Det ser mörkt ut för Linux (o Mac)
Det ser mörkt ut för Linux o Mac, när det gäller spel.
I en lång artikel på TweakGuide om piratkopiering nämns på sidan 6 följande:
The fundamental problem is that game engine developers such as Epic made it clear back in 2006 that their current generation of game engine, Unreal Engine 3.0, used for games like BioShock, Mass Effect and Unreal Tournament 3, is focused mainly on consoles: "With Unreal Engine 3, we designed it to fall in the sweet spot of next generation consoles... we've been really in tune with the next generation consoles this time around". Worse still, they've pointed out more recently that their next game engine is being built specifically for the next generation of consoles, with the PC coming in last in their considerations:
[Unreal Engine 4.0] will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.
Similarly, Crytek has recently said that CryEngine 3, the next version of what was once a high-end PC-specific gaming engine, will now be targeted for the console, specifically the PlayStation 4 due out in 2011-12.
This means that the console-based limitations and problems experienced by PC gamers are now being built into the very foundation of all major games from day one. Multiplatform games can't take full advantage of PC hardware, and developers don't create two completely different versions of the same game. At best they may provide an 'enhanced' console port for the PC by slightly increasing texture resolution, or ensuring that the controls are configured better for PCs for example, but this doesn't always happen, and in any case is not the same thing as designing a game for the PC from the ground up.
To add insult to injury, these days many major games are released on the consoles up to 6 months or more ahead of the PC version. This means that PC gamers often have to wait long periods to play the same game their console counterparts have been enjoying for many months, during which time the game becomes even more dated in its visuals. Of greater concern is the fact that some games are now being deliberately delayed for the PC, due to explicit concerns that piracy of the PC version will undermine potential sales of the console version. As an example, Tom Clancy's EndWar was deliberately delayed for PC, the creative director Michael Plater saying quite simply that:
To be honest, if PC wasn't pirated to hell and back, there'd probably be a PC version coming out the same day as the other two. The level of piracy that you get with the PC just cannibalizes the others, because people just steal that version, piracy's basically killing PC.
Some major games aren't even slated for a PC release at any point, the developers stating categorically that there won't be a PC version. Star Wars: Force Unleashed and Gears of War 2 are two prominent examples. In other words the situation has become so bad that in some cases developers and publishers simply conclude that releasing a PC version isn't viable. Epic explicitly attribute piracy as the reason for deciding not to release Gears of Wars 2 on PC; LucasArts is less clear, deliberately skirting the issue of piracy and instead giving a somewhat flimsy reason regarding insufficient PC specs, despite Force Unleashed being released even for the 2000-era PS2.
Hur skall man våga hoppas på Linux (och det där andra os:et) som spelplattformar om inte ens en Redmond-PC orkar med.
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