NÅgot releasedatum har inte kommit ut, senaste informationen där det nämndes beta var 11:e Oct.
Tasos:
As you may have guessed, there are no offsite updates this week and this isn't due to lack of topics or desire, but purely because of increased workload.
We're in the middle of an effort of maintaining beta preparations while continuing to develop the game. In regards to that, I understand that the main information you need is a date, and we're getting closer to locking a schedule in.
We'll return to the regular updates hopefully next week. There will be an addition and we're also planning to do more on the official site. We're also very pleased to see some original content on Darkfall Warcry.
About releasing videos, it's a drain on resources and we don't want to release anything substandard just to put something out. The point is to capture the true look and feel of the game. We are working on it but it's not our number 1 priority.
Clan beta registrations will resume next week. We have been sporadically reviewing new apps but have fallen behind on the demand. We ask for a little patience on this since we're shorthanded on the task.
In the next couple of days I'm going to start posting developer answers to some questions asked in regards to the latest updates starting with the Dwarven RPG Vault introduction and move on to the the Darkfall tactical overview update.
Update 17:e Okt
Tasos:
This update addresses question on the Dwarven Introduction on RPGVault and on the Tactical overview update , again on RPGVault.
Some posters commented on the Dwarves looking alike in the screenshots. They do. This is because in the test build we used to get the screenshots there was no active character creator (at the time) so you get the default character for each race. We've never shied away from showing you work in progress, and this is probably why Darkfall is the only MMO showing any progress during its development cycle. We thank you for being able to look past this. Henning made a little collage of a few dwarven variations for you to check out. http://www.darkfallonline.com/gallery/albums/visuals/Darkfall...
There were also a few comments about the same stance in all 3 screenshots of the dwarf in full plate armor. I admit it's odd, however there's obviously no conspiracy here. It's a matter of selecting 3 out of a couple of hundred screenshots and hitting the jackpot. There's another screen from the same batch in the gallery. http://www.darkfallonline.com/gallery/visuals/Darkfall_2006_0...
Showing the Alfar will happen when it's ready. It actually is ready but it needs the final polish and it's the last race to get it.
On the nature of the lore update: We understand that many of you don't enjoy them as much as gameplay updates, but they're necessary and important. Darkfall has been designed around the lore and understanding it means that you acquire a better understanding of the game. While lore isn't my cup of tea either, I personally find BT's lore very functional and interesting to read.
A few posters noticed that you can mix armor pieces judging by the screenshots. You sure can, and there are many armor types, and many pieces to be mixed and matched. We'll talk about this very soon so I won't go into detail here.
*On the tactical update:
Some posters commented that there's nothing new in the update. I beg to differ. There is a lot of new information if you know how to read between the lines. Some people found it. The purpose of this update however wasn't so much to release new information, rather than to put information together and show you what's possible in Darkfall.
There's a question as to whether arrows and fireballs are affected by gravity. I think that the mention of 'line of sight' was confusing here. So..arrows and thrown weapons are indeed affected by gravity, but fireballs aren't. There are spells that can be lobbed like one that I like called shrapnel.
Manual blocking works in a way that you will take less damage by most forms of attack including most spells. Timing will be important.
Crouching will make you a smaller target.
Formations are not "set". They are manual so , and this takes us to the next topic, training is important.
Clanmate training through sparring may be free of alignment hits, but macroing isn't advisable. First of all, you don't get to learn to play your character and this is probably as (or even more) important than raising your skills. If that doesn't convince you, we have ways of detecting macroing, and macroers will be banned.
Duels and arenas were speculated as being "sissy". Maybe they are in the way the poster envisions them while confusing Darkfall with other games. In Darkfall arenas it's the players that have to regulate, enforce, and protect their events so the last thing this is going to be is "sissy".
Finally, third person view affecting stealth: it doesn't.
In closing, you should know that while I sign most updates, the information comes from the entire team, and nothing gets posted without Claus, and in many cases Kjetil, Henning and Ricki signing off on it. With every update we try to bring you the latest information about Darkfall so it's not simply a matter of throwing some info at you. Since all of us are juggling many, many tasks, getting these updates out isn't easy so we're happy that you appreciate them.