Precis som L1 så är L2 ett spel som skapas av spelarna.
De roliga sakerna i spelet kommer inte att läggas tilll förräns det blir Open beta.
Castle Siege \ PVP \ Claner(Bloodpledge) = Det är de sakerna som gör att spelet kommer bli roligt.
I vilket annat mmorpg har du 100% chans att mörda någon du stör dig på var som helst , jag vet inte hur många gånger jag har velat banka ner andra spelare som jag stör mig på.
Lite om Castles "saxat från l2 Universal Realms"
Initially all the castles will be owned by NPCs when the game goes live. Guilds may attack castles and win them for their own. The players attacking the castle must already be in a guild to take over the castle. The castle can only be attacked during the open attack period, which lasts for two hours. The castle will be safe from attack for 15 days and then it will be open for attack again for two hours, then safe again for 15 days, etc etc.
24 hrs before the castle is open for attack, an attacking guild must sign up that it will attack it. Only the first guild that signs up to attack it, can then own it if they win the castle. Only guilds can attack castles. There will be a NPC that the guild leader will go to and sign up for attacking a particular castle. For example, Guild A signs up that they will be attacking Guild Z's castle; Guild A asks Guild B and C to help them attack Castle Z. So, Guild B and C must also go to the NPC and sign up that they will also be attacking Guild Z's castle. However, since Guild A signed up first, if collectively they win the castle, only Guild A will own the castle.
When the time comes for the open attack period, the castle becomes a PvP zone. The closest binding zone to the castle that can be attacked will be closed during the attacking period. So even if you had previously binded at the closest binding zone, you will zone at the next furthest binding zone.
Castle Siege
Attacker, Defender, Neutrals (spectators)
Attackers' names will be blue, Defenders' name will be in red, and Neutrals' names will be purple. A spectator can be attacked by either the Attackers or Defenders, in other words, anyone can take shots at Neutrals. Area attacks by Attackers will hit Defenders and Neutrals; and vice versa for area attacks done by Defenders, it will hit Attackers and Neutrals.
When a player does PvP, you earn a PvP rating. When your rating gets high enough, any guards in towns can openly attack you.
When you die inside the battlefield, you xp loss is less and chance of dropping equipment is less.
The bigger the castle, the stronger your gate. In the siege period, the Attackers can attack your gate. You cannot heal or debuff the castle gate. The damaged gate cannot be repaired during the siege period. If the Attacker wins and takes over the castle, the castle is rebuilt and ready for upgrading by the new owners.
Attackers can set up a base camp by planting a flag on the ground. Only the Guild Leader can plant the flag on the ground, and can only be planted in special areas near the castle. Allied characters can get their HP regenerated in these camps. People can bind to this base camp and respawn there instead of a binding stone. 10,000 gold is the fee for setting up a base camp. These camps can be attacked and destroyed.
Defenders can bind to the castle or elsewhere.
To take over a castle, the attacking guild leader must go up to the castle's sacred object and cast a spell "Conqueror's Shield" on the object. The Guild Leader is open to attack while trying to cast this spell, and only a Guild Leader can cast this spell. Now, note, the fighting period is two hours and runs the full two hours. So, the castle can switch hands several times during those two hours. When the two hours are up, whomever has casted last, wins.
The leader of the attacking party then has 24 hours to set the castle time for when it can be open to attack again. If the leader does not set the time, the game will set the time for you. The castle is safe from attack for 15 days and then goes live for the two hour period the Leader had set.
Castle Benefits
1) The guild that owns the castle can adjust tax rates in the NPC shops in the surrounding area, usually the most nearby town.
2) Can change the attitude of castle guards to attack chaotic players on sight.
3) Can adjust the mob spawn rates of areas surrounding the castle.
4) Free warehouse of clan storage. Put in the items for free, and remove for a fee.
5) Free teleportation from the castle to pre-established teleportation places throughout the world.
6) Camp that increases MP/HP recovery.
7) The leader of the guild that owns the castle may develop an adult wyvern, which is a flying mount.
8) A private hunting ground for Clan Members.
Bara tanken på att man kan anfalla ett slott med typ 50 st andra låter grymt lockande.
NC har även gått ut och sagt att detta spelet verkligen inte är för alla.
De som enbart gillar att slakta mobs kan hålla sig till EQ\FFXI\AC2 för i detta spelet är det PVP som gäller