Medal of Honor: Above and Beyond för Oculus Rift

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VR-fantast

Ny patch, fler på gång:

Citat:

Movement

• Added an option to base movement off of the controller’s direction instead of the player’s view direction.

• In the Options menu, choose the “VR Comfort” section, and set “Movement Orientation” to “Controller.”

New Video Options

• You’ll find these in the Options menu, in the “Audio/Video” section.

• Texture Streaming: 400MB, 700MB, 1000MB, 2000MB, or Auto

• Texture Filtering Level: Anisotropic 1x, 2x, 4x, or 8x

• Anti-Aliasing Mode: MSAA 2x, MSAA 4x, Temporal AA, or Off

• Anti-Aliasing Quality: Low, Medium, High, or Default

Even More Streamlined Gameflow

• We removed the need to pull the trigger at the start of every campaign segment.

• Levels now start playing as soon as the title card comes up.

Star Ranks Off by Default for New Players

• The stars that draw over enemy heads in the Campaign are now Off by default for new players.

• Existing players will keep whatever setting they last used.

• As always, star ranks are in the Options menu. Choose the “Campaign” section, and setting “Enemy Rank” to “Disabled” or “Enabled.”

Arm Sleeves Now Hide When Close to Player Eyes

• The sleeves on the player’s arms no longer show when brought close to the eyes.

• This fixes the issue of looking down the sights with an eye opposite to the player’s dominant hand, e.g. aiming with the left eye when right-hand dominant.

Other Changes:

• NPC eye logic improved.

• Improved server performance in multiplayer matches.

• Lowered grip sensitivity when using Valve Index controllers.

• Fixed zoom controls on scoped weapons when launching the game through Steam.

• Fixed a glitch when re-opening the Multiplayer in-game menu.

• Fixed a rare crash that could trigger from switching party leaders in Multiplayer.

• Fixed a "Connection to server timed out" issue when trying to play Mad Bomber.

• Various updates and fixes for localized text.

• Additional under the hood fixes and optimizations.

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VR-fantast

Sex dagar gammalt, men förra patchen har bland annat lett till minskade systemkrav och det går att köra med Oculus SDK på Steam så att det flyter bättre på sådana headset. Känns som det närmar sig spelbart skick:

Citat:

New Options to Hide Your Torso and Cuffs

You can now choose to hide the in-game representations of your torso, your sleeve cuffs, or both.
Under Options, choose the “Gameplay” section, and set “Body Visibility” or “Cuff Visibility” to “Disabled.”

New Full-View Sniper Scopes

Added an option to render the sniper view directly in the scope.
To enable, go to Options, choose the “Gameplay” section, and set “Scope Type” to “Realistic.”
Added a new “Scope Resolution” option. Bumping this down can improve performance on some systems.

Sniper Rifle Zoom Button

The button to adjust zoom levels on sniper rifles is now assigned to whichever hand is dominant, instead of always being set to the right hand. (Vive controllers keep the button on the right hand.)
Tip: this button also adjusts the firing rate on the M1918 automatic rifle when equipped.

Multiplayer “Quick Match” Playlist Now Cycles All Maps and Modes

Choosing “Quick Match” now cycles between maps AND modes.
Without leaving your session you could play Team Deathmatch in the Sub Pen, Domination in Streets of Dubuisson, then Mad Bomber in the Rockets of Peenemünde.

Oculus Native Mode Support On Steam

When launching the game through Steam, Oculus users now have the option to launch directly to the Oculus native environment.

Lower Min-Spec NVIDIA GTX 1080

The recommended spec stays the same.
However, with the expanded video options and optimizations from the last patch, plus feedback from the player community, the min spec has been lowered to an NVIDIA GTX 1080 or equivalent.

Other Changes and Additions:

Smoother fade-in when returning to the OSS hub from a level.
Objectives now show on the user’s left wrist when the left hand is set as dominant.
New floating label for the Live Fire Gauntlet doors in the Quartermaster area. (Check these play areas out for some classic Respawn gauntlet challenges.)
Fixed some grab issues with the MG42 and M1918 mounted weapons.
Fixed issue where enabling Seated Mode in certain conditions could leave the player’s view high off the ground.
Fixed grab guide visuals being offset for the right hand when using HTC Vive wand controllers.
On the OSS Room typewriter, type "Open Sesame" and hit the carriage return to unlock a chest of Respawn Easter Eggs.
Additional under the hood fixes and optimizations.

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Medlem
Skrivet av Roughack:

Spelat lite SP och MP.

SP: Lite väl mycket stå på samma ställe och skjuta på tyskar i några minuter för att sen hoppa till nästa scen.
MP: Helt OK, kört lite Deathmatch och Domination, känns som potentialen för spelet ligger här.
Tycker det känns lättare att träffa i MoH än i både Pavlov och Contractors.

Sen, Garand bombombombombombombombom PING!

Efter ha tuggat mig igenom hela SP-kampanjen så blev det mycket bättre efter dom första uppdragen.
Uppskattar att kampanjen tar 10-15 timmar att ta sig igenom vilket ändå känns relativt värt för ett VR-spel.

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Medlem

En intressant "recension" på Medal of honor Above and beyond.
Som tar upp lite vad spelet "misslyckas" med.
Även svårigheter med att göra ett bra VR spel "rätt" även för en veteran studio som Respawn.

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VR-fantast
Skrivet av Molotov:

En intressant "recension" på Medal of honor Above and beyond.
Som tar upp lite vad spelet "misslyckas" med.
Även svårigheter med att göra ett bra VR spel "rätt" även för en veteran studio som Respawn.

https://youtu.be/-O68XwaRQ6Q

En förenklad tldw är: spelets första 2 timmar är dåligt designade med mycket avbrott men det blir bra sen, sen har en del dumma designbeslut som spelet släpptes med patchats bort.

Eftersom man har 2 timmar på sig att refunda ett spel på Steam är det inte så bra för betygen att de första två timmarna är dåliga.