basic set of base modifications.
All modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.
Prototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.
Republic Fleet commendation vendors now sell the special ability items that their Imperial counterparts sell.
The speeder vendor on the Imperial Fleet Station now properly displays the vehicles for sale.
Heavy Force armor no longer drops from levels one through nine.
Some items with Social rank requirements can no longer be equipped without meeting the requirement.
Many high-level items now have the correct appearance when worn.
Droid armor can now be auctioned.
Some Earpieces and Implants purchased with commendations are no longer mislabeled.
Advancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramatically as levels are gained.
Legacy surnames are now displayed by default.
Experience gained from completing missions has been increased.
Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.
Republic

Bug Fixes

Most Wanted: The weapon cache now provides a companion weapon.
Corrected several missions that failed to grant item rewards correctly.
General

Bug Fixes

Decreased the difficulty of several high-level class story bosses.
NPCs will now attempt to enter cover when fired upon.
Standard and Weak toughness enemies no longer regenerate health while under the effects of any 60-second crowd control abilities (such as Force Lift, Concussion Missle, etc).

PvP

General
The center-screen message associated with the Deserter debuff now occurs after 50 seconds.
The decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.
The Glacial Fissure Imperial Med Center is now a safe area for Empire characters.
PvP Items
Added two new, exclusive vehicles to rare spawn Outlaw’s Den vendors.
Level 20 and level 40 PvP gear is now available from vendors on the Republic and Imperial Fleets.
Battlemaster Gear Bags are now only available from daily and weekly PvP missions.
Battlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.
PvP vehicles now have Valor rank requirements.
PvP lockboxes under level 50 now cost 30 Warzone Commendations.
The Overcharge consumable now increases expertise by 15% for 20 seconds.
The PvP Heal consumable now restores 35% of maximum health.
Valor rank requirements on items now function properly.
Expertise has been added to many endgame PvP items.
Warzones

General

Alderaan Civil War

Huttball

Voidstar

The Combatant medal is now awarded at 75k damage.
The Healer medal is now awarded at 75k healing.
Reduced the interaction time for the targeting console to 8 seconds.
The scoreboard now indicates which team score belongs to the player.
The large installation cannon now fires at the end of a match.
Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.
Art for the sky in this Warzone has been improved.
Bug Fixes

Corrected an issue that caused Republic players to see misaligned scores.
Small body type characters can no longer move behind the pipes near the side control nodes.
Small body type characters no longer become stuck in some areas of this Warzone.
Turret shots no longer hit invisible collision areas while firing at the Imperial dropship.
Players no longer receive a development debug message while interacting with turret control consoles.
A visual error during the destruction animation for dropships has been corrected.
The ball now returns to a player in the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.
Players can no longer hold the ball on the edge of their respawn zone.
Performance inside the Huttball Warzone has been increased.
Bug Fixes

Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.
The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.
The detonation countdown time has been increased to 20 seconds.
Attackers will not advance to the next respawn point until at least one attacker reaches the next room.
Extending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.
A platform has been added to the reactor room attacker spawn location to prevent fall damage.
The Voidstar intro cinematic has been improved.
Environmental visual effects have been added to this Warzone.
Radio transmission and broadcast audio (instructional and ambient) have been added.
Bug Fixes

Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.
A crate that allowed players to bypass a forcefield has been removed.
Mapnotes now use the appropriate “bomb planted” icons when a bomb is placed on a door.
The bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.
The Voidstar map on the loading screen is now correct.
Voidstar maps now take recent geometry changes into account and have been updated.
The Revive window now closes properly between rounds.
Fixed an issue that could cause players to be teleported to the wrong location during the round transition.
Fixed an issue that could cause level matching in the matchmaking system to function improperly.
Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.
World PvP

Battle for Ilum

The Outlaw's Den (Tatooine)

The War Effort buffs now have a new icon.
Ambient music now plays during various events during the Battle for Ilum.
Bug Fixes

Corrected an issue that could cause objectives to become stuck in the "secured" state.
Corrected text inconsistencies in Battle for Ilum missions and objective notes.
Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.
The Republic and Imperial Bases now properly play aerial bombardment explosions when a faction controls the zone.
Fixed a bug that could cause music events to not work properly when an Assault area was captured.
Added two new, exclusive vehicles to the Outlaw's Den vendors.
Chests in Outlaw's Den now drop 20 Mercenary Commendations.
Bug Fixes

Mercenary Commendation chests no longer appear empty on being opened.
The text associated with the mission for Outlaw's Den has been corrected.
Bug Fixes
Alacrity no longer reduces the channel time of interacting with objects inside Warzones.
Characters now receive appropriate stat bonuses when bolstered.
Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.
Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.
Corrected an issue that could cause characters to remain in combat longer than intended.
Space Combat

General

Player and companion voiceovers now sound like they are coming from the ship intercom.
EMP Generator damage is no longer scaled by the setting of your power conversion module.
Decreased the experienced gained from daily Space Combat missions.
UI

General

Operations

Quickslots

Chat

Codex

Tooltips

Social

Tutorials

Galactic Trade Network

Preferences

Maps

PvP

Bug Fixes

When the Group Leader changes to the “Master Loot” setting, a message will now display to all members of the group or team.
The server select screen now more accurately indicates the population of each server.
Servers that are currently offline are now displayed at the bottom of the server list..
Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.
The Inspect feature now shows some stats and other information that was previously missing.
Clicking on an item will now attach it to the mouse cursor.
Added the ability to right-click to add/remove item modifications.
Mail can now be opened using a single click.
The loot window will now close if players select “Take All,” regardless of whether or not items require a group roll.
Removed the “Show Coverbar” button from the main UI.
Nameplate health bars now match their color to the text instead of always displaying as red.
Added a “Character Stuck” button to the upper right corner of the Help Window.
The Trainer window no longer displays empty tabs.
Icons for high-level Commendation items now indicate the item type they provide.
The visual and sound effects for a player duel challenge have been updated.
Stackable items are now grouped together in the loot window.
Character limitations will now display in the error message when players enter a name that is too long.
The game credits can now be viewed by pressing the “Credits” button while on the character select screen.
The cinematics menu on the character select screen now functions properly.
The Operations lockout window now displays the current boss lockouts for your group members.
Information available on the Operation lockout window is now easier to understand and displays correctly.
Announcements in Operations are now more distinct.
Operation raidframes can now be toggled on and off.
Players will no longer be asked for confirmation when dragging items off the quickslot bar.
Quickslot bars will no longer duplicate when activating extended bars.
Passive abilities can no longer be moved to the quickslot bar.
Using /group in chat will now send communications to the highest group level (i.e. Operations Teams will take precedence over groups).
Chat channel input now defaults to /general instead of /say.
Some chat commands have been changed. The following commands now work when used followed by player-created chat channel names: /cjoin, /cleave, /cinvite, /ckick, /mute, and /unmute.
Fixed a bug that could cause the Chat window to be placed off-screen with some monitor configurations.
Added or corrected images for many Codex entries and tutorials.
Added several new Codex entries for Ilum.
Added several new tooltips.
Improved the explanation of rested experience in the experience tooltip.
Repair tooltips no longer display stats if the values are 0.
Player tooltips now display when a player is marked as Looking for Group.
Space Combat ability items now have tooltips.
The Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.
The UI no longer displays the Quick Group button when players select a character from the opposite faction.
Updated the art for Social Center notifications.
Inspecting other players now displays their values for Valor.
Reduced the number of available titles from alignment, social, and some missions.
Added level requirements to some tutorials.
Clarified the wording of many tutorials.
Closing the tutorial window now closes all read tutorials.
Added new tips to loading screens and adjusted many tips such that they will display at more relevant times.
Improved the overall UI for the GTN.
Added many new category and subcategory filter choices.
Fixed category issues that could cause incorrect listings or other GTN problems.
Players can now map the mouse wheel up and down to any game function, and the Camera Zoom In/Out can be mapped to keys.
Removed several obsolete entries from the Preferences Menu.
Moved some preferences to make them easier to find.
Preference tooltips will now indicate which options will result in better performance.
Chat fade is now toggled off by default.
The “Social invites as Social Center messages” preference is now toggled off by default.
Players will now have fifteen seconds to confirm after changing the game resolution.
The Automatic Cover bar can now be disabled via the Preferences Menu.
Added a preference that will cause the map to flash red while in combat.
Added a preference to toggle off the Legacy Bar.
Updated the appearance of the minimap filter toggle buttons.
Unusable enemy vendors no longer display on the map.
Crew Skill trainers now show up correctly on the map and minimap.
The UI no longer enters a bad state when it is reloaded at the end of a Warzone match.
The Warzone invitation window now reappears if it is active when the player loads into another area.
The character sheet now correctly displays bolstered weapon damage inside Warzones.
PvP Codex images have been added for PvP unlockable entries.
The server login queue now displays more accurate estimations.
The maximum count of Codex entries now displays correctly for all planets.
Corrected several incorrect preference tooltips.
Preferences defaults now have the correct initial settings.
Shift+F12 can now be remapped.
Fixed an issue that caused chat to be unviewable when switching from portrait to widescreen.
Players no longer lose their chat reply target upon area transition.
The active companion bar no longer remains occasionally after unsummoning a companion.
The Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.
Fixed an issue that could cause a player’s Legacy to incorrectly display other player characters’ Legacy.
The player’s castbar can no longer incorrectly display another character’s castbar.
Addressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.
The Friends List now updates properly to display friends who are online.
Trades are now cancelled when the trade window is closed.
The character sheet now resets when reloading the UI with Ctrl+U.
Fixed an issue with character rotation in the Item Preview window.
Fixed an issue that caused inventory tabs to incorrectly display their capacity.
Items with very high prices no longer display incorrectly.
Item preview now works correctly with item hyperlinks.
Social notifications (like group invitations) now display and behave properly.
Fixed a tooltip bug that could cause "Main Hand" to incorrectly display in red text.
Many incorrect icons have been replaced.

Miscellaneous Bug Fixes
Dark Side appearances should now always be visible to other players.
Players who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.
Characters now face forward and move at full speed when strafing right or left.
Players will no longer be dismounted when speaking to a vendor.
Players are no longer invulnerable after surrendering in a duel.
Fixed an issue that was causing lag in Warzones and Flashpoints.
Using strafe after using backwards strafe will now allow the character to move at full speed.
Players no longer receive rewards for participating in a single-player conversation with guests.
Fixed several issues that caused weapons to not sheath or unsheath properly.
Groupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest’s loot.
Made overall improvements to the profanity filter.
French and German game clients now have their own profanity filters.
Invalid names can no longer be created by the random name generator.

Dold text

Hört att detta är patchen som kommer vara på cd skivorna.

http://forum.alterswtor.com/index.php?/topic/1516-12-1-patchn... där kan ni se patch notes

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Någon som vill låta mig testa deras SWTOR beta acc, vill testa innan jag bestämmer mig för att boka eller inte. Jag kan tänka mig att ge er något i gengäld! PM:a om ni är intresserade.

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Beställer ni från CDON, använd rabattkoden "xY59assu", 50 kronor rabatt som kan återanvändas, köpte swtor för 399kr + frakt ;), slår då origins 550kr och man får en fysisk kopia.

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Här skryter vi om vem som lägger ut mest pengar på hårdvara.

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Medlem
Skrivet av Jesper943:

Någon som vill låta mig testa deras SWTOR beta acc, vill testa innan jag bestämmer mig för att boka eller inte. Jag kan tänka mig att ge er något i gengäld! PM:a om ni är intresserade.

Det är som KOTOR 3 med co-op. Känns ibland inte som ett mmo utan ett bra singleplayer rpg. Jag diggar det skarpt

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Skrivet av Knuckles:

Det är som KOTOR 3 med co-op. Känns ibland inte som ett mmo utan ett bra singleplayer rpg. Jag diggar det skarpt

Har inte spelat de

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Medlem

You’ll be able to begin testing Star Wars™: The Old Republic™ very soon! Your test begins:

Friday, December 2 at 1:00 PM CST

and it begins AGAIN!

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Medlem
Skrivet av Mimematis:

You’ll be able to begin testing Star Wars™: The Old Republic™ very soon! Your test begins:

Friday, December 2 at 1:00 PM CST

and it begins AGAIN!

Fick precis samma mail.

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Medlem
Skrivet av Mimematis:

You’ll be able to begin testing Star Wars™: The Old Republic™ very soon! Your test begins:

Friday, December 2 at 1:00 PM CST

and it begins AGAIN!

yes! fick ett mail jag med sjukt najs! kan jag äntligen lyckas bestämma mig vad jag vill spela för klass, haha

vilken tid blir de för oss? 1PM CST

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Skrivet av Mimematis:

You’ll be able to begin testing Star Wars™: The Old Republic™ very soon! Your test begins:

Friday, December 2 at 1:00 PM CST

and it begins AGAIN!

Finns de något sätt man kan få key på?

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Medlem

"You have been selected to participate in the final STAR WARS: The Old Republic Beta Test‏
Friday, December 2 at 1:00 PM CST "

Oh well ty very much!

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Medlem

Beta 20.00 imorgon svensk tid!

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hellre mer fps på skärmen än pengar på banken

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Skrivet av edasvangen:

Beställer ni från CDON, använd rabattkoden "xY59assu", 50 kronor rabatt som kan återanvändas, köpte swtor för 399kr + frakt ;), slår då origins 550kr och man får en fysisk kopia.

Kan man beställa via postförskott och ändå få den där pre-start koden nu innan?

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Medlem

Fick mailet med, jag som tog bort klienten i tron att det inte skulle bli nåt mer. Suck, varför gör dom så här mot mig? Måste hinna med World of Tanks med, är ju så nära mitt mål T30.
Ska iaf köra Imp. Agent först den här gången, körde BH senast. Eller finns ens gamla karaktärer kvar tror ni?

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Det kan inte bli mer än fel.
En renrasig homosapiens, en härförare, en titan - kort och gott: en Göteborgare!
Självmord är en långvarig lösning på ett tillfälligt problem.

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Medlem

Nån som vet om man kan lösa joina guild problemet?

Har fått guild invite via mail men när man klickar på join länken så får man upp error page bara. =/

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Skrivet av Pope:

Eller finns ens gamla karaktärer kvar tror ni?

Nej, alla karaktärer rensas bort.

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Skrivet av Mimematis:

You’ll be able to begin testing Star Wars™: The Old Republic™ very soon! Your test begins:

Friday, December 2 at 1:00 PM CST

and it begins AGAIN!

slapp man abstinens ett tag till.

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Träna bort dyslexin. Ryzen 3600 - asus B350plus - Msi Vega56 - Acer 1440p 144hz - M.2 ssd - asus essence stx - Sennheiser hd600 - Corsair 750w - 16gb ram 3ghz - atcs 840 - luftkylt - Felsökning? (Lär dig Googla)

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Skrivet av Knuckles:

Det är som KOTOR 3 med co-op. Känns ibland inte som ett mmo utan ett bra singleplayer rpg. Jag diggar det skarpt

En av dom mest posetiva sakerna är att man kan köra det solo på det viset, ok det är lätt o hitta grupper o liknande medans spelet är nytt, men efter 6 månader kanske man vill göra en char till och då brukar det ofta vara väldigt tunnt med folk i rätt lvl range för grupper. Detta är ett av dom få MMO´s där jag känner att jag vill lvla upp alla klasser

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Medlem

Hmm, undrar om man får vara med på denna betan med, sist fick jag aldrig mailet men lyckades logga in iaf. Verkar som det blivit någon miss när jag bytte min email. Fick ju ett mail innan jag bytte mail där jag fick besked om att ja skulle få vara med i betan, sen bytte jag min mail och fick aldrig mailet med informationen om när betan skulle börja. Aja, får väll testa o logga in som en galning i morrn, avinstallera spelet innan idag så nu tankas det igen i fall att......

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Skrivet av Jesper943:

Tror du (Eller någon annan kan svara som har tankar om ämnet) inte hardcore spelare kommer uppskatta spelet, asså claner/guilds/crews som t.ex. i wow ska klara raids först m.m
Vad tror ni om PvPare, tror ni de som satsar på pvp kommer vara nöjda. Finns det någon andledning att pvpa? gear, titlar eller liknande.
Har de sagt något hur pvp:n fungerar om de har ranker eller liknande?

Det kommer säkerligen att finnas hardcore gillen i swtor, precis som i alla andra mmogs. Finns alltid de som vill vara först med att ta ner en boss osv. Däremot är det svårt att sia om omfattningen av det, eftersom inte någon av oss känner till Biowares avsikter för framtiden med end game. PvP kommer att ge både gear och titlar. Rankingsystem har jag inte hört något om, men kanske någon annan har mer detaljer i ämnet?

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Skrivet av Flopper:

slapp man abstinens ett tag till.

Fick ett ja med.. Vart en jobbig vecka utan SW

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Medlem

Samma här kom med igen. Det blir fjärde gången jag testar SWTOR i år, snacka om att teasea sig själv.

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Kalas, förbokat från Webhallen men det måste ju f*n vara landets segaste butik, bara vägrar maila ut nyckeln så vi kan få fart på vårt guild...

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Skrivet av Aldric T:

Kalas, förbokat från Webhallen men det måste ju f*n vara landets segaste butik, bara vägrar maila ut nyckeln så vi kan få fart på vårt guild...

Vad är de för nyckel som de ska skicka ut?

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Skrivet av Aldric T:

Kalas, förbokat från Webhallen men det måste ju f*n vara landets segaste butik, bara vägrar maila ut nyckeln så vi kan få fart på vårt guild...

Vad för en?

Skickades från m.sweclockers.com

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