Playstation2:
Processor: 128-bit "Emotion Engine"
Processor clock speed: 300 MHz
Floating point unit (FPU) co-processor operating at 6.2 gigaflops
Bus speed: 3.2 GB per second
Original Play Station CPU core as I/O processor
Gamecube:
The GameCube is powered by a 485-megahertz (MHz) IBM microprocessor, an extension of the IBM PowerPC architecture. It has a maximum bus transfer rate of 2.6 GB per second. The Gekko also features a whopping 256 kilobytes (KB) of level 2 (L2) cache memory.
Det var processorerna, sedan finns det säkert olika tester där processorerna presterar olika bra mot varandra. Men i vilket fall som hellst har ps2ans processor högre bandbredd. Det är inte bara antal "mhz" som avgör kraften.
Grafik:
Playstation 2
Graphics: "Graphics Synthesizer"
150 MHz
Embedded cache
4 MB VRAM
Resolution: 640x480 or 320x240 interlaced
Colors: 24-bit (16,777,216) maximum, as well as 16-bit (65,536) mode
Geometry engine:
Alpha channel
Anti-aliasing
Bezier surfacing
Gouraud shading
Mip mapping
Perspective correction
Z-buffer
Polygon rendering: 75 million polygons per second
Gamecube:
An ATI 162-MHz graphics chip, called "Flipper," allows the GameCube to produce about 12 million polygons per second. Polygons are the building blocks of 3-D graphics. Increasing the number of polygons results in sharper, more detailed images. In comparison, the Nintendo 64 produces 150,000 polygons per second.
Källor:
http://stuffo.howstuffworks.com/gamecube1.htm
http://stuffo.howstuffworks.com/ps22.htm
Antingen är gamecubens grafikprocessor slö eller så är polygonerna mer avancerade i gc-spel. I övrigt tror jag att de presterar ungefär lika bra.
Btw var det nästan ett år sedan jag skrev det inlägget och sen tråden skapades;)