Här är patch notes btw:
Greetings all!
We’ve got some big changes, and we mean BIG. This patch represents a lot of the elements we’ve been testing internally. We know that we’re closing in on the end of our test, so get ready for some real fun the rest of the time!
Not only do we have a ton of changes and tweaks and tuning, we have a load of new things. You’re going to see MANY of your suggestions and feedback represented in this patch – so THANK YOU for the thousands of hours you’ve put into Hellgate: London. And speaking of new things…
We’re testing our Halloween event specials in this patch! You’ll be able to try out the quests, do some trick or treating, and even build your own pet! We want to make sure that everything is ready for our big launch on Halloween, so you get to see what we’ve got in store now!
See you online!
The Hellgate: London Team
New Features and Improvements
Lots of new things you’ve never seen or have been waiting to see.
Guilds
While only subscribers can start one, anyone may join a guild
Subscribers may create a guild by purchasing and using a Guild Herald, available from vendors
Guild leaders can invite new members through the Guild panel (default hotkey is “G ”) or through the “invite to guild” button on the radial menu activated by right-clicking on a player in their buddy list or in person
Guild members can communicate in their own private channel using /gchat
Player vs. Player Mode
Players can Duel or elect to play Free-for-All PvP.
A player can initiate a duel by right-clicking the portrait of the group member they wish to duel and selecting the “Duel” option if they are both in an adventuring area. Players can also use the /duel [playername] command to initiate a duel.
Players may also toggle their PvP mode through the /pvp command. While PvP is activated, the player may be attacked and harmed outside of Stations by any other group members who are also flagged for PvP.
Achievements
These are meant to be long-term goals for all players. Players start with a few new goals in their Achievement Log (default hotkey is “J”) and can unlock more as they play.
NPC Tweaks
In general, the vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal” in nature.
Gossip
We’ve added a large amount of additional details on the people and places in the game through gossip told by various NPCs in the world. NPCs with something gossip to tell will have a purple “ ” icon above their head.
Tuned Game Progression
Level and monster progression is now much more thematic in nature. While this does not affect the overarching layout of the world map, it does make each act feel more defined and focused.
Bigger levels in Nightmare Mode increases the time players spend in each area, giving the game a more expansive feel at higher difficulty levels.
Several new level varieties have been added.
Players will now receive a completion message upon finishing an Act.
The experience required to level between levels 30 and 50 has been rebalanced.
Interface Features
Many general UI improvements have been made.
The Chat Window has been updated with 4 tabs for different channels: Global, Local, Party, and Guild
There is now an assignable Hotkey for toggling the Chat window which is set to the tilde key ( ` ) by default
Color-coded player names that represent different game modes and character status
The /played command displays the player’s total play time for the character
The /screenshot command may now be used to take screenshots
Several icon updates
Subscriber Only Features
These are new features available for our subscribers on day one and represent just the tip of the iceberg as to what we’re working on. There’s still all the things we’ve had in previously (Guild creation and naming, Hardcore Mode, etc.) but we wanted to specifically point out the new stuff.
Elite Mode
The demons are tougher, deal out more damage, move faster, travel in larger groups, and have more champions at the ready. Numerous tweaks to the overall balance and progression of the game make this an extremely challenging mode.
Elite Mode is unlocked only to subscribers who have also beaten the game at least once. Once the mode is unlocked, new characters may be designated as Elite through a toggle in the character creation screen.
Themed Events and Items
Halloween (October 31 – November 4)
Nemo, Master of Festivities – This special NPC can first be found in Covent Garden Station.
All Hallows’ Quests – There are a pair of special quests available, including one that is repeatable for continuous fun.
All Hallows’ Treats – Delicious and devious, these different delights do everything from temporarily boosting stats to altering the appearance of the devourer.
All Hallows’ Visage – A Unique Helm that has not only very special properties, but as well a look unlike any other helm in the game.
Zombot - A special pet just for the All Hallows’ celebration. This amalgam of meat and metal is sure to frighten and delight those players that are willing to put in the time to find all the necessary pieces in order to construct him.
Additional Character Slots
Hellgate: London Subscribers now receive 24 character slots.
Expanded Stash
Your storage locker has an additional 6x8 area. Perfect for packrats!
Balance, Bugs and Everything Else!
You wanted fixes and tweaks – well, here they are.
Graphics
Improved memory usage and long-term stability
Improved multiplayer stability
Improved station performance and stability
Improved multi-monitor compatibility
Texture Detail option now behaves more predictably
Improved DX10 initial load time
Improved performance in DX10
Improved appearance of motion blur in DX10
DX10 smoke now scales better with multi-GPU
More noticeable get-hit effect, prevents “always grey” when getting frequently damaged by small amounts
Tweaked FOV limits to avoid excessive fish-eye
Antialiasing now supported for ATI 2x00 series cards
Initial settings detection is now more effective
Fixed several loading screen bugs
Fixed issues with “Low” Shadow Detail
Fixed overly shiny characters when Shader Detail is set to “High”
Sound
Skills
Several skills and descriptions have been rebalanced and updated.
Cabalists
Drain Life now deals a significant amount of damage, but costs 100% more power per second and returns less health to the Cabalist
Cabalist beam skills now properly stop casting when the Cabalist runs out of power
Evokers
Arc Legion damage has been increased by 25%, but costs 50% more power per second
Flameshards has been reworked significantly: Each shard now has a small radius (1.0 meters), greatly improving the skill’s effectiveness. To balance this change, Flameshards power cost has been increased by 46% and individual shard damage has been decreased by 24%.
Drain Power now returns less power per second
Spectral Lash damage has been decreased by 13%
Firestorm no longer provides an initial bonus to Ignite Attack Strength at rank 1
Summoners
Fire Elemental health has been slightly increased
Fire Elemental Ignite Attack Strength has been reduced by 75%
Fire Elemental power cost has increased by 25%
Spectral Elemental health has been slightly increased
Spectral Elemental Phase Attack Strength has been decreased by 17%
Spectral Elemental Phase Attack Duration has been reduced to 5 seconds
Spectral Elemental power cost has been slightly increased and now correctly scales up with the Summoner’s level
Force Elemental health has been slightly increased
Force Elemental Stun Attack Strength has been reduced by 25%
Force Elemental power cost has increased by 30%
Storm Elemental Shock Attack Strength has been increased by 100%
Storm Elemental Shock Attack Duration has been increased to 4 seconds from 2 seconds
Storm Elemental Shock Attack Damage has been increased to 100% from 25%
Storm Elemental power cost has been decreased slightly
Storm Elemental health has been decreased
Storm Elemental damage has been decreased significantly
Hunters
Marksmen
Engineers
Tactical Mode and Advanced Tactical Mode have switched places with Armor Retrofit and Master Engineer in the Engineer Drone skills tree
Bomber Bot damage has been increased significantly
Bomber Bot Phase Attack Strength and Duration have been slightly decreased
Concussive Crash power cost has been decreased to 5
Concussive Crash has a decreased initial Stun Attack Strength but now properly scales up with the Engineer’s level
Molotov Assault power cost has been decreased to 10
Concussive Crash and Molotov Assault now have 10 second but separate cooldowns
Items
All Swords have had their damage reduced by 10%; however, Shield Overload-modified damage now correctly deals damage to a target’s health if the damage exceeded the amount of shields.
Increased the range and accuracy of all Hunter machine guns (non-splash, non-beam)
The Weapon Energy Consumption system for beam and streaming weapons has been somewhat rebalanced. At ¾ of a full bar, the weapon’s damage will begin to decrease until the bar reaches 0, where the weapon will deal only 25% of its maximum damage.
Rebalanced the ratio of Unique, Legendary, Rare, and Enhanced items within the subset of magical items. Players will still find the same ratio of magical to non-magical items.
Rebalanced the ratio of Legendary and Rare Mods
Rebalanced the benefit of Luck
Decreased XM107 and XM237 Firefox Launcher damage by 10%
Decreased XM107 and XM237 Firefox Launcher Interrupt Strength by 45%
Decreased XM803 Zeus Rifle damage by 15%
Decreased XM923 Zeus Rifle damage by 5%
Decreased Nanodyne Venom Lance damage by 20%
Crafting
Monsters
The Eyes of Oculis summoned by Oculis the All-Seeing have had their damage increased by 60%
Fiend Master damage has been increased
Emperor Gulkar’s damage has been increased significantly
Defilers now perform their fade skill less often
Various Bug Fixes
Lots of little things, with some notable ones worth specific mention:
Engineer Drones now properly save their attribute assignments and items
Inhibitor Bots now properly slow their targets
Pets can now be unsummoned in town
“Tripping the Rift” – the radar will properly disappear after completing this quest
“The Final Test” – all eligible players in the party can now speak to Murmur to complete this quest
Truth portals no longer disappear in multiplayer when other players enter the portal
Quest drops should now properly drop for all players in the group in the appropriate instance
The Auto-party feature will now only group players playing the same mode
The Mini-game has been somewhat adjusted
Footsteps in 1st person now play properly and respect the floor material
Fixed a bug causing the camera to change positions upon zoning
Fixed Ravagers getting out of sync
Fixed bugs preventing players from resurrecting after dying
Pets now disappear from an instance when the owner leaves